ingor-----forwarder-receiver(primary)

//forwarder-recevier.h

#pragma once

// 设计模式: 转发器--接收器(Forwarder--Receiver)

//message
class Message
{
public:
 Message();
 Message(string strSender, string strData);
 ~Message();

private:
 string m_strSender;
 string m_strData;
};

//Entry
class Entry
{
public:
 Entry(string strName) { m_strName = strName; }
 ~Entry(){}

private:
 string m_strName;//标识唯一的一个值
};

//Registry
class Registry
{
public:
 static Registry& Instance()
 {
  static Registry aRegistry;
  return &aRegistry;
 }
 
 bool Put(const string& strKey, const Entry& aEntry);
 bool Get(const string& strKey, Entry& aEntry) const;

private:
 Registry() {};
 ~Registry() {};
private:
 map<string, Entry> m_mapIdToEntry;
};

//Forwarder
class Forwarder
{
public:
 Forwarder(string strName);
 ~Forwarder();
 void SendMsg(string strDest, Message theMsg);

private:
 string m_strName; //对等体的名字标识(strkey)

};

//Receiver
class Receiver
{
public:
 Receiver(string strName);
 ~Receiver();
 Message ReceiveMsg();
private:
 string m_strName; //对等体的名字标识(strkey)
};

//对等体
class Server
{
 Receiver r;
 Forwarder f;
public:
 Server(string strKeyR, string strKeyF);
 ~Server();
 void Run();
};

//forwarder-recevier.cpp

#include "stdafx.h"
#include "forward_recevier.h"

//message
Message::Message()
{}

Message::Message(string strSender, string strData)
: m_strSender(strSender)
, m_strData(strData)
{}

Message::~Message()
{}

//Registry
bool Registry::Put(const string& strKey, const Entry& aEntry)
{
 if(m_mapIdToEntry.find(strKey) == m_mapIdToEntry.end())
 {
  m_mapIdToEntry[strKey] = aEntry;
  return true;
 }
 return false;
}

bool Registry::Get(const string& strKey, Entry& aEntry) const
{
 if(m_mapIdToEntry.find(strKey) != m_mapIdToEntry.end())
 {
  aEntry = m_mapIdToEntry[strKey];
  return true;
 }
 else
 {
  return false;
 }
}

//Forwarder
Forwarder::Forwarder(string strName)
: m_strName(strName)
{}

Forwarder::~Forwarder()
{}

void Forwarder::SendMsg(string strDest, Message theMsg)
{
 //marshal message;
 //deliver message;
}

//Receiver
Receiver::Receiver(string strName)
: m_strName(strName)
{}

Receiver::~Receiver()
{}

Message Receiver::ReceiveMsg()
{
 //recevie message;
 //unmarshal message;
 //return message;
}

//对等体
Server::Server(string strKeyR, string strKeyF)
{
 r = Recevier(strKeyR);
 f = Forwarder(strKeyF);
}

Server::~Server()
{
}

void Server::Run()
{
 Message result = r.ReceiveMsg();

 Message aMessage("Server", "I am alive");
 f.SendMsg(result.m_strSender, msg);
}

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值