【Zookeeper源码走读】第四章 心跳检测机制

客户端的心跳检测机制

为了保持会话的活跃,客户端需要周期性地发送ping报文,我们又可称之为心跳,今天就来研究这一块代码是如何实现的。

客户端

在 “客户端连接服务器” 的源码中,最后一段代码,里面包含了客户端向服务器发送ping报文,这个报文就是用于保持会话的。

ClientCnxn类里面包含了SendThread线程类,其run()方法里面,涉及到发送ping的过程,其他代码都省略,仅保留ping的部分,代码如下:

    public void run() {
        ......
        final int MAX_SEND_PING_INTERVAL = 10000; //10 seconds
        while (state.isAlive()) {
            try {
    
                if (state.isConnected()) {
                    to = readTimeout - clientCnxnSocket.getIdleRecv();
                } else {
                    to = connectTimeout - clientCnxnSocket.getIdleRecv();
                }
    
                if (to <= 0) {
                    String warnInfo = String.format(
                    "Client session timed out, have not heard from server in %dms for session id 0x%s",
                    clientCnxnSocket.getIdleRecv(),
                    Long.toHexString(sessionId));
                    LOG.warn(warnInfo);
                    throw new SessionTimeoutException(warnInfo);
                }
                
                if (state.isConnected()) {
                    //1000(1 second) is to prevent race condition missing to send the second ping
                    //also make sure not to send too many pings when readTimeout is small
                    int timeToNextPing = readTimeout / 2 
                                        - clientCnxnSocket.getIdleSend()
                                        - ((clientCnxnSocket.getIdleSend() > 1000) ? 1000 : 0);
                    //send a ping request either time is due or no packet sent out within MAX_SEND_PING_INTERVAL
                    if (timeToNextPing <= 0 || clientCnxnSocket.getIdleSend() > MAX_SEND_PING_INTERVAL) {
                        // 这里仅仅是组装报文,发送是在下面的代码
                        sendPing();
                        clientCnxnSocket.updateLastSend();
                    } else {
                        if (timeToNextPing < to) {
                            to = timeToNextPing;
                        }
                    }
                }
                
                // 这里才是发送报文的入口
                clientCnxnSocket.doTransport(to, pendingQueue, ClientCnxn.this);
            } catch (Throwable e) {
                if (closing) {
                    // closing so this is expected
                    LOG.warn(
                        "An exception was thrown while closing send thread for session 0x{}.",
                        Long.toHexString(getSessionId()),
                        e);
                    break;
                } else {
                    LOG.warn(
                        "Session 0x{} for sever {}, Closing socket connection. "
                        + "Attempting reconnect except it is a SessionExpiredException.",
                        Long.toHexString(getSessionId()),
                        serverAddress,
                        e);
        
                    // At this point, there might still be new packets appended to outgoingQueue.
                    // they will be handled in next connection or cleared up if closed.
                    cleanAndNotifyState();
                }
            }
        }
        ......
    }

上面有几个关键的地方需要弄清楚,才能理解ping报文的发送周期。我们先看下timeToNextPing的计算公式,代码如下:

    int timeToNextPing = readTimeout / 2
        - clientCnxnSocket.getIdleSend()
        - ((clientCnxnSocket.getIdleSend() > 1000) ? 1000 : 0);

readTimeout又是从哪里来的呢,追踪代码的调用逻辑,发现在ClientCnxn的构造函数中有如下的初始化:

    readTimeout = sessionTimeout * 2 / 3;

另一个是在ClientCnxn的子类SendThreadonConnected()方法里面初始化的:

    readTimeout = negotiatedSessionTimeout * 2 / 3;

结合这两个初始化代码,得出 readTimeout=sessionTimeout(或者negotiatedSessionTimeout) * 2 / 3

这里的sessionTimeout是创建CuratorFramework的client对象时,传入的参数,详见第一章"客户端连接服务器的源码"部分。

negotiatedSessionTimeout是由客户端和服务器建立连接后协商的值。因为客户端和服务器端,都可以设置会话的sessionTimeout,建立连接后,就会协商一个统一的值。

