Android中自定义SeekBar来控制音量,并与系统音量键的操作保持同步

下文来自:

http://www.itivy.com/android/archive/2011/7/10/android-set-voice-seekbar.html

--------------------------------------------

很多音乐播放器界面上都有一个音量seekbar,那么在android里面是如何实现的呢?

首先分析下要解决的问题:

1.获取媒体播放的音量。

2.通过seekbar可以增减音量

3.用户按下音量键增减音量,seekbar保持同步

对于第一个问题:Android系统提供AudioManager类来获得系统audio服务。

对于第二个问题:实现seekBarChangeLIstener里面onProgressChanged方法。

对于第三个问题:用线程来同步更新UI。

设置音量的代码:

1
2
3
4
5
6
7
8
private void setVolum()
{
maxVolume = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
volSeekBar.setMax(maxVolume);
currentVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
volSeekBar.setProgress(currentVolume);
mVolume.setText(currentVolume* 100 /maxVolume + " " );
}
实现seekbar控制音量代码:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
OnSeekBarChangeListener seekBarChangeListener = new OnSeekBarChangeListener()
{
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
// TODO Auto-generated method stub
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0 );
}
public void onStartTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}
public void onStopTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}
};
线程更新UI代码:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
Handler myHandler = new Handler(){
public void handleMessage(Message msg) {
switch (msg.what) {
case PROGRESS_CHANGED:
setVolum();
/*sendEmptyMessageDelayed(PROGRESS_CHANGED, 200);*/
break ;
}
}
};
class myVolThread implements Runnable {
public void run() {
while (!Thread.currentThread().isInterrupted()) {
Message message = new Message();
message.what =PROGRESS_CHANGED;
MainActivity. this .myHandler.sendMessage(message);
try {
Thread.sleep( 100 );
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
}
最后贴上MainActivity代码:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
public class MainActivity extends Activity {
protected static final int PROGRESS_CHANGED = 0x101 ;
private SeekBar volSeekBar ;
private TextView mVolume ;
private AudioManager mAudioManager;
private int maxVolume, currentVolume;
Thread myVolThread = null ;
Handler myHandler = new Handler(){
public void handleMessage(Message msg) {
switch (msg.what) {
case PROGRESS_CHANGED:
setVolum();
/*sendEmptyMessageDelayed(PROGRESS_CHANGED, 200);*/
break ;
}
}
};
public void onCreate(Bundle savedInstanceState) {
super .onCreate(savedInstanceState);
setContentView(R.layout.main);
volSeekBar= (SeekBar)findViewById(R.id.volum_seek);
mVolume = (TextView)findViewById(R.id.volum_val);
mAudioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
//setVolum();
OnSeekBarChangeListener seekBarChangeListener = new OnSeekBarChangeListener()
{
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
// TODO Auto-generated method stub
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0 );
}
public void onStartTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}
public void onStopTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}
};
volSeekBar.setOnSeekBarChangeListener(seekBarChangeListener);
new Thread( new myVolThread()).start();
}
private void setVolum()
{
maxVolume = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
volSeekBar.setMax(maxVolume);
currentVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
volSeekBar.setProgress(currentVolume);
mVolume.setText(currentVolume* 100 /maxVolume + " " );
}
class myVolThread implements Runnable {
public void run() {
while (!Thread.currentThread().isInterrupted()) {
Message message = new Message();
message.what =PROGRESS_CHANGED;
MainActivity. this .myHandler.sendMessage(message);
try {
Thread.sleep( 100 );
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
}
}


-----------------------------------------

注:原来我为了保持与系统按键操作的统一,在Acitity中通过

@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {

switch (keyCode){
case KeyEvent.KEYCODE_VOLUME_DOWN:
ddApplication.reSaveMusicVolume();
break;
case KeyEvent.KEYCODE_VOLUME_UP:
ddApplication.reSaveMusicVolume();
break;
}
musicControl.setProgress(ddApplication.getMusicVolume()); //这一句不起作用啊
return super.onKeyDown(keyCode, event);
}

结果发现并不能实现同步的效果,遂找得上篇来作参考!

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值