ACE_SOCK下的几个类

ACE_SOCK_Acceptor 相当于网络编程中的Acceptor 监听客户端的请求。

/* -*- C++ -*- */ //============================================================================= /** * @file SOCK_Acceptor.h * * $Id: SOCK_Acceptor.h 82723 2008-09-16 09:35:44Z johnnyw $ * * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> */ //============================================================================= #ifndef ACE_SOCK_ACCEPTOR_H #define ACE_SOCK_ACCEPTOR_H #include /**/ "ace/pre.h" #include "ace/SOCK_Stream.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_Time_Value; class ACE_Accept_QoS_Params; /** * @class ACE_SOCK_Acceptor * * @brief Defines a factory that creates new ACE_Streams passively. * * The ACE_SOCK_Acceptor has its own "passive-mode" socket. * This serves as a factory to create so-called "data-mode" * sockets, which are what the ACE_SOCK_Stream encapsulates. * Therefore, by inheriting from ACE_SOCK, ACE_SOCK_Acceptor * gets its very own socket. */ class ACE_Export ACE_SOCK_Acceptor : public ACE_SOCK { public: // = Initialization and termination methods. /// Default constructor. ACE_SOCK_Acceptor (void); /** * Initialize a passive-mode BSD-style acceptor socket (no QoS). * @a local_sap is the address that we're going to listen for * connections on. If @a reuse_addr is 1 then we'll use the * @c SO_REUSEADDR to reuse this address. */ ACE_SOCK_Acceptor (const ACE_Addr &local_sap, int reuse_addr = 0, int protocol_family = PF_UNSPEC, int backlog = ACE_DEFAULT_BACKLOG, int protocol = 0); /// Initialize a passive-mode QoS-enabled acceptor socket. Returns 0 /// on success and -1 on failure. ACE_SOCK_Acceptor (const ACE_Addr &local_sap, ACE_Protocol_Info *protocolinfo, ACE_SOCK_GROUP g, u_long flags, int reuse_addr, int protocol_family = PF_UNSPEC, int backlog = ACE_DEFAULT_BACKLOG, int protocol = 0); /** * Initialize a passive-mode BSD-style acceptor socket (no QoS). * @a local_sap is the address that we're going to listen for * connections on. If @a reuse_addr is 1 then we'll use the * @c SO_REUSEADDR to reuse this address. Returns 0 on success and * -1 on failure. */ int open (const ACE_Addr &local_sap, int reuse_addr = 0, int protocol_family = PF_UNSPEC, int backlog = ACE_DEFAULT_BACKLOG, int protocol = 0); /// Initialize a passive-mode QoS-enabled acceptor socket. Returns 0 /// on success and -1 on failure. int open (const ACE_Addr &local_sap, ACE_Protocol_Info *protocolinfo, ACE_SOCK_GROUP g, u_long flags, int reuse_addr, int protocol_family = PF_UNSPEC, int backlog = ACE_DEFAULT_BACKLOG, int protocol = 0); /// Close the socket. Returns 0 on success and -1 on failure. int close (void); /// Default dtor. ~ACE_SOCK_Acceptor (void); // = Passive connection <accept> methods. /** * Accept a new ACE_SOCK_Stream connection. A @a timeout of 0 * means block forever, a @a timeout of {0, 0} means poll. @a restart * == true means "restart if interrupted," i.e., if errno == EINTR. * Note that @a new_stream inherits the "blocking mode" of @c this * ACE_SOCK_Acceptor, i.e., if @c this acceptor factory is in * non-blocking mode, the @a new_stream will be in non-blocking mode * and vice versa. */ int accept (ACE_SOCK_Stream &new_stream, ACE_Addr *remote_addr = 0, ACE_Time_Value *timeout = 0, bool restart = true, bool reset_new_handle = false) const; #if !defined (ACE_HAS_WINCE) /** * Accept a new ACE_SOCK_Stream connection using the QoS * information in @a qos_params. A @a timeout of 0 means block * forever, a @a timeout of {0, 0} means poll. @a restart == true means * "restart if interrupted," i.e., if errno == EINTR. Note that * @a new_stream inherits the "blocking mode" of @c this * ACE_SOCK_Acceptor, i.e., if @c this acceptor factory is in * non-blocking mode, the @a new_stream will be in non-blocking mode * and vice versa. */ int accept (ACE_SOCK_Stream &new_stream, ACE_Accept_QoS_Params qos_params, ACE_Addr *remote_addr = 0, ACE_Time_Value *timeout = 0, bool restart = true, bool reset_new_handle = false) const; #endif // ACE_HAS_WINCE // = Meta-type info typedef ACE_INET_Addr PEER_ADDR; typedef ACE_SOCK_Stream PEER_STREAM; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Perform operations that must occur before <ACE_OS::accept> is /// called. int shared_accept_start (ACE_Time_Value *timeout, bool restart, int &in_blocking_mode) const; /// Perform operations that must occur after <ACE_OS::accept> is /// called. int shared_accept_finish (ACE_SOCK_Stream new_stream, int in_blocking_mode, bool reset_new_handle) const; /** * This method factors out the common <open> code and is called by * both the QoS-enabled <open> method and the BSD-style <open> * method. */ int shared_open (const ACE_Addr &local_sap, int protocol_family, int backlog); private: /// Do not allow this function to percolate up to this interface... int get_remote_addr (ACE_Addr &) const; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/SOCK_Acceptor.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_SOCK_ACCEPTOR_H */


