首先声明下:代码是群里一个哥们的代码,我只是拿来研究记录下;
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1.抗锯齿化的两种方法:
在画图的时候,图片如果旋转或缩放之后,总是会出现那些华丽的锯齿。其实Android自带了解决方式。
方法一:给Paint加上抗锯齿标志。然后将Paint对象作为参数传给canvas的绘制方法。
- paint.setAntiAlias(true);
方法二:给Canvas加上抗锯齿标志。
有些地方不能用paint的,就直接给canvas加抗锯齿,更方便。
- canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG));
2.自定义磁悬浮特效的ImageView
{
private boolean onAnimation = true;
private int rotateDegree = 10;
private boolean isFirst = true;
private float minScale = 0.95f;
private int vWidth;
private int vHeight;
private boolean isFinish = true, isActionMove = false, isScale = false;
private Camera camera;
boolean XbigY = false;
float RolateX = 0;
float RolateY = 0;
OnViewClick onclick = null;
public MyImageView(Context context)
{
super(context);
// TODO Auto-generated constructor stub
camera = new Camera();
}
public MyImageView(Context context, AttributeSet attrs)
{
super(context, attrs);
// TODO Auto-generated constructor stub
camera = new Camera();
}
public void SetAnimationOnOff(boolean oo)
{
onAnimation = oo;
}
public void setOnClickIntent(OnViewClick onclick)
{
this.onclick = onclick;
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
if (isFirst)
{
isFirst = false;
init();
}
canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG));
}
public void init()
{
vWidth = getWidth() - getPaddingLeft() - getPaddingRight();
vHeight = getHeight() - getPaddingTop() - getPaddingBottom();
Drawable drawable = getDrawable();
BitmapDrawable bd = (BitmapDrawable)drawable;
bd.setAntiAlias(true);
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
super.onTouchEvent(event);
if (!onAnimation)
return true;
switch (event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN:
float X = event.getX();
float Y = event.getY();
RolateX = vWidth / 2 - X;
RolateY = vHeight / 2 - Y;
XbigY = Math.abs(RolateX) > Math.abs(RolateY) ? true : false;
isScale = X > vWidth / 3 && X < vWidth * 2 / 3 && Y > vHeight / 3 && Y < vHeight * 2 / 3;
isActionMove = false;
if (isScale)
{
handler.sendEmptyMessage(1);
}
else
{
rolateHandler.sendEmptyMessage(1);
}
break;
case MotionEvent.ACTION_MOVE:
float x = event.getX();
float y = event.getY();
if (x > vWidth || y > vHeight || x < 0 || y < 0)
{
isActionMove = true;
}
else
{
isActionMove = false;
}
break;
case MotionEvent.ACTION_UP:
if (isScale)
{
handler.sendEmptyMessage(6);
}
else
{
rolateHandler.sendEmptyMessage(6);
}
break;
}
return true;
}
public interface OnViewClick
{
public void onClick();
}
private Handler rolateHandler = new Handler()
{
private Matrix matrix = new Matrix();
private float count = 0;
@Override
public void handleMessage(Message msg)
{
super.handleMessage(msg);
matrix.set(getImageMatrix());
switch (msg.what)
{
case 1:
count = 0;
BeginRolate(matrix, (XbigY ? count : 0), (XbigY ? 0 : count));
rolateHandler.sendEmptyMessage(2);
break;
case 2:
BeginRolate(matrix, (XbigY ? count : 0), (XbigY ? 0 : count));
if (count < getDegree())
{
rolateHandler.sendEmptyMessage(2);
}
else
{
isFinish = true;
}
count++;
count++;
break;
case 3:
BeginRolate(matrix, (XbigY ? count : 0), (XbigY ? 0 : count));
if (count > 0)
{
rolateHandler.sendEmptyMessage(3);
}
else
{
isFinish = true;
if (!isActionMove && onclick != null)
{
onclick.onClick();
}
}
count--;
count--;
break;
case 6:
count = getDegree();
BeginRolate(matrix, (XbigY ? count : 0), (XbigY ? 0 : count));
rolateHandler.sendEmptyMessage(3);
break;
}
}
};
private synchronized void BeginRolate(Matrix matrix, float rolateX, float rolateY)
{
// Bitmap bm = getImageBitmap();
int scaleX = (int)(vWidth * 0.5f);
int scaleY = (int)(vHeight * 0.5f);
camera.save();
camera.rotateX(RolateY > 0 ? rolateY : -rolateY);
camera.rotateY(RolateX < 0 ? rolateX : -rolateX);
camera.getMatrix(matrix);
camera.restore();
// 控制中心点
if (RolateX > 0 && rolateX != 0)
{
matrix.preTranslate(-vWidth, -scaleY);
matrix.postTranslate(vWidth, scaleY);
}
else if (RolateY > 0 && rolateY != 0)
{
matrix.preTranslate(-scaleX, -vHeight);
matrix.postTranslate(scaleX, vHeight);
}
else if (RolateX < 0 && rolateX != 0)
{
matrix.preTranslate(-0, -scaleY);
matrix.postTranslate(0, scaleY);
}
else if (RolateY < 0 && rolateY != 0)
{
matrix.preTranslate(-scaleX, -0);
matrix.postTranslate(scaleX, 0);
}
setImageMatrix(matrix);
}
private Handler handler = new Handler()
{
private Matrix matrix = new Matrix();
private float s;
int count = 0;
@Override
public void handleMessage(Message msg)
{
super.handleMessage(msg);
matrix.set(getImageMatrix());
switch (msg.what)
{
case 1:
if (!isFinish)
{
return;
}
else
{
isFinish = false;
count = 0;
s = (float)Math.sqrt(Math.sqrt(minScale));
BeginScale(matrix, s);
handler.sendEmptyMessage(2);
}
break;
case 2:
BeginScale(matrix, s);
if (count < 4)
{
handler.sendEmptyMessage(2);
}
else
{
isFinish = true;
if (!isActionMove && onclick != null)
{
onclick.onClick();
}
}
count++;
break;
case 6:
if (!isFinish)
{
handler.sendEmptyMessage(6);
}
else
{
isFinish = false;
count = 0;
s = (float)Math.sqrt(Math.sqrt(1.0f / minScale));
BeginScale(matrix, s);
handler.sendEmptyMessage(2);
}
break;
}
}
};
private synchronized void BeginScale(Matrix matrix, float scale)
{
int scaleX = (int)(vWidth * 0.5f);
int scaleY = (int)(vHeight * 0.5f);
matrix.postScale(scale, scale, scaleX, scaleY);
setImageMatrix(matrix);
}
public int getDegree()
{
return rotateDegree;
}
public void setDegree(int degree)
{
rotateDegree = degree;
}
public float getScale()
{
return minScale;
}
public void setScale(float scale)
{
minScale = scale;
}
}
3.图片效果:
正常:
点左:
点中:
当然,点右、上、下的效果类似于点左,不在此贴图
3.源码:
磁铁特效源码