小游戏--俄罗斯方块

<!DOCTYPE HTML>
<head>
<title>js俄罗斯方块游戏</title>
<style type="text/css">
body{ background-color:#eee}
#gameArea{ background-color:#fff; width: 293px; border:#fff 2px solid; margin:0 auto; font-size:12px;}
#gameArea .mainArea{ float:left; width:216px; height:324px; border:1px solid #fff;}
#gameArea .mainArea div{ background-color:#EFEFEF; width:10px; height:10px; float:left; border:1px solid #fff; overflow:hidden;}
#gameArea .mainArea div.show{ background-color:#93D034;}
#gameArea .mainArea div.current{ background-color:#EFA53C;}
#gameArea .mainArea div.gameover{ background-color:#EFA53C;}
#gameArea .infoArea{ float:left; border-left:#fff solid 1px; width:74px; height:324px;}
#gameArea .score{ width:60px; margin: 20px auto 5px auto; color:#EFA53C; padding: 5px; font-size:18px; font-family:Arial, Helvetica, sans-serif; text-align:center;}
#gameArea .clear{ clear:both;}
</style>
<script type="text/javascript">
var boxGame = function( target ){
	//初始化开始
		var gameArea, mainArea, infoArea, scoreArea, grids;
		( function(){
			gameArea = document.createElement( 'div' );
			gameArea.id = 'gameArea';
			gameArea.innerHTML = function(){
					var  line = 486,
					html 	=  '<div class="mainArea">';
					while( line-- )
					html   +=  '<div></div>';
					html   +=  '<br class="clear"></div><div class="infoArea">';
					html   +=  '<div class="score">0</div>';
					html   +=  '</div><br class="clear">';
					return html;
			}();
			target = target || document.body;
			target.appendChild( gameArea );
			mainArea  = gameArea.firstChild;
			infoArea  = mainArea.nextSibling;
			scoreArea = infoArea.firstChild;
			grids = function( area ){
			var i = 0, x = 0, l = 28, elem, boxs = [ ];
			var elems = mainArea.getElementsByTagName( 'div' );
			while( --l ) boxs.push( [ ] );
		l = 0;
			while( elem = elems[ i ] ){
							if( x == 18 ){
								l++;
								x = 0;
							}
							boxs[ l ].push({
								elem   : elem,
								status : 0
							});
							i++;
							x++;
					}
					return boxs;
			}( mainArea );
		})();
		var x1, x2, x3, x4, y1, y2, y3, y4, intervalDropMove, intervalCheckSuccess,
		gameStatus        =   1,
		score 			  =   0,
		nextGridsType     =   0,
		className         =   [ ' ', 'show', 'current' ],
		switchGridsType   =   [ 1, 0, 3, 4, 5, 2, 7, 6, 9, 8, 11, 12, 13, 10, 14, 16, 17, 18, 15 ],
		gridsType         =   [
							  [ [  0,  0 ], [  0,  1 ], [  0,  2 ], [  0,  3 ], -2 ],
							  [ [  0,  2 ], [  1,  2 ], [  2,  2 ], [  3,  2 ], 2  ],
							  [ [  0,  1 ], [  0,  2 ], [  1,  2 ], [  2,  2 ], 0  ],
							  [ [  0,  3 ], [  1,  1 ], [  1,  2 ], [  1,  3 ], 1  ],
							  [ [  0,  2 ], [  1,  2 ], [  2,  2 ], [  2,  3 ], 0  ],
							  [ [  0,  1 ], [  0,  2 ], [  0,  3 ], [  1,  1 ], 1  ],
							  [ [  0,  1 ], [  1,  1 ], [  1,  2 ], [  2,  2 ], 0  ],
							  [ [  0,  2 ], [  0,  3 ], [  1,  1 ], [  1,  2 ], 1  ],
