本文分析基于Linux Kernel 1.2.13
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作者:闫明
注:标题中的”(上)“,”(下)“表示分析过程基于数据包的传递方向:”(上)“表示分析是从底层向上分析、”(下)“表示分析是从上向下分析。
在博文Linux内核--网络栈实现分析(二)--数据包的传递过程(上)中分析了数据包从网卡设备经过驱动链路层,网络层,传输层到应用层的过程。
本文就分析一下本机产生数据是如何通过传输层,网络层到达物理层的。
综述来说,数据流程图如下:
一、应用层
应用层可以通过系统调用或文件操作来调用内核函数,BSD层的sock_write()函数会调用INET层的inet_wirte()函数。
/*
* Write data to a socket. We verify that the user area ubuf..ubuf+size-1 is
* readable by the user process.
*/
static int sock_write(struct inode *inode, struct file *file, char *ubuf, int size)
{
struct socket *sock;
int err;
if (!(sock = socki_lookup(inode)))
{
printk("NET: sock_write: can't find socket for inode!\n");
return(-EBADF);
}
if (sock->flags & SO_ACCEPTCON)
return(-EINVAL);
if(size<0)
return -EINVAL;
if(size==0)
return 0;
if ((err=verify_area(VERIFY_READ,ubuf,size))<0)
return err;
return(sock->ops->write(sock, ubuf, size,(file->f_flags & O_NONBLOCK)));
}
INET层会调用具体传输层协议的write函数,该函数是通过调用本层的inet_send()函数实现功能的,inet_send()函数的UDP协议对应的函数为udp_write()
static int inet_send(struct socket *sock, void *ubuf, int size, int noblock,
unsigned flags)
{
struct sock *sk = (struct sock *) sock->data;
if (sk->shutdown & SEND_SHUTDOWN)
{
send_sig(SIGPIPE, current, 1);
return(-EPIPE);
}
if(sk->err)
return inet_error(sk);
/* We may need to bind the socket. */
if(inet_autobind(sk)!=0)
return(-EAGAIN);
return(sk->prot->write(sk, (unsigned char *) ubuf, size, noblock, flags));
}
static int inet_write(struct socket *sock, char *ubuf, int size, int noblock)
{
return inet_send(sock,ubuf,size,noblock,0);
}
二、传输层
在传输层udp_write()函数调用本层的udp_sendto()函数完成功能。
/*
* In BSD SOCK_DGRAM a write is just like a send.
*/
static int udp_write(struct sock *sk, unsigned char *buff, int len, int noblock,
unsigned flags)
{
return(udp_sendto(sk, buff, len, noblock, flags, NULL, 0));
}
udp_send()函数完成sk_buff结构相应的设置和报头的填写后会调用udp_send()来发送数据。具体的实现过程后面会详细分析。
而在udp_send()函数中,最后会调用ip_queue_xmit()函数,将数据包下放的网络层。
下面是udp_prot定义:
struct proto udp_prot = {
sock_wmalloc,
sock_rmalloc,
sock_wfree,
sock_rfree,
sock_rspace,
sock_wspace,
udp_close,
udp_read,
udp_write,
udp_sendto,
udp_recvfrom,
ip_build_header,
udp_connect,
NULL,
ip_queue_xmit,
NULL,
NULL,
NULL,
udp_rcv,
datagram_select,
udp_ioctl,
NULL,
NULL,
ip_setsockopt,
ip_getsockopt,
128,
0,
{NULL,},
"UDP",
0, 0
};
static int udp_send(struct sock *sk, struct sockaddr_in *sin,
unsigned char *from, int len, int rt)
{
struct sk_buff *skb;
struct device *dev;
struct udphdr *uh;
unsigned char *buff;
unsigned long saddr;
int size, tmp;
int ttl;
/*
* Allocate an sk_buff copy of the packet.
*/
........................
/*
* Now build the IP and MAC header.
*/
..........................
/*
* Fill in the UDP header.
*/
..............................
/*
* Copy the user data.
*/
memcpy_fromfs(buff, from, len);
/*
* Set up the UDP checksum.
*/
udp_send_check(uh, saddr, sin->sin_addr.s_addr, skb->len - tmp, sk);
/*
* Send the datagram to the interface.
