迷宫求解

#include <stdio.h>
#include <stdlib.h>
#define MAX 100

typedef struct {
	int x;
	int y;
	int d;
}ElemType;

typedef struct {
	int x;
	int y;
}Mark;

typedef struct {
	ElemType *base;
	int top;
	int stacksize;
}SqStack;

void Initmaze(int maze[MAX][MAX], Mark &start, Mark &end){
	int n,m,i,j;
	
	scanf("%d%d",&n,&m);
	
	for(i = 1; i <= n; i ++){
		for(j = 1; j <= m ; j ++)
			scanf("%d",&maze[i][j]);
	}
	
	for(i = 0; i <= m + 1 ; i ++){
		maze[0][i] = 1;
		maze[n + 1][i] = 1;
	}
	
	for(j = 0; j <= n +1 ; j ++){
		maze[j][0] = 1;
		maze[j][m + 1] = 1;
	}
	
/*	for(i = 1; i <= n; i ++){
		for(j = 1; j <= m; j ++)
			printf("%2d",maze[i][j]);
			
		putchar('\n');
	}	*/
	scanf("%d%d",&start.x, &start.y );
	scanf("%d%d",&end.x, &end.y );
}

void InitStack(SqStack &S){
	S.base = (ElemType *)malloc(MAX * sizeof(ElemType ));
	
	if(!S.base )
		return ;
	
	S.top = 0;
	S.stacksize = MAX;
}

int StackEmpty(SqStack S){
	if(S.top == 0)
		return 1;
	return 0;
}

void Push(SqStack &S, ElemType elem){
	S.base [S.top ++] = elem;
	
}

void Pop(SqStack &S, ElemType &elem){
	elem = S.base [-- S.top ];
}

void MazePath(int maze[MAX][MAX], Mark start, Mark end, int dir[4][2]){
	SqStack S1,S2;
	ElemType elem;
	int i,j,a,b,d;
	
	InitStack(S1);
	InitStack(S2);
		
	elem.x = start.x ;
	elem.y = start.y;
	elem.d = -1;
	maze[start.x ][start.y ] = 2;
	//printf("%d,%d\n",start.x ,start.y);
	//printf("%d,%d\n",elem.x ,elem.y);
	Push(S1,elem);
	//Pop(S1,elem);
	//printf("<%d,%d,%d>\n\n",elem.x ,elem.y ,elem.d );
	while(!StackEmpty(S1)){
		Pop(S1,elem);
		
		i = elem.x;
		j = elem.y;
		d = elem.d + 1;
		
		while(d < 4){
			a = i + dir[d][0];
			b = j + dir[d][1];
			//printf("<%d,%d>1\n",a,b);
			
			if(a == end.x && b == end.y && maze[a][b] == 0){
				elem.x = i;
				elem.y = j;
				elem.d = d;
				
				Push(S1,elem);
				
				elem.x = a;
				elem.y = b;
				elem.d = 4;
				
				Push(S1,elem);
				
				while(!StackEmpty(S1)){
					Pop(S1,elem);
					Push(S2,elem);
				}
				
				while(!StackEmpty(S2)){
					Pop(S2,elem);
					printf("<%d,%d,%d>\n",elem.x ,elem.y ,elem.d );
				}
					return ;
			}
			
			 if(maze[a][b] == 0){
				maze[a][b] = 2;
				
				elem.x = i;
				elem.y = j;
				elem.d = d;
				
				Push(S1,elem);
				
				i = a;
				j = b;
				d = -1;
			}
			d ++;
		}	
		
	}
	printf("没有找到可以走出迷宫的路径!");
}

int main(){
	int dir[4][2] = {{0,1},{1,0},{0,-1},{-1,0}};
	ElemType elem;
	

	Mark start,end;
	int maze[MAX][MAX];
	
	Initmaze(maze,start,end);

	MazePath(maze,start,end,dir);
	
	return 0;
}

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