c#模拟鼠标移动,控制其移动速度
/// <summary>
/// 鼠标移动到设置的坐标
/// </summary>
/// <param name="x">坐标x</param>
/// <param name="y">坐标y</param>
/// <param name="duration">移动的速度,默认0为瞬间移动过去</param>
public void MoveTo(int x, int y, double duration = 0.0)
/// <summary>
/// 封装的控制鼠标和键盘输入的底层类
/// </summary>
class ControlMouse
{
#region MouseKeyBoardEvent
[DllImport("user32")]
private static extern int mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
[DllImport("user32.dll")]
private static extern bool SetCursorPos(int X, int Y);
[DllImport("user32.dll", EntryPoint = "keybd_event", SetLastError = true)]
private static extern void keybd_event(Keys bVk, byte bScan, uint dwFlags, uint dwExtraInfo);
[DllImport("kernel32.dll")]
private static extern int GlobalAlloc(int wFlags, int dwBytes);
[DllImport("kernel32.dll")]
private static extern int GlobalLock(int hMem);
[DllImport("kernel32.dll")]
private static extern int RtlMoveMemory(int muBiaoAdd, string scoreData, int size);
[DllImport("kernel32.dll")]
private static extern int GlobalUnlock(int hMem);
[DllImport("user32")]
private static extern int EmptyClipboard();
[DllImport("user32")]
private static extern int OpenClipboard(int jianJiIntPrt);
[DllImport("user32")]
private static extern int SetClipboardData(int wFormat, int hMem);
[DllImport("user32")]
private static extern int CloseClipboard();
//移动鼠标
const int MOUSEEVENTF_MOVE = 0x0001;
//模拟鼠标左键按下
const int MOUSEEVENTF_LEFTDOWN = 0x0002;
//模拟鼠标左键抬起
const int MOUSEEVENTF_LEFTUP = 0x0004;
//模拟鼠标右键按下
const int MOUSEEVENTF_RIGHTDOWN = 0x0008;
//模拟鼠标右键抬起
const int MOUSEEVENTF_RIGHTUP = 0x0010;
//模拟鼠标中键按下
const int MOUSEEVENTF_MIDDLEDOWN = 0x0020;
//模拟鼠标中键抬起
const int MOUSEEVENTF_MIDDLEUP = 0x0040;
//标示是否采用绝对坐标
const int MOUSEEVENTF_ABSOLUTE = 0x8000;
//模拟鼠标中间滚动
const int MOUSEEVENTF_WHEEL = 0x0800;
//模拟按键按下
const int KEYEVENTF_KEYDOWN = 0;
//模拟按键弹起
const int KEYEVENTF_KEYUP = 2;
#endregion
/// <summary>
/// 把鼠标移到当前坐标
/// </summary>
/// <param name="X">X坐标</param>
/// <param name="Y">Y坐标</param>
public static void SetCursorPosFun(int X, int Y)
{
SetCursorPos(X, Y);
}
/// <summary>
/// 把鼠标移到当前坐标
/// </summary>
/// <param name="X">X坐标</param>
/// <param name="Y">Y坐标</param>
public static void SetCursorPosFun(int X, int Y,int flag)
{
if (flag == 0)
{
SetCursorPos(X, Y);
}
else
{
MouseMoveFun(X, Y);
}
}
/// <summary>
/// 把鼠标移到相对坐标
/// </summary>
/// <param name="X">X坐标</param>
/// <param name="Y">Y坐标</param>
public static void SetCursorFun(int X, int Y)
{
mouse_event(MOUSEEVENTF_MOVE, X , Y , 0, 0);
}
/// <summary>
/// 鼠标移动坐标
/// </summary>
/// <param name="_x">移动的X</param>
/// <param name="_y">移动的Y</param>
public static void MouseMoveFun(int _x, int _y)
{
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, _x * 65535 / Screen.PrimaryScreen.Bounds.Width, _y * 65535 / Screen.PrimaryScreen.Bounds.Height, 0, 0);
}
}
public class AutoControlMouse
{
/// <summary>
/// 鼠标移动到设置的坐标
/// </summary>
/// <param name="x">坐标x</param>
/// <param name="y">坐标y</param>
/// <param name="duration">移动的速度,默认0为瞬间移动过去</param>
public void MoveTo(int x, int y, double duration = 0.0)
{
if (duration >=0.1)
{
System.Drawing.Point point = this.Position();
int xDis = point.X - x;
int yDis = point.Y - y;
int absX = Math.Abs(xDis / 50);
int absY = Math.Abs(yDis / 50);
int num_steps = absX > absY ? absX : absY;
if (num_steps == 0) num_steps = 1;
double sleep_amount = duration / num_steps;
double stepx= xDis / num_steps;
double stepy = yDis / num_steps;
for (int i = 1; i <= num_steps; i++)
{
ControlMouse.SetCursorPosFun((int)(point.X- stepx * i) , (int)(point.Y- stepy * i));
Thread.Sleep((int)(sleep_amount*1000));
}
}
else
ControlMouse.SetCursorPosFun(x, y,0);
}
}