要想确定negotiatedSessionTimeout,在服务器端,涉及到2个重要的参数:maxSessionTimeoutminSessionTimeout。这两个参数在配置文件中,默认是没有的。

maxSessionTimeout:该参数表示zk服务器允许客户端协商的最大超时时间。

minSessionTimeout:该参数表示zk服务器允许客户端协商的最小超时时间。

如果服务端的配置文件未设置这两个参数,zk服务端会有一个默认值:

minSessionTimeout = tickTime * 2;
maxSessionTimeout = tickTime * 20;

tickTime是必须配置的参数之一,配置文件中默认为2000ms,即2s。因此,minSessionTimeout默认为4s,maxSessionTimeout默认为40s。

既然有maxSessionTimeoutminSessionTimeout两个参数,那么Zk是如何协商最终的sessionTimeout的值呢?

前面提到过,在客户端侧,创建zk的client对象时,会传入sessionTimeoutconnectionTimeout两个参数。该值可以自定义,如果客户端使用的是curator,则默认值是:(sessionTimeout=60s,connectionTimeout=15s)。注意,connectionTimeout是连接的超时时间,本文主要针对会话超时,所以,不对其进行研究,只关注连接成功之后的会话情况。

Zk服务端收到会话后,会对客户端传来的sessionTimeout参数进行校验:如果客户端的sessionTimeout比zk设置的minSessionTimeout小,则sessionTimeout=minSessionTimeout;如果sessionTimeout比zk的maxSessionTimeout大,则sessionTimeout=maxSessionTimeout。换句话说:无论客户端传入的sessionTimeout是多少,最终协商的sessionTimeout(negotiatedSessionTimeout)介于minSessionTimeoutmaxSessionTimeout之间。详见ZooKeeperServer.processConnectRequest()代码:

    int sessionTimeout = connReq.getTimeOut();
    byte[] passwd = connReq.getPasswd();
    int minSessionTimeout = getMinSessionTimeout();
    if (sessionTimeout < minSessionTimeout) {
    sessionTimeout = minSessionTimeout;
    }
    int maxSessionTimeout = getMaxSessionTimeout();
    if (sessionTimeout > maxSessionTimeout) {
    sessionTimeout = maxSessionTimeout;
    }
    cnxn.setSessionTimeout(sessionTimeout);

基于上述的默认值,即客户端的sessionTimeout=60s,zk服务器的4s<=sessionTimeout<=40s,我们可以确定最终协商的sessionTimeout值,即negotiatedSessionTimeout=40s

进而可以计算出readTimeout的值:readTimeout=negotiatedSessionTimeout*2/3=40s*2/3=~26s(取整数)

我们再看一下发送ping报文的计算公式是:

    int timeToNextPing = readTimeout / 2
                         - clientCnxnSocket.getIdleSend()
                         - ((clientCnxnSocket.getIdleSend() > 1000) ? 1000 : 0);
    if (timeToNextPing <= 0 || clientCnxnSocket.getIdleSend() > MAX_SEND_PING_INTERVAL) {
        sendPing();
        clientCnxnSocket.updateLastSend();
    } 

timeToNextPing<=0的时候,就可以发送ping,而clientCnxnSocket.getIdleSend()是距离上次发送报文的时间间隔,如果我们忽略最后一个判断条件(clientCnxnSocket.getIdleSend() > 1000),那么readTimeout/2的值要小于或者等于clientCnxnSocket.getIdleSend()才会是负数,所以,我们可以简单理解为,readTimeout/2clientCnxnSocket.getIdleSend()相等即可,而clientCnxnSocket.getIdleSend()表示距上次发送报文的间隔,所以,readTimeout/2就可以理解为发送ping的间隔。
因此,我们可算出ping的周期是:

    ping=readTimeout/2=26s/2=13s

上面这段代码不好理解,所以,我们对源代码增加日志打印,保持各参数默认值的情况,再看看执行结果:

