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Reduced OpenGL ES bind calls—the more images contained in the textureatlas, the greater the reduction.
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Reduced memory footprint for the images stored as textures in memory.
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Easy method to trim and save on transparent space in your images, allowing formore images/texture in the same space.
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Zwoptex and TexturePacker are fully supported by Cocos2D, so creating andusing texture atlases is painless.
Zwoptex can be found at http://zwoptexapp.com.
TexturePacker can be found at http://texturepacker.com.
note :
The GPU inside older versions of the iPhone and iPod can store textures internallyonly in power-of-two sizes.While the iPhone 3GS, iPhone 4, and iPad can use non–power-of-two textures, doing so comes with a large performance penalty. Cocos2D isset up by default to pad all textures to power-of-two sizes for maximum compatibility,although you can change this in the ccConfig.h file.