how do i rotate a matrix transformation with a centered origin

Let xc, yc be the coordinates of the center of the rectangle.

  1. Translate your points such that the center is the new origin:

    xt = x1 - xc;
    yt = y1 - yc;
    
  2. Rotate around the origin by the angle a:

    c = cos(a); // compute trig. functions only once
    s = sin(a);
    xr = xt * c - yt * s;
    yr = xt * s + yt * c;
    
  3. Translate points back:

    x2 = xr + xc;
    y2 = yr + yc;
    

If you do this for all 4 corners of the rectangle and then draw lines between the transformed corners, you get the rotated rectangle. The rotation angle  a  is measured from the x-axis ( 0 ) to to the y-axis ( π/2 ). In 2D graphic libraries the x-axis goes to the right and the y-axis goes down, such that the angle  +35  corresponds to your figure.

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