*/
udp_statistics.UdpOutDatagrams++;
sk->prot->queue_xmit(sk, dev, skb, 1);
return(len);
}
三、网络层
在网络层,函数ip_queue_xmit()的功能是将数据包进行一系列复杂的操作,比如是检查数据包是否需要分片,是否是多播等一系列检查,最后调用dev_queue_xmit()函数发送数据。
/*
* Queues a packet to be sent, and starts the transmitter
* if necessary. if free = 1 then we free the block after
* transmit, otherwise we don't. If free==2 we not only
* free the block but also don't assign a new ip seq number.
* This routine also needs to put in the total length,
* and compute the checksum
*/
void ip_queue_xmit(struct sock *sk, struct device *dev,
struct sk_buff *skb, int free)
{
struct iphdr *iph;
unsigned char *ptr;
/* Sanity check */
............
/*
* Do some book-keeping in the packet for later
*/
...........
/*
* Find the IP header and set the length. This is bad
* but once we get the skb data handling code in the
* hardware will push its header sensibly and we will
* set skb->ip_hdr to avoid this mess and the fixed
* header length problem
*/
..............
/*
* No reassigning numbers to fragments...
*/
if(free!=2)
iph->id = htons(ip_id_count++);
else
free=1;
/* All buffers without an owner socket get freed */
if (sk == NULL)
free = 1;
skb->free = free;
/*
* Do we need to fragment. Again this is inefficient.
* We need to somehow lock the original buffer and use
* bits of it.
*/
................
/*
* Add an IP checksum
*/
ip_send_check(iph);
/*
* Print the frame when debugging
*/
/*
* More debugging. You cannot queue a packet already on a list
* Spot this and moan loudly.
*/
.......................
/*
* If a sender wishes the packet to remain unfreed
* we add it to his send queue. This arguably belongs
* in the TCP level since nobody else uses it. BUT
* remember IPng might change all the rules.
*/
......................
/*
* If the indicated interface is up and running, send the packet.
*/
ip_statistics.IpOutRequests++;
.............................
.............................
if((dev->flags&IFF_BROADCAST) && iph->daddr==dev->pa_brdaddr && !(dev->flags&IFF_LOOPBACK))
ip_loopback(dev,skb);
if (dev->flags & IFF_UP)
{
/*
* If we have an owner use its priority setting,
* otherwise use NORMAL
*/
if (sk != NULL)
{
dev_queue_xmit(skb, dev, sk->priority);
}
else
{
dev_queue_xmit(skb, dev, SOPRI_NORMAL);
}
}
else
{
ip_statistics.IpOutDiscards++;
if (free)
kfree_skb(skb, FREE_WRITE);
}
}
四、驱动层(链路层)
在函数中,函数调用会调用具体设备的发送函数来发送数据包
dev->hard_start_xmit(skb, dev);
具体设备的发送函数在网络初始化的时候已经设置了。
这里以8390网卡为例来说明驱动层的工作原理,在net/drivers/8390.c中函数ethdev_init()函数中设置如下:
/* Initialize the rest of the 8390 device structure. */
int ethdev_init(struct device *dev)
{
if (ei_debug > 1)
printk(version);
if (dev->priv == NULL) {//申请私有空间
struct ei_device *ei_local;//8390网卡设备的结构体
dev->priv = kmalloc(sizeof(struct ei_device), GFP_KERNEL);//申请内核内存空间
memset(dev->priv, 0, sizeof(struct ei_device));
ei_local = (struct ei_device *)dev->priv;
#ifndef NO_PINGPONG
ei_local->pingpong = 1;
#endif
}
/* The open call may be overridden by the card-specific code. */
if (dev->open == NULL)
dev->open = &ei_open;//设备的打开函数
/* We should have a dev->stop entry also. */
dev->hard_start_xmit = &ei_start_xmit;//设备的发送函数,定义在8390.c中
dev->get_stats = get_stats;
#ifdef HAVE_MULTICAST
dev->set_multicast_list = &set_multicast_list;
#endif
ether_setup(dev);
return 0;
}
驱动中的发送函数比较复杂,和硬件关系紧密,这里不再详细分析。
这样就大体分析了下网络数据从应用层到物理层的数据通路,后面会详细分析。