c#模拟鼠标操作,控制其移动速度

c#模拟鼠标移动,控制其移动速度

/// <summary>
    /// 鼠标移动到设置的坐标
    /// </summary>
    /// <param name="x">坐标x</param>
    /// <param name="y">坐标y</param>
    /// <param name="duration">移动的速度,默认0为瞬间移动过去</param>
 public void MoveTo(int x, int y, double duration = 0.0)

	/// <summary>
    /// 封装的控制鼠标和键盘输入的底层类
    /// </summary>
    class ControlMouse
    {
        #region MouseKeyBoardEvent
        [DllImport("user32")]
        private static extern int mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
        [DllImport("user32.dll")]
        private static extern bool SetCursorPos(int X, int Y);
        [DllImport("user32.dll", EntryPoint = "keybd_event", SetLastError = true)]
        private static extern void keybd_event(Keys bVk, byte bScan, uint dwFlags, uint dwExtraInfo);
        [DllImport("kernel32.dll")]
        private static extern int GlobalAlloc(int wFlags, int dwBytes);
        [DllImport("kernel32.dll")]
        private static extern int GlobalLock(int hMem);
        [DllImport("kernel32.dll")]
        private static extern int RtlMoveMemory(int muBiaoAdd, string scoreData, int size);
        [DllImport("kernel32.dll")]
        private static extern int GlobalUnlock(int hMem);
        [DllImport("user32")]
        private static extern int EmptyClipboard();
        [DllImport("user32")]
        private static extern int OpenClipboard(int jianJiIntPrt);
        [DllImport("user32")]
        private static extern int SetClipboardData(int wFormat, int hMem);
        [DllImport("user32")]
        private static extern int CloseClipboard();
        //移动鼠标 
        const int MOUSEEVENTF_MOVE = 0x0001;
        //模拟鼠标左键按下 
        const int MOUSEEVENTF_LEFTDOWN = 0x0002;
        //模拟鼠标左键抬起 
        const int MOUSEEVENTF_LEFTUP = 0x0004;
        //模拟鼠标右键按下 
        const int MOUSEEVENTF_RIGHTDOWN = 0x0008;
        //模拟鼠标右键抬起 
        const int MOUSEEVENTF_RIGHTUP = 0x0010;
        //模拟鼠标中键按下 
        const int MOUSEEVENTF_MIDDLEDOWN = 0x0020;
        //模拟鼠标中键抬起 
        const int MOUSEEVENTF_MIDDLEUP = 0x0040;
        //标示是否采用绝对坐标 
        const int MOUSEEVENTF_ABSOLUTE = 0x8000;
        //模拟鼠标中间滚动
        const int MOUSEEVENTF_WHEEL = 0x0800;
        //模拟按键按下
        const int KEYEVENTF_KEYDOWN = 0;
        //模拟按键弹起
        const int KEYEVENTF_KEYUP = 2;
        #endregion
        
        /// <summary>
        /// 把鼠标移到当前坐标
        /// </summary>
        /// <param name="X">X坐标</param>
        /// <param name="Y">Y坐标</param>
        public static void SetCursorPosFun(int X, int Y)
        {
            SetCursorPos(X, Y);
        }
         /// <summary>
        /// 把鼠标移到当前坐标
        /// </summary>
        /// <param name="X">X坐标</param>
        /// <param name="Y">Y坐标</param>
        public static void SetCursorPosFun(int X, int Y,int flag)
        {
            if (flag == 0)
            {
                SetCursorPos(X, Y);

            }
            else
            {
                MouseMoveFun(X, Y);
            }
            
        }
        /// <summary>
        /// 把鼠标移到相对坐标
        /// </summary>
        /// <param name="X">X坐标</param>
        /// <param name="Y">Y坐标</param>
        public static void SetCursorFun(int X, int Y)
        {
            mouse_event(MOUSEEVENTF_MOVE, X , Y , 0, 0);
        }
        