						      [ [  0,  2 ], [  1,  1 ], [  1,  2 ], [  2,  1 ], 0  ],
							  [ [  0,  1 ], [  0,  2 ], [  1,  2 ], [  1,  3 ], 1  ],
							  [ [  0,  1 ], [  0,  2 ], [  0,  3 ], [  1,  2 ], 0  ],
							  [ [  0,  2 ], [  1,  2 ], [  1,  3 ], [  2,  2 ], 1  ],
							  [ [  0,  2 ], [  1,  1 ], [  1,  2 ], [  1,  3 ], 0  ],
							  [ [  0,  2 ], [  1,  1 ], [  1,  2 ], [  2,  2 ], 1  ],
							  [ [  0,  1 ], [  0,  2 ], [  1,  1 ], [  1,  2 ], 0  ],
							  [ [  0,  1 ], [  0,  2 ], [  1,  1 ], [  2,  1 ], 0  ],
							  [ [  0,  1 ], [  0,  2 ], [  0,  3 ], [  1,  3 ], 1  ],
							  [ [  0,  3 ], [  1,  3 ], [  2,  3 ], [  2,  2 ], 0  ],
							  [ [  0,  1 ], [  1,  1 ], [  1,  2 ], [  1,  3 ], 0  ]
		],
		gameOver          =   [
								[ 5, 2  ], [ 6, 1  ], [ 7, 1  ], [ 8, 1  ], [ 9, 2  ], [ 8, 3  ], [ 7, 3  ], [ 6, 3  ],
								[ 5, 5  ], [ 6, 5  ], [ 7, 5  ], [ 8, 5  ], [ 9, 6  ], [ 8, 7  ], [ 7, 7  ], [ 6, 7  ], [ 5, 7  ],
								[ 5, 9  ], [ 5, 10 ], [ 5, 11 ], [ 6, 9  ], [ 7, 9  ], [ 7, 10 ], [ 7, 11 ], [ 8, 9  ], [ 9, 9  ], [ 9, 10 ], [ 9, 11 ],
								[ 5, 13 ], [ 5, 14 ], [ 5, 15 ], [ 6, 13 ], [ 6, 15 ], [ 7, 13 ], [ 7, 15 ], [ 8, 13 ], [ 9, 13 ], [ 8, 14 ], [ 9, 15 ]
							  ];
		setGridsStatus = function( status ){
					var i = 0, xy = [ x1, x2, x3, x4, y1, y2, y3, y4 ];
					for( ;i < 4; i ++ ){
						grids[ xy[ i + 4 ] ][ xy[ i ] ].elem.className = className[ status ];
						grids[ xy[ i + 4 ] ][ xy[ i ] ].status = status;
					}
		},
		random = function( min, max ){
			return Math.floor( Math.random() * ( max - min + 1 ) + min );
		},
		createRandomGrids = function( number ){
				var xy, x, pos;
				if( number > -1 )
					xy = getCurrentMinXY();
				else{
					xy = false;
					number = random( 0, 18 );
				}
				pos               =  gridsType      [ number ];
				nextGridsType     =  switchGridsType[ number ];
				y1 = pos[ 0 ][ 0 ];
				y2 = pos[ 1 ][ 0 ];
				y3 = pos[ 2 ][ 0 ];
				y4 = pos[ 3 ][ 0 ];
				x1 = pos[ 0 ][ 1 ] + 7;
				x2 = pos[ 1 ][ 1 ] + 7;
				x3 = pos[ 2 ][ 1 ] + 7;
				x4 = pos[ 3 ][ 1 ] + 7;
				if( xy ){
					 x  = xy.x - x1 + pos[ 4 ];
					y1 += xy.y;
					y2 += xy.y;
					y3 += xy.y;
					y4 += xy.y;
					x1 += x;
					x2 += x;
					x3 += x;
					x4 += x;
					while( !x1 || !x2 || !x3 || !x4 ){
						x1++;	x2++;	x3++;	x4++;
					}
					while( x1 > 17 || x2 > 17 || x3 > 17 || x4 > 17 ){
						x1--;	x2--;	x3--;	x4--;
					}
				}
		},
		getCurrentMinXY = function(){
				return { y: Math.min( y1, y2, y3, y4 ), x:Math.min( x1, x2, x3, x4 ) };
		},
		clearTodefault  = function(){
				for( var i = 0, j = 18; i < 27; i++ ){
						( function( j ){
								while(  --j > -1 ){
									 grids[ i ][ j ].status = 0;
									 grids[ i ][ j ].elem.className = '';
								}
						})( j );
				}
		},
		showText  = function( gridsGroup, className ){
				for( var i = 0, grid; grid = gridsGroup[ i ]; i++ )
