#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#define high 20
#define width 30
int moveDirection;
int canvas[high][width]={0};
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info={1,0}; //第二个值为0表示隐藏光标
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}
void gotoxy(int x,int y)
{
HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(handle,pos);
}
/*void moveSnakeByDrection()
{
int i,j;
for(i=0;i<high-1;i++)
for(j=0;j<width-1;i++)
if(canvas[i][j]>0)
canvas[i][j]++;
int oldTall_i,oldTall_j,oldHead_i,oldHead_j;
int max;
for(i=0;i<high-1;i++)
for(j=0;j<width-1;j++)
if(canvas[i][j]>0)
{
if(canvas[i][j]>max)
{
max=canvas[i][j];
oldTall_i=i;
oldTall_j=j;
}
if(canvas[i][j]==2)
{
oldHead_i=i;
oldHead_j=j;
}
}
canvas[oldTall_i][oldTall_j]=0;
if(moveDirection==1) //向上移动
canvas[oldHead_i-1][oldHead_j]=1;
if(moveDirection==2) //向下移动
canvas[oldHead_i+1][oldHead_j]=1;
if(moveDirection==3) //向左移动
canvas[oldHead_i-1][oldHead_j-1]=1;
if(moveDirection==4) //向右移动
canvas[oldHead_i][oldHead_j+1]=1;
} */
void startup() //数据初始化
{
int i,j;
for(i=0;i<high;i++)
{
canvas[i][0]=-1;
canvas[i][width-1]=-1;
}
for(j=0;j<width;j++)
{
canvas[0][j]=-1;
canvas[high-1][j]=-1;
}
canvas[high/2][width/2]=1; //初始蛇头位置
for(i=0;i<=4;i++) //初始蛇的身子
canvas[high/2][width/2-i]=i+1;
moveDirection=4;
}
void show()
{
gotoxy(0,0);
int i,j;
for(i=0;i<high;i++)
{
for(j=0;j<width;j++)
{
if(canvas[i][j]==0)
printf(" ");
else if(canvas[i][j]==-1)
printf("#");
else if(canvas[i][j]==1)
printf("@"); //画出蛇头
else if(canvas[i][j]>1) //画出蛇的身体
printf("*");
}
printf("\n");
}
Sleep(50);
}
void updatewithoutinput()
{
// moveSnakeByDrection();
}
void updatewithinput()
{
}
int main()
{
startup();
while(1)
{
HideCursor();
show();
updatewithoutinput();
updatewithinput();
}
return 0;
}