2023-05-12 18:00:51,821 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = -1011, IdleSend = 13344
2023-05-12 18:00:51,821 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1272] - ================ send ping ================= IdleSend = 13344
2023-05-12 18:00:51,856 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@890] - Got ping response for session id: 0x1000ab066000000 after 35ms.
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = -1013, IdleSend = 13346
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1272] - ================ send ping ================= IdleSend = 13346
2023-05-12 18:01:05,174 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@890] - Got ping response for session id: 0x1000ab066000000 after 2ms.
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = -1003, IdleSend = 13336
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1272] - ================ send ping ================= IdleSend = 13336
2023-05-12 18:01:18,509 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@890] - Got ping response for session id: 0x1000ab066000000 after 2ms.

注意看日志中的================ send ping =================前面的时间间隔,三次ping的间隔是13s左右,由此可以确定上述输出结果与前面的理解是一致的。

注意,发送报文的计算公式里面,还有一个判断,本文并未涉及,再回到代码:

    final int MAX_SEND_PING_INTERVAL = 10000; //10 seconds
    if (timeToNextPing <= 0 || clientCnxnSocket.getIdleSend() > MAX_SEND_PING_INTERVAL) {
        sendPing();
        clientCnxnSocket.updateLastSend();
    } 

clientCnxnSocket.getIdleSend() > MAX_SEND_PING_INTERVAL时,也会发送ping报文。也就是说,当距离上次发送报文大于10s,就需要向服务器发送ping报文。由于正常情况下,走不到该逻辑,所以,目前还不清楚什么情况下会触发这个条件,先记录在这儿,等后面理解了再回头补上。

为什么说正常流程走不到那个逻辑呢,回到本文最开始的代码,注意看上面的注释,发送ping报文的代码入口不在sendPing()方法里面,而是在clientCnxnSocket.doTransport(to, pendingQueue, ClientCnxn.this)方法里面。我们分别看看这两个方法的源码:

sendPing()源码:

    // ClientCnxn.SendThread.sendPing()
    private void sendPing() {
        lastPingSentNs = System.nanoTime();
        RequestHeader h = new RequestHeader(ClientCnxn.PING_XID, OpCode.ping);
        queuePacket(h, null, null, null, null, null, null, null, null);
    }

    // ClientCnxn.queuePacket()
    public Packet queuePacket(
        RequestHeader h,
        ReplyHeader r,
        Record request,
        Record response,
        AsyncCallback cb,
        String clientPath,
        String serverPath,
        Object ctx,
        WatchRegistration watchRegistration) {
            return queuePacket(h, r, request, response, cb, clientPath, serverPath, ctx, watchRegistration, null);
    }

    // ClientCnxn.queuePacket()
    public Packet queuePacket(
        RequestHeader h,
        ReplyHeader r,
        Record request,
        Record response,
        AsyncCallback cb,
        String clientPath,
        String serverPath,
        Object ctx,
        WatchRegistration watchRegistration,
        WatchDeregistration watchDeregistration) {
            Packet packet = null;
    
            // Note that we do not generate the Xid for the packet yet. It is
            // generated later at send-time, by an implementation of ClientCnxnSocket::doIO(),
            // where the packet is actually sent.
            packet = new Packet(h, r, request, response, watchRegistration);
            packet.cb = cb;
            packet.ctx = ctx;
            packet.clientPath = clientPath;
            packet.serverPath = serverPath;
            packet.watchDeregistration = watchDeregistration;
            // The synchronized block here is for two purpose:
            // 1. synchronize with the final cleanup() in SendThread.run() to avoid race
            // 2. synchronized against each packet. So if a closeSession packet is added,
            // later packet will be notified.
            synchronized (state) {
                if (!state.isAlive() || closing) {
                    conLossPacket(packet);
                } else {
                    // If the client is asking to close the session then
                    // mark as closing
                    if (h.getType() == OpCode.closeSession) {
                        closing = true;
                    }
                    outgoingQueue.add(packet);
                }
            }
            sendThread.getClientCnxnSocket().packetAdded();
            return packet;
    }        