						 grids[ grid[ 0 ] ][ grid[ 1 ] ].elem.className = className || 'show';
		},
		dropMove = function(){
				if(
					y1 == 26 || y2 == 26 || y3 == 26 || y4 == 26 ||
					grids[ y1 + 1 ][ x1 ].status == 1 ||
					grids[ y2 + 1 ][ x2 ].status == 1 ||
					grids[ y3 + 1 ][ x3 ].status == 1 ||
					grids[ y4 + 1 ][ x4 ].status == 1
				){
					setGridsStatus( 2 );
					setGridsStatus( 1 );
					if( !y1 || !y2 || !y3 || !y4 ){
							clearInterval( intervalDropMove );
							clearInterval( intervalCheckSuccess );
							clearTodefault( );
							gameStatus = 0;
							showText( gameOver, 'gameover' );
							return false;
					}
					createRandomGrids();
					return false;
				}
				setGridsStatus( 0 );
				y1++; y2++; y3++; y4++;
				setGridsStatus( 2 );
		},
		checkSuccess = function(){
				for( var i = 0, __score = 0; i < 27; i++ ){
					  (function( i ){
						  for( var j = 0; j < 18; j++ )
								  if( grids[ i ][ j ].status != 1 ) return false;
						  while( i > 0 ){
							  j = 0;
							  for( ;j < 18; j++ ){
									  grids[ i ][ j ].status = grids[ i - 1 ][ j ].status;
									  grids[ i ][ j ].elem.className = grids[ i - 1 ][ j ].elem.className;
							  }
							  i--;
						  }
						  __score ++;
					  })( i );
				}
				score += __score * __score * 100;
				scoreArea.innerHTML = score;
		};
		createRandomGrids();
		setGridsStatus( 2 );
		intervalDropMove = setInterval( dropMove , 500 );
		intervalCheckSuccess = setInterval( checkSuccess, 500 );
		( document.documentElement || document.body ).onkeydown = function( e ){
				if( !gameStatus ) return;
				switch( ( window.event || e ).keyCode ){
						case 13:
						case 38:
							getCurrentMinXY();
							setGridsStatus( 0 );
							createRandomGrids( nextGridsType );								setGridsStatus( 2 );
						break;
						case 32:
						case 40:
							dropMove();
						break;
						case 37:
							if(
								!x1 || !x2 || !x3 || !x4 ||
								grids[ y1 ][ x1 - 1 ].status == 1 ||
								grids[ y2 ][ x2 - 1 ].status == 1 ||
								grids[ y3 ][ x3 - 1 ].status == 1 ||
								grids[ y4 ][ x4 - 1 ].status == 1
							)
							return false;
							setGridsStatus( 0 );
							x1--; x2--; x3--; x4--;
							setGridsStatus( 2 );
						break;
						case 39:
							setGridsStatus( 0 );
						    if(
								x1 == 17 || x2 == 17 || x3 == 17 || x4 == 17 ||
								grids[ y1 ][ x1 + 1 ].status == 1 ||
								grids[ y2 ][ x2 + 1 ].status == 1 ||
								grids[ y3 ][ x3 + 1 ].status == 1 ||
								grids[ y4 ][ x4 + 1 ].status == 1
							)
							return false;
							x1++; x2++; x3++; x4++;
							setGridsStatus( 2 );
						break;
				}
		};
};
window.onload = function(){
	boxGame( document.getElementById( "area" ) );
};
</script>
</head>
<body>
<div id="area" style="margin:auto; width:100%;"></div>
</body>
</html>
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