		 /// <summary>
        /// 鼠标移动坐标
        /// </summary>
        /// <param name="_x">移动的X</param>
        /// <param name="_y">移动的Y</param>
        public static void MouseMoveFun(int _x, int _y)
        {
            mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, _x * 65535 / 		Screen.PrimaryScreen.Bounds.Width, _y * 65535 / Screen.PrimaryScreen.Bounds.Height, 0, 0);
         
        }
 }
public class AutoControlMouse
{

 		/// <summary>
        /// 鼠标移动到设置的坐标
        /// </summary>
        /// <param name="x">坐标x</param>
        /// <param name="y">坐标y</param>
        /// <param name="duration">移动的速度,默认0为瞬间移动过去</param>
	 public void MoveTo(int x, int y, double duration = 0.0)
	 {
         
            if (duration >=0.1)
            {
                System.Drawing.Point point = this.Position();
                int xDis = point.X - x;
                int yDis = point.Y - y;

                int absX = Math.Abs(xDis / 50);
                int absY = Math.Abs(yDis / 50);

                int num_steps = absX > absY ? absX : absY;
                if (num_steps == 0) num_steps = 1;
                double sleep_amount = duration / num_steps;
    
              
                double stepx= xDis / num_steps;
                double stepy = yDis / num_steps;
       
                for (int i = 1; i <= num_steps; i++)
                {
                    ControlMouse.SetCursorPosFun((int)(point.X- stepx * i) , (int)(point.Y- stepy * i));
                    Thread.Sleep((int)(sleep_amount*1000));
                }

            }
            else
                ControlMouse.SetCursorPosFun(x, y,0);
  	}
  }

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WinAPI-Wrapper 模拟鼠标点击 用于模拟鼠标移动、点击、窗口操作等的Windows API包装器类。 API 下面是一些可用的方法的总结。有更多的方法和类,比下面列出的要多,但目的是要大致了解包装器能做什么。要查看关于特定方法的详细信息和参数的详细信息,请查看代码本身,因为它的注释很好。 Mouse.cs public static void LeftClick(); public static void RightClick(); public static void MiddleClick(); public static void LeftDown(); public static void LeftUp(); public static void RightDown(); public static void RightUp(); public static void MiddleDown(); public static void MiddleUp(); public static void Move(int x, int y); public static void LeftDrag(Point point1, Point point2, int interval, int lag); Window.cs public static bool DoesExist(string windowTitle); public static IntPtr Get(string windowTitle); public static IntPtr GetFocused(); public static void SetFocused(IntPtr hWnd); public static bool IsFocused(IntPtr hWnd); public static void Move(IntPtr hWnd, int x, int y); public static void Resize(IntPtr hWnd, int width, int height); public static void Hide(IntPtr hWnd); public static void Show(IntPtr hWnd); public static Rectangle GetDimensions(IntPtr hWnd); public static Size GetSize(IntPtr hWnd); public static Point GetLocation(IntPtr hWnd); public static string GetTitle(IntPtr hWnd); public static void SetTitle(IntPtr hWnd, string title); public static void Maximize(IntPtr hWnd); public static void Minimize(IntPtr hWnd); public static void Normalize(IntPtr hWnd); public static Bitmap Screenshot(IntPtr hWnd); public static void RemoveMenu(IntPtr hWnd); public static void Close(IntPtr hWnd); public static void DisableCloseButton(IntPtr hWnd); public static void DisableMaximizeButton(IntPtr hWnd); public static void DisableMinimizeButton(IntPtr hWnd); public static void EnableMouseTransparency(IntPtr hWnd); public static Point ConvertToWindowCoordinates(IntPtr hWnd, int x, int y); public static Point GetCoordinateRelativeToWindow(IntPtr hWnd); Desktop.cs public static Bitmap Screenshot(); public static void HideTaskBar(); public static void ShowTaskBar(); public static int GetWidth(); public static int GetHeight(); 使用 在windows api文件夹中编译代码会产生一个.dll文件。任何引用这个.dll的ccode都可以使用包装器。

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