由此可知,snedPing()方法只是构造ping报文,然后将其加入发送队列outgoingQueue里面,并未立即发送至服务器。

clientCnxnSocket.doTransport()方法的实现方法是ClientCnxnSocketNIO.doTransport(),源码如下:

    @Override
    void doTransport(
        int waitTimeOut,
        Queue<Packet> pendingQueue,
        ClientCnxn cnxn) throws IOException, InterruptedException {
        // 为了验证是否会阻塞,这里增加了打印语句
        LOG.debug("------------------- before select ----------------- waitTimeOut="+waitTimeOut);
        selector.select(waitTimeOut);
        LOG.debug("------------------- after select -----------------");
        Set<SelectionKey> selected;
        synchronized (this) {
            selected = selector.selectedKeys();
        }
        // Everything below and until we get back to the select is
        // non blocking, so time is effectively a constant. That is
        // Why we just have to do this once, here
        updateNow();
        for (SelectionKey k : selected) {
            SocketChannel sc = ((SocketChannel) k.channel());
            if ((k.readyOps() & SelectionKey.OP_CONNECT) != 0) {
                if (sc.finishConnect()) {
                    updateLastSendAndHeard();
                    updateSocketAddresses();
                    sendThread.primeConnection();
                }
            } else if ((k.readyOps() & (SelectionKey.OP_READ | SelectionKey.OP_WRITE)) != 0) {
                // 会话已连接,则进入该方法
                doIO(pendingQueue, cnxn);
            }
        }
        if (sendThread.getZkState().isConnected()) {
            if (findSendablePacket(outgoingQueue, sendThread.tunnelAuthInProgress()) != null) {
                enableWrite();
            }
        }
        selected.clear();
    }

因为会话已连接,所以会进入ClientCnxnSocketNIO.doIO()方法:

    void doIO(Queue<Packet> pendingQueue, ClientCnxn cnxn) throws InterruptedException, IOException {
        SocketChannel sock = (SocketChannel) sockKey.channel();
        if (sock == null) {
            throw new IOException("Socket is null!");
        }
        if (sockKey.isReadable()) {
            int rc = sock.read(incomingBuffer);
            if (rc < 0) {
                throw new EndOfStreamException("Unable to read additional data from server sessionid 0x"
                                               + Long.toHexString(sessionId)
                                               + ", likely server has closed socket");
            }
            if (!incomingBuffer.hasRemaining()) {
                incomingBuffer.flip();
                if (incomingBuffer == lenBuffer) {
                    recvCount.getAndIncrement();
                    readLength();
                } else if (!initialized) {
                    readConnectResult();
                    enableRead();
                    if (findSendablePacket(outgoingQueue, sendThread.tunnelAuthInProgress()) != null) {
                        // Since SASL authentication has completed (if client is configured to do so),
                        // outgoing packets waiting in the outgoingQueue can now be sent.
                        enableWrite();
                    }
                    lenBuffer.clear();
                    incomingBuffer = lenBuffer;
                    updateLastHeard();
                    initialized = true;
                } else {
                    sendThread.readResponse(incomingBuffer);
                    lenBuffer.clear();
                    incomingBuffer = lenBuffer;
                    updateLastHeard();
                }
            }
        }
        
