#include <stdio.h>
#include <stdlib.h>
#include <time.h>
// 游戏地图的大小
#define SIZE 9
// 雷的数量
#define NUM_MINES 10
// 游戏状态
#define STATE_PLAYING 0
#define STATE_WON 1
#define STATE_LOST 2
// 单元格类型
#define CELL_CLOSED 0
#define CELL_OPEN 1
#define CELL_FLAGGED 2
#define CELL_MINE -1
// 单元格结构体
typedef struct {
int state;
int value;
} Cell;
// 游戏地图
Cell grid[SIZE][SIZE];
// 游戏状态
int state = STATE_PLAYING;
// 初始化游戏地图
void init_grid() {
// 设置所有单元格为关闭状态
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
grid[i][j].state = CELL_CLOSED;
grid[i][j].value = 0;
}
}
// 随机放置雷
srand(time(NULL));
for (int i = 0; i < NUM_MINES; i++) {
int x, y;
do {
x = rand() % SIZE;
y = rand() % SIZE;
} while (grid[x][y].value == CELL_MINE);
grid[x][y].value = CELL_MINE;
}
// 计算每个单元格周围的雷数
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
if (grid[i][j].value == CELL_MINE) {
continue;
}
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
int x = i + dx;
int y = j + dy;
if (x >= 0 && x < SIZE && y >= 0 && y < SIZE && grid[x][y].value == CELL_MINE) {
grid[i][j].value++;
}
}
}
}
}
}
// 打印游戏地图
void print_grid() {
printf(" ");
for (int i = 0; i < SIZE; i++) {
printf("%d ", i);
}
printf("\n");
for (int i = 0; i < SIZE; i++) {
printf("%d ", i);
for (int j = 0; j < SIZE; j++) {
switch (grid[i][j].state) {
case CELL_CLOSED:
printf("? ");
break;
case CELL_OPEN:
if (grid[i][j].value == CELL_MINE) {
printf("* ");
} else {
printf("%d ", grid[i][j].value);
}
break;
case CELL_FLAGGED:
printf("F ");
break;
}
}
printf("\n");
}
}
// 打开一个单元格
void open_cell(int x, int y) {
if (grid[x][y].state == CELL_OPEN || grid[x][y].state == CELL_FLAGGED) {
return;
}
grid[x][y].state = CELL_OPEN;
if (grid[x][y].value == CELL_MINE) {
state = STATE_LOST;
return;
}
if (grid[x][y].value == 0) {
// 递归打开周围的单元格
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
int x1 = x + dx;
int y1 = y + dy;
if (x1 >= 0 && x1 < SIZE && y1 >= 0 && y1 < SIZE) {
open_cell(x1, y1);
}
}
}
}
// 检查是否获胜
int num_open_cells = 0;
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
if (grid[i][j].state == CELL_OPEN) {
num_open_cells++;
}
}
}
if (num_open_cells == SIZE * SIZE - NUM_MINES) {
state = STATE_WON;
}
}
// 标记/取消标记一个单元格
void flag_cell(int x, int y) {
if (grid[x][y].state == CELL_CLOSED) {
grid[x][y].state = CELL_FLAGGED;
} else if (grid[x][y].state == CELL_FLAGGED) {
grid[x][y].state = CELL_CLOSED;
}
}
// 主函数
int main() {
// 初始化游戏地图
init_grid();
// 游戏循环
while (state == STATE_PLAYING) {
// 打印游戏地图
print_grid();
// 获取用户输入
printf("输入要打开的单元格的坐标(x, y)或输入'f'标记/取消标记单元格: ");
char input[3];
scanf("%s", input);
// 处理用户输入
if (input[0] == 'f') {
int x, y;
scanf("%d %d", &x, &y);
flag_cell(x, y);
} else {
int x, y;
sscanf(input, "%d %d", &x, &y);
open_cell(x, y);
}
}
// 打印游戏结果
if (state == STATE_WON) {
printf("恭喜,你赢了!\n");
} else if (state == STATE_LOST) {
printf("很遗憾,你输了!\n");
}
return 0;
}
c语言扫雷小游戏
于 2024-03-09 10:04:47 首次发布