ACE_SOCK_ConnectorACE_SOCK_ConnectorACE_SOCK_Connector 主动请求服务端生成ACE_SOCK_Stream建立连接。

// -*- C++ -*- //============================================================================= /** * @file SOCK_Connector.h * * $Id: SOCK_Connector.h 91626 2010-09-07 10:59:20Z johnnyw $ * * @author Doug Schmidt <schmidt@cs.wustl.edu> */ //============================================================================= #ifndef ACE_SOCK_CONNECTOR_H #define ACE_SOCK_CONNECTOR_H #include /**/ "ace/pre.h" #include "ace/SOCK_Stream.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_QoS_Params; class ACE_Time_Value; /** * @class ACE_SOCK_Connector * * @brief Defines a factory that actively connects to a remote IP * address and TCP port, creating a new @c ACE_SOCK_Stream object. * * The @c ACE_SOCK_Connector doesn't have a socket of its own, * i.e., it simply "borrows" the one from the @c ACE_SOCK_Stream * that's being connected. The reason for this is that the * underlying socket API doesn't use a factory socket to connect * data mode sockets. Therefore, there's no need to inherit * @c ACE_SOCK_Connector from @c ACE_SOCK. A nice side-effect of * this is that @c ACE_SOCK_Connector objects do not store state so * they can be used reentrantly in multithreaded programs. */ class ACE_Export ACE_SOCK_Connector { public: /// Default constructor. ACE_SOCK_Connector (void); /** * Actively connect to a peer, producing a connected @c ACE_SOCK_Stream * object if the connection succeeds. * * @param new_stream The @c ACE_SOCK_Stream object that will be connected * to the peer. * @param remote_sap The address that we are trying to connect to. * The protocol family of @c remote_sap is used for * the connected socket. That is, if @c remote_sap * contains an IPv6 address, a socket with family * PF_INET6 will be used, else it will be PF_INET. * @param timeout Pointer to an @c ACE_Time_Value object with amount * of time to wait to connect. If the pointer is 0 * then the call blocks until the connection attempt * is complete, whether it succeeds or fails. If * *timeout == {0, 0} then the connection is done * using nonblocking mode. In this case, if the * connection can't be made immediately, this method * returns -1 and errno == EWOULDBLOCK. * If *timeout > {0, 0} then this is the maximum amount * of time to wait before timing out; if the specified * amount of time passes before the connection is made, * this method returns -1 and errno == ETIME. Note * the difference between this case and when a blocking * connect is attempted that TCP times out - in the latter * case, errno will be ETIMEDOUT. * @param local_sap (optional) The local address to bind to. If it's * the default value of @c ACE_Addr::sap_any then the * OS will choose an unused port. * @param reuse_addr (optional) If the value is 1, the local address * (@c local_sap) is reused, even if it hasn't been * cleaned up yet. * @param flags Ignored. * @param perms Ignored. * @param protocol (optional) If value is 0, default SOCK_STREAM * protocol is selected by kernel (typically TCP). */ ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, const ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = 0, int perms = 0, int protocol = 0); #if !defined (ACE_HAS_WINCE) /** * Actively connect to a peer, producing a connected @c ACE_SOCK_Stream * object if the connection succeeds. * * @param new_stream The @c ACE_SOCK_Stream object that will be connected * to the peer. * @param remote_sap The address that we are trying to connect to. * The protocol family of @c remote_sap is used for * the connected socket. That is, if @c remote_sap * contains an IPv6 address, a socket with family * PF_INET6 will be used, else it will be PF_INET. * @param qos_params Contains QoS parameters that are passed to the * IntServ (RSVP) and DiffServ protocols. * @see