        // 发送报文,进入该分支
        if (sockKey.isWritable()) {
            Packet p = findSendablePacket(outgoingQueue, sendThread.tunnelAuthInProgress());

            if (p != null) {
                updateLastSend();
                // If we already started writing p, p.bb will already exist
                if (p.bb == null) {
                    if ((p.requestHeader != null)
                        && (p.requestHeader.getType() != OpCode.ping)
                        && (p.requestHeader.getType() != OpCode.auth)) {
                        p.requestHeader.setXid(cnxn.getXid());
                    }
                    p.createBB();
                }
                
                // 报文由这个方法发送出去
                sock.write(p.bb);
                if (!p.bb.hasRemaining()) {
                    sentCount.getAndIncrement();
                    outgoingQueue.removeFirstOccurrence(p);
                    if (p.requestHeader != null
                        && p.requestHeader.getType() != OpCode.ping
                        && p.requestHeader.getType() != OpCode.auth) {
                        synchronized (pendingQueue) {
                            pendingQueue.add(p);
                        }
                    }
                }
            }
            if (outgoingQueue.isEmpty()) {
                // No more packets to send: turn off write interest flag.
                // Will be turned on later by a later call to enableWrite(),
                // from within ZooKeeperSaslClient (if client is configured
                // to attempt SASL authentication), or in either doIO() or
                // in doTransport() if not.
                disableWrite();
            } else if (!initialized && p != null && !p.bb.hasRemaining()) {
                // On initial connection, write the complete connect request
                // packet, but then disable further writes until after
                // receiving a successful connection response.  If the
                // session is expired, then the server sends the expiration
                // response and immediately closes its end of the socket.  If
                // the client is simultaneously writing on its end, then the
                // TCP stack may choose to abort with RST, in which case the
                // client would never receive the session expired event.  See
                // http://docs.oracle.com/javase/6/docs/technotes/guides/net/articles/connection_release.html
                disableWrite();
            } else {
                // Just in case
                enableWrite();
            }
        }
    }

因为是发送报文,所以进入sockKey.isWritable()分支,然后从outgoingQueue里面取出一个报文,代码如下:

    // ClientCnxnSocketNIO.doIO()
    Packet p = findSendablePacket(outgoingQueue, sendThread.tunnelAuthInProgress());

    // findSendablePacket()源码
    private Packet findSendablePacket(LinkedBlockingDeque<Packet> outgoingQueue, boolean tunneledAuthInProgres) {
        if (outgoingQueue.isEmpty()) {
            return null;
        }
        // If we've already starting sending the first packet, we better finish
        if (outgoingQueue.getFirst().bb != null || !tunneledAuthInProgres) {
            return outgoingQueue.getFirst();
        }
        // Since client's authentication with server is in progress,
        // send only the null-header packet queued by primeConnection().
        // This packet must be sent so that the SASL authentication process
        // can proceed, but all other packets should wait until
        // SASL authentication completes.
        Iterator<Packet> iter = outgoingQueue.iterator();
        while (iter.hasNext()) {
            Packet p = iter.next();
            if (p.requestHeader == null) {
            // We've found the priming-packet. Move it to the beginning of the queue.
                iter.remove();
                outgoingQueue.addFirst(p);
                return p;
            } else {
                // Non-priming packet: defer it until later, leaving it in the queue
                // until authentication completes.
                LOG.debug("Deferring non-priming packet {} until SASL authentication completes.", p);
            }
        }
        return null;
    }

上面取出的报文,经过sock.write(p.bb);方法,发送给服务端。

好了,发送报文的流程走完了。回到之前的问题,为何正常流程没有clientCnxnSocket.getIdleSend() > MAX_SEND_PING_INTERVAL的情况呢?注意看ClientCnxnSocketNIO.doTransport()方法里面,第一个参数是waitTimeout,为了方便阅读,省略了无关的源码:

    void doTransport(int waitTimeOut, Queue<Packet> pendingQueue, ClientCnxn cnxn) {
        // 为了验证是否会阻塞,这里增加了打印语句
        LOG.debug("------------------- before select ----------------- waitTimeOut="+waitTimeOut);
        selector.select(waitTimeOut);
        LOG.debug("------------------- after select -----------------");
    }   

