[ZooKeeper]连接中断,watch恢复,心跳和客户端超时

前一篇文章分析了server端主动超时session的情况,接下来看一下client和server网络暂时中断的情况。

1.和server主动关闭连接一样,client抛出EndOfStreamException异常,此时客户端状态还是CONNECTED

2.SendThread处理异常,清理连接,将当前所有请求置为失败,错误码是CONNECTIONLOSS

3.发送Disconnected状态通知

4.选下一个server重连

5.连上之后发送ConnectRequest,sessionid和password是当前session的数据

6.server端处理,分leader和follower,由于此时client端重试比较快,session还没超时,所以leader和follower端session校验成功。如果这个时候session正好超时了,则校验失败,client会抛出sessionExpired异常并退出

7.server端返回成功的ConnectResponse

8.client收到相应,发送SyncConnected状态通知给watcher

9.client发送SetWatches包,重建watch

		//可以通过配置禁止重建watch
		if (!disableAutoWatchReset) {
			//当前的所有watch
                    List<String> dataWatches = zooKeeper.getDataWatches();
                    List<String> existWatches = zooKeeper.getExistWatches();
                    List<String> childWatches = zooKeeper.getChildWatches();
                    if (!dataWatches.isEmpty()
                                || !existWatches.isEmpty() || !childWatches.isEmpty()) {
				//发送重建请求
                        SetWatches sw = new SetWatches(lastZxid,
                                prependChroot(dataWatches),
                                prependChroot(existWatches),
                                prependChroot(childWatches));
                        RequestHeader h = new RequestHeader();
                        h.setType(ZooDefs.OpCode.setWatches);
                        h.setXid(-8);
                        Packet packet = new Packet(h, new ReplyHeader(), sw, null, null);
                        outgoingQueue.addFirst(packet);
                    }
                }

 10.server端收到setWatches请求,如果是follower,直接进入FinalRequestProcessor处理,无需proposal

case OpCode.setWatches: {
                lastOp = "SETW";
                SetWatches setWatches = new SetWatches();
                // XXX We really should NOT need this!!!!
                request.request.rewind();
                ByteBufferInputStream.byteBuffer2Record(request.request, setWatches);
                long relativeZxid = setWatches.getRelativeZxid();
		//添加watch
                zks.getZKDatabase().setWatches(relativeZxid, 
                        setWatches.getDataWatches(), 
                        setWatches.getExistWatches(),
                        setWatches.getChildWatches(), cnxn);
                break;
            }

 

//添加watch的时候判断watch是否需要触发
public void setWatches(long relativeZxid, List<String> dataWatches,
            List<String> existWatches, List<String> childWatches,
            Watcher watcher) {
        for (String path : dataWatches) {
            DataNode node = getNode(path);
            WatchedEvent e = null;
            if (node == null) {
                e = new WatchedEvent(EventType.NodeDeleted,
                        KeeperState.SyncConnected, path);
            } else if (node.stat.getCzxid() > relativeZxid) {
                e = new WatchedEvent(EventType.NodeCreated,
                        KeeperState.SyncConnected, path);
            } else if (node.stat.getMzxid() > relativeZxid) {
                e = new WatchedEvent(EventType.NodeDataChanged,
                        KeeperState.SyncConnected, path);
            }
            if (e != null) {
                watcher.process(e);
            } else {
                this.dataWatches.addWatch(path, watcher);
            }
        }
        for (String path : existWatches) {
            DataNode node = getNode(path);
            WatchedEvent e = null;
            if (node == null) {
                // This is the case when the watch was registered
            } else if (node.stat.getMzxid() > relativeZxid) {
                e = new WatchedEvent(EventType.NodeDataChanged,
                        KeeperState.SyncConnected, path);
            } else {
                e = new WatchedEvent(EventType.NodeCreated,
                        KeeperState.SyncConnected, path);
            }
            if (e != null) {
                watcher.process(e);
            } else {
                this.dataWatches.addWatch(path, watcher);
            }
        }
        for (String path : childWatches) {
            DataNode node = getNode(path);
            WatchedEvent e = null;
            if (node == null) {
                e = new WatchedEvent(EventType.NodeDeleted,
                        KeeperState.SyncConnected, path);
            } else if (node.stat.getPzxid() > relativeZxid) {
                e = new WatchedEvent(EventType.NodeChildrenChanged,
                        KeeperState.SyncConnected, path);
            }
            if (e != null) {
                watcher.process(e);
            } else {
                this.childWatches.addWatch(path, watcher);
            }
        }
    }