ACE_QoS_Params. * @param timeout Pointer to an @c ACE_Time_Value object with amount * of time to wait to connect. If the pointer is 0 * then the call blocks until the connection attempt * is complete, whether it succeeds or fails. If * *timeout == {0, 0} then the connection is done * using nonblocking mode. In this case, if the * connection can't be made immediately, this method * returns -1 and errno == EWOULDBLOCK. * If *timeout > {0, 0} then this is the maximum amount * of time to wait before timing out; if the specified * amount of time passes before the connection is made, * this method returns -1 and errno == ETIME. Note * the difference between this case and when a blocking * connect is attempted that TCP times out - in the latter * case, errno will be ETIMEDOUT. * @param local_sap (optional) The local address to bind to. If it's * the default value of @c ACE_Addr::sap_any then the * OS will choose an unused port. * @param reuse_addr (optional) If the value is 1, the local address * (@c local_sap) is reused, even if it hasn't been * cleaned up yet. * @param flags Ignored. * @param perms Ignored. */ ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, ACE_QoS_Params qos_params, const ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, ACE_Protocol_Info *protocolinfo = 0, ACE_SOCK_GROUP g = 0, u_long flags = 0, int reuse_addr = 0, int perms = 0); #endif // ACE_HAS_WINCE /** * Actively connect to a peer, producing a connected @c ACE_SOCK_Stream * object if the connection succeeds. * * @param new_stream The @c ACE_SOCK_Stream object that will be connected * to the peer. * @param remote_sap The address that we are trying to connect to. * The protocol family of @c remote_sap is used for * the connected socket. That is, if @c remote_sap * contains an IPv6 address, a socket with family * PF_INET6 will be used, else it will be PF_INET. * @param timeout Pointer to an @c ACE_Time_Value object with amount * of time to wait to connect. If the pointer is 0 * then the call blocks until the connection attempt * is complete, whether it succeeds or fails. If * *timeout == {0, 0} then the connection is done * using nonblocking mode. In this case, if the * connection can't be made immediately, this method * returns -1 and errno == EWOULDBLOCK. * If *timeout > {0, 0} then this is the maximum amount * of time to wait before timing out; if the specified * amount of time passes before the connection is made, * this method returns -1 and errno == ETIME. Note * the difference between this case and when a blocking * connect is attempted that TCP times out - in the latter * case, errno will be ETIMEDOUT. * @param local_sap (optional) The local address to bind to. If it's * the default value of @c ACE_Addr::sap_any then the * OS will choose an unused port. * @param reuse_addr (optional) If the value is 1, the local address * (@c local_sap) is reused, even if it hasn't been * cleaned up yet. * @param flags Ignored. * @param perms Ignored. * @param protocol (optional) If value is 0, default SOCK_STREAM * protocol is selected by kernel (typically TCP). * * @return Returns 0 if the connection succeeds. If it fails, * -1 is returned and errno contains a specific error * code. */ int connect (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, const ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = 0, int perms = 0, int protocol = 0); #if !defined (ACE_HAS_WINCE) /** * Actively connect to a peer, producing a connected @c ACE_SOCK_Stream * object if the connection succeeds. * * @param new_stream The @c ACE_SOCK_Stream object that will be connected * to the peer. * @param remote_sap The address that we are trying to connect to. * The protocol family of @c remote_sap is used for * the connected socket. That is, if @c remote_sap * contains an IPv6 address, a socket with family * PF_INET6 will be used, else it will be PF_INET. * @param qos_params Contains QoS parameters that are passed to the * IntServ (RSVP) and DiffServ protocols. * @see ACE_QoS_Params. * @param timeout Pointer to an @c ACE_Time_Value object with amount * of time to wait to connect. If the pointer is 0 * then the call blocks until the connection attempt * is complete, whether it succeeds or fails. If * *timeout == {0, 0} then the connection is done * using nonblocking mode. In this case, if the * connection can't be made immediately, this method * returns -1 and errno == EWOULDBLOCK. * If *timeout > {0, 0} then this is the maximum amount * of time to wait before timing out; if the specified * amount of time passes before the connection is made, * this method returns -1 and errno == ETIME. Note * the difference between this case and when a blocking * connect is attempted that TCP times out - in the latter * case, errno will be ETIMEDOUT. * @param local_sap (optional) The local address to bind to. If it's * the default value of @c ACE_Addr::sap_any then the * OS will choose an unused port. * @param reuse_addr (optional) If the value is 1, the local address * (@c local_sap) is reused, even if it hasn't been * cleaned up yet. * @param flags Ignored. * @param perms Ignored. * * @return Returns 0 if the connection succeeds. If it fails, * -1 is returned and errno contains a specific error * code. */ int connect (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, ACE_QoS_Params qos_params, const ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, ACE_Protocol_Info *protocolinfo = 0, ACE_SOCK_GROUP g = 0, u_long flags = 0, int reuse_addr = 0, int perms = 0); #endif // ACE_HAS_WINCE /// Default destructor. ~ACE_SOCK_Connector (void); // = Completion routine. /** * Try to complete a nonblocking connection that was begun by a * previous call to connect with a {0, 0} ACE_Time_Value timeout. * @see connect(). * * @param new_stream The @c ACE_SOCK_Stream object that will be connected * to the peer. * @param remote_sap If non-0, it points to the @c ACE_INET_Addr object * that will contain the address of the connected peer. * @param timeout Same values and return value possibilites as for * connect(). @see connect(). */ int complete (ACE_SOCK_Stream &new_stream, ACE_Addr *remote_sap = 0, const ACE_Time_Value *timeout = 0); /// Resets any event associations on this handle bool reset_new_handle (ACE_HANDLE handle); // = Meta-type info typedef ACE_INET_Addr PEER_ADDR; typedef ACE_SOCK_Stream PEER_STREAM; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Perform operations that ensure the socket is opened using /// BSD-style semantics (no QoS). int shared_open (ACE_SOCK_Stream &new_stream, int protocol_family, int protocol, int reuse_addr); /// Perform operations that ensure the socket is opened using /// QoS-enabled semantics. int shared_open (ACE_SOCK_Stream &new_stream, int protocol_family, int protocol, ACE_Protocol_Info *protocolinfo, ACE_SOCK_GROUP g, u_long flags, int reuse_addr); /// Perform operations that must be called before <ACE_OS::connect>. int shared_connect_start (ACE_SOCK_Stream &new_stream, const ACE_Time_Value *timeout, const ACE_Addr &local_sap); /// Perform operations that must be called after <ACE_OS::connect>. int shared_connect_finish (ACE_SOCK_Stream &new_stream, const ACE_Time_Value *timeout, int result); }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/SOCK_Connector.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_SOCK_CONNECTOR_H */

ACE_SOCK_Stream 一个请求的连接

// -*- C++ -*- //============================================================================= /** * @file SOCK_Stream.h * * $Id: SOCK_Stream.h 92956 2010-12-29 16:12:31Z shuston $ * * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> */ //============================================================================= #ifndef ACE_SOCK_STREAM_H #define ACE_SOCK_STREAM_H #include /**/ "ace/pre.h" #include "ace/SOCK_IO.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/INET_Addr.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL // Forward declarations. class ACE_Message_Block; /** * @class ACE_SOCK_Stream * * @brief Defines the methods in the ACE_SOCK_Stream abstraction. * * This adds additional wrapper methods atop the ACE_SOCK_IO * class. * * @sa ACE_SOCK_IO */ class ACE_Export ACE_SOCK_Stream : public ACE_SOCK_IO { public: // Initialization and termination methods. /// Constructor. ACE_SOCK_Stream (void); /// Constructor (sets the underlying ACE_HANDLE with @a h). ACE_SOCK_Stream (ACE_HANDLE h); /// Destructor. ~ACE_SOCK_Stream (void); /** @name Counted send/receive methods * * The counted send/receive methods attempt to transfer a specified number * of bytes even if they must block and retry the operation in order to * transfer the entire amount. The time spent blocking for the entire * transfer can be limited by a specified ACE_Time_Value object which is * a relative time (i.e., a fixed amount