Unity Official Tutorial OF PICKING UP COLLECTABLES --- Camera Follows Player

The following script is added to MainCamera, and in this Camera Follows Player C# script, we obtain the following mathmatical expression:

1. offSet equals to   MainCamera position( transform.position ) minus player position(player.transform.position);

2. dynamic Camera position is transform.position  =  player.transform.position + offSet.

using UnityEngine;
using System.Collections;

public class CameraController : MonoBehaviour {


	private Vector3 offSet;
	private GameObject player;

	void Start () {
		// player = GameObject.Find ("Player");
		player = GameObject.FindGameObjectWithTag("Player");
		offSet = transform.position - player.transform.position; 
	}

	void LateUpdate () {
		transform.position  = player.transform.position + offSet;	
	}
}


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