 11.如果是leader,则多了一层PrepRequestProcessor的处理,检查session是否还在

 

再来看看客户端主动超时Session和心跳的情况,SendThread主线程

public void run() {
            clientCnxnSocket.introduce(this,sessionId);
            clientCnxnSocket.updateNow();
            clientCnxnSocket.updateLastSendAndHeard();
	    //selector的select超时时间,每次循环都会重新计算
            int to;
            long lastPingRwServer = System.currentTimeMillis();
            while (state.isAlive()) {
                try {
                    ......
			//session建立之后,to为读超时减去读空闲时间
                    if (state.isConnected()) {
                        ......
                        to = readTimeout - clientCnxnSocket.getIdleRecv();
                    } else {
                        to = connectTimeout - clientCnxnSocket.getIdleRecv();
                    }
                    //如果client长时间没收到server的packet,会导致读空闲时间很长,超过读超时,直接抛出异常
                    if (to <= 0) {
                        throw new SessionTimeoutException(
                                "Client session timed out, have not heard from server in "
                                        + clientCnxnSocket.getIdleRecv() + "ms"
                                        + " for sessionid 0x"
                                        + Long.toHexString(sessionId));
                    }
		    //session建立之后,发送心跳
                    if (state.isConnected()) {
			//如果写频繁,则写空闲时间很少,不用发送心跳
                        int timeToNextPing = readTimeout / 2
                                - clientCnxnSocket.getIdleSend();
			//写少,发心跳
                        if (timeToNextPing <= 0) {
                            sendPing();
				//上次发送时间
                            clientCnxnSocket.updateLastSend();
                        } 
			//写繁忙,不用发送心跳
			else {
                            if (timeToNextPing < to) {
                                to = timeToNextPing;
                            }
                        }
                    }

			.....
			//每次doTransport都会更新now,lastHeard和lastSend则取决于是否有读写请求
                    clientCnxnSocket.doTransport(to, pendingQueue, outgoingQueue, ClientCnxn.this);
                } catch (Throwable e) {
                   ....
                        clientCnxnSocket.updateNow();
                        clientCnxnSocket.updateLastSendAndHeard();
                    }
                }
            }
           .....
        }

 心跳包,xid为-2

        private void sendPing() {
            lastPingSentNs = System.nanoTime();
            RequestHeader h = new RequestHeader(-2, OpCode.ping);
            queuePacket(h, null, null, null, null, null, null, null, null);
        }

server端处理ping包,如果是follower直接进入FinalRequestProcessor处理

case OpCode.ping: {
                zks.serverStats().updateLatency(request.createTime);

                lastOp = "PING";
                cnxn.updateStatsForResponse(request.cxid, request.zxid, lastOp,
                        request.createTime, System.currentTimeMillis());
		//心跳包的响应xid也是-2
                cnxn.sendResponse(new ReplyHeader(-2,
                        zks.getZKDatabase().getDataTreeLastProcessedZxid(), 0), null, "response");
                return;
            }

 如果是leader,则多了一层PrepRequestProcessor的处理,检查session是否还在

client收到心跳包响应,啥事不做

if (replyHdr.getXid() == -2) {
                // -2 is the xid for pings
                if (LOG.isDebugEnabled()) {
                    LOG.debug("Got ping response for sessionid: 0x"
                            + Long.toHexString(sessionId)
                            + " after "
                            + ((System.nanoTime() - lastPingSentNs) / 1000000)
                            + "ms");
                }
                return;
            }

 

 以上可以看出

1.心跳包只有写空闲时才会发送

2.每次transport的时候都会更新当前时间now

3.lastHeard和lastSend取决于是否有读写请求

4.客户端session超时和连接关闭CONNECTIONLOSS处理是一样的,都会导致重试

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