of time, not an absolute time * of day). These methods return the count of transferred bytes, or -1 * if an error occurs or the operation times out before the entire requested * amount of data has been transferred. In error or timeout situations it's * possible that some data was transferred before the error * or timeout. The @c bytes_transferred parameter is used to obtain the * count of bytes transferred before the error or timeout occurred. If the * total specified number of bytes is transferred without error, the * method return value should equal the value of @c bytes_transferred. * * @param buf The buffer to write from or receive into. * @param iov An I/O vector containing a specified number of * count/pointer pairs directing the data to be transferred. * @param iovcnt The number of I/O vectors to be used from @a iov. * @param len The number of bytes to transfer. * @param flags Flags that will be passed through to the @c recv() * system call. * @param timeout Indicates how long to blocking trying to transfer data. * If no timeout is supplied (timeout == 0) the method will * wait indefinitely or until an error occurs for the * specified number of bytes to be transferred. * To avoid any waiting, specify a timeout value with * 0 seconds. Note that the timeout period restarts on * each retried operation issued; therefore, an operation * that requires multiples retries may take longer than the * specified timeout to complete. * @param bytes_transferred If non-0, points to a location which receives * the total number of bytes transferred before the method * returns, even if it's less than the number requested. * * @retval len, the complete number of bytes transferred. * @retval 0 EOF, i.e., the peer closed the connection. * @retval -1 an error occurred before the entire amount was * transferred. Check @c errno for more information. * If the @a timeout period is reached, errno is ETIME. * * On partial transfers, i.e., if any data is transferred before * timeout/error/EOF, *@a bytes_transferred will contain the number of * bytes transferred. */ //@{ /// Try to recv exactly @a len bytes into @a buf from the connected socket. ssize_t recv_n (void *buf, size_t len, int flags, const ACE_Time_Value *timeout = 0, size_t *bytes_transferred = 0) const; /// Try to recv exactly @a len bytes into @a buf from the connected socket. ssize_t recv_n (void *buf, size_t len, const ACE_Time_Value *timeout = 0, size_t *bytes_transferred = 0) const; /// Receive an @c iovec of size @a iovcnt from the connected socket. ssize_t recvv_n (iovec iov[], int iovcnt, const ACE_Time_Value *timeout = 0, size_t *bytes_transferred = 0) const; /// Try to send exactly @a len bytes from @a buf to the connection socket. ssize_t send_n (const void *buf, size_t len, int flags, const ACE_Time_Value *timeout = 0, size_t *bytes_transferred = 0) const; /// Try to send exactly @a len bytes from @a buf to the connected socket. ssize_t send_n (const void *buf, size_t len, const ACE_Time_Value *timeout = 0, size_t *bytes_transferred = 0) const; /// Send all the message blocks chained through their @c next and /// @c cont pointers. This call uses the underlying OS gather-write /// operation to reduce the domain-crossing penalty. ssize_t send_n (const ACE_Message_Block *message_block, const ACE_Time_Value *timeout = 0, size_t *bytes_transferred = 0) const; /// Send an @c iovec of size @a iovcnt to the connected socket. ssize_t sendv_n (const iovec iov[], int iovcnt, const ACE_Time_Value *timeout = 0, size_t *bytes_transferred = 0) const; //@} // = Send/receive ``urgent'' data (see TCP specs...). ssize_t send_urg (const void *ptr, size_t len = sizeof (char), const ACE_Time_Value *timeout = 0) const; ssize_t recv_urg (void *ptr, size_t len = sizeof (char), const ACE_Time_Value *timeout = 0) const; // = Selectively close endpoints. /// Close down the reader. int close_reader (void); /// Close down the writer. int close_writer (void); /** * Close down the socket (we need this to make things work correctly * on Win32, which requires use to do a close_writer() before doing * the close to avoid losing data). */ int close (void); // = Meta-type info typedef ACE_INET_Addr PEER_ADDR; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/SOCK_Stream.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_SOCK_STREAM_H */


看英文吧~~

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