这里涉及到网络编程相关的部分,平时基本上都是用的封装好的,所以这部分不熟悉,也就不深究了。查看selector.select(long timeout)方法可知,当没有channel被选中时,会阻塞timeout的时间。源码中,这个timeout的值是由to传递进去的。

to的计算公式:

    // ClientCnxn.SendThread.run()
    to = readTimeout - clientCnxnSocket.getIdleRecv();

    if (timeToNextPing < to) {
        to = timeToNextPing;
    }

由以上代码可知,to的值必须得小于等于timeToNextPing,所以可以理解为,正常情况下,ping报文发送之后,会阻塞一个ping周期的时间,然后再发送下一个报文。为了更好的理解阻塞过程,在源码上增加打印,可看到如下输出:

2023-05-12 18:00:51,821 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = -1011, IdleSend = 13344
2023-05-12 18:00:51,821 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1272] - ================ send ping ================= IdleSend = 13344
2023-05-12 18:00:51,822 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13340
2023-05-12 18:00:51,822 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:00:51,822 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13332, IdleSend = 1
2023-05-12 18:00:51,825 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13332
2023-05-12 18:00:51,825 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:00:51,825 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13333, IdleSend = 0
2023-05-12 18:00:51,825 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13333
2023-05-12 18:00:51,855 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:00:51,856 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13302, IdleSend = 31
2023-05-12 18:00:51,856 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13302
2023-05-12 18:00:51,856 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:00:51,856 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@890] - Got ping response for session id: 0x1000ab066000000 after 35ms.
2023-05-12 18:00:51,856 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13301, IdleSend = 32
2023-05-12 18:00:51,857 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13301
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = -1013, IdleSend = 13346
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1272] - ================ send ping ================= IdleSend = 13346
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13352
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13333, IdleSend = 0
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13333
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13333, IdleSend = 0
2023-05-12 18:01:05,171 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13333
2023-05-12 18:01:05,172 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:05,174 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13331, IdleSend = 2
2023-05-12 18:01:05,174 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13331
2023-05-12 18:01:05,174 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:05,174 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@890] - Got ping response for session id: 0x1000ab066000000 after 2ms.
2023-05-12 18:01:05,174 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13330, IdleSend = 3
2023-05-12 18:01:05,174 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13330
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = -1003, IdleSend = 13336
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1272] - ================ send ping ================= IdleSend = 13336
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13333
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13333, IdleSend = 0
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13333
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13333, IdleSend = 0
2023-05-12 18:01:18,507 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13333
2023-05-12 18:01:18,508 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:18,508 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13331, IdleSend = 2
2023-05-12 18:01:18,508 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13331
2023-05-12 18:01:18,508 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------
2023-05-12 18:01:18,509 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@890] - Got ping response for session id: 0x1000ab066000000 after 2ms.
2023-05-12 18:01:18,509 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxn$SendThread@1268] - ************ timeToNextPing = 13331, IdleSend = 2
2023-05-12 18:01:18,509 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@337] - ------------------- before select ----------------- waitTimeOut=13331
2023-05-12 18:01:31,850 [myid:127.0.0.1:2181] - DEBUG [main-SendThread(127.0.0.1:2181):ClientCnxnSocketNIO@339] - ------------------- after select -----------------

注意看上面的日志,这里有两点需要注意:

  1. 在每次发送ping之后,Got ping response for session id: xxxxx日志之前,----- before select ---------- after select -----之间的时间间隔是0ms。
  2. Got ping response for session id: xxxxx日志之后,----- before select ---------- after select -----之间的时间间隔才是13s左右,和ping的周期差不多。由此证明确实发生了阻塞。

为何第1点里面提到的那段时间的日志,并没有发生阻塞呢,因为涉及到网络编程相关的代码,我也不熟悉,所以就不详细描述了,这里就直接给结论了。如果想了解,那还是老办法,在ClientCnxnSocketNIO.doIO()方法里面增加打印日志。基于打印日志的结果得出,那段时间处于读和写的阶段,所以调用selector.select(long timeout)就不会阻塞,直接就返回了。

Got ping response for session id: xxxxx日志的输出,就表示客户端收到了服务器返回的ping的响应报文,此后就再无报文发送了,所以,这之后调用selector.select(long timeout)就会再次阻塞,等待超时。

以上就是客户端在连接成功之后,发送心跳的流程,接下来,我们看下服务器收到心跳之后,做了哪些操作。

服务器端

服务器接收报文的流程,和之前的文章"服务器处理连接的过程"是一样的,因此直接跳过接收报文的过程,重点阅读服务器收到ping报文之后,做了哪些事情。

根据之前的文章可知,报文最终会被FinalRequestProcessor.processRequest()方法执行,查看处理ping报文的相关源码:

    switch (request.type){
        case OpCode.ping:{
            lastOp="PING";
            updateStats(request,lastOp,lastZxid);
    
            cnxn.sendResponse(new ReplyHeader(ClientCnxn.PING_XID,lastZxid,0),null,"response");
            return;
        }
    }

查看updateStats()方法:

    private void updateStats(Request request, String lastOp, long lastZxid) {
        if (request.cnxn == null) {
            return;
        }
        long currentTime = Time.currentElapsedTime();
        zks.serverStats().updateLatency(request, currentTime);
        request.cnxn.updateStatsForResponse(request.cxid, lastZxid, lastOp, request.createTime, currentTime);
    }

查看updateStatsForResponse()方法:

    protected synchronized void updateStatsForResponse(long cxid, long zxid, String op, long start, long end) {
        // don't overwrite with "special" xids - we're interested
        // in the clients last real operation
        if (cxid >= 0) {
            lastCxid = cxid;
        }
        lastZxid = zxid;
        lastOp = op;
        lastResponseTime = end;
        long elapsed = end - start;
        lastLatency = elapsed;
        if (elapsed < minLatency) {
            minLatency = elapsed;
        }
        if (elapsed > maxLatency) {
            maxLatency = elapsed;
        }
        count++;
        totalLatency += elapsed;
    }

updateStats()更新请求相关的信息,目前不关注。

继续查看cnxn.sendResponse的源码:

    // ServerCnxn.sendResponse()
    public void sendResponse(ReplyHeader h, Record r, String tag) throws IOException {
        sendResponse(h, r, tag, null, null, -1);
    }

最终调用的是实现类NIOServerCnxn.sendResponse(),源码如下:

    public void sendResponse(ReplyHeader h, Record r, String tag, String cacheKey, Stat stat, int opCode) {
        try {
            sendBuffer(serialize(h, r, tag, cacheKey, stat, opCode));
            decrOutstandingAndCheckThrottle(h);
        } catch (Exception e) {
            LOG.warn("Unexpected exception. Destruction averted.", e);
        }
    }

上述代码就是将ping的响应报文,发回给客户端,服务器侧的处理流程就算结束了。

客户端

我们现在又回头看看客户端在收到服务器返回的ping响应报文时,是如何处理的。

回到ClientCnxnSocketNIO.doIO()方法,查看处理的源码:

    sendThread.readResponse(incomingBuffer);

上面是调用的SendTread.readResponse()方法,其下处理ping的源码:

    switch (replyHdr.getXid()){
        case PING_XID:
            LOG.debug("Got ping response for session id: 0x{} after {}ms.", Long.toHexString(sessionId), ((System.nanoTime()-lastPingSentNs)/1000000));
            return;
    }

上面的方法,收到ping的响应报文后,只是打印Got ping response for session id: xxxxx的日志就结束了。自此,客户端发送ping报文至服务器的整个流程结束了,基于本文的基础,下一篇分析超时机制。

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