/*------------------------------------------------------------ * This example builds a render area in a window supplied by * the application and a Material Editor in its own window. * It uses callbacks for the component to report new values. *----------------------------------------------------------*/ #include <Inventor/SoDB.h> #include <Inventor/Win/SoWin.h> #include <Inventor/Win/SoWinMaterialEditor.h> #include <Inventor/Win/SoWinRenderArea.h> #include <Inventor/nodes/SoDirectionalLight.h> #include <Inventor/nodes/SoMaterial.h> #include <Inventor/nodes/SoPerspectiveCamera.h> #include <Inventor/nodes/SoSeparator.h> // This is called by the Material Editor when a value changes void myMaterialEditorCB(void *userData, const SoMaterial *newMtl) { SoMaterial *myMtl = (SoMaterial *) userData; // Copy all the fields from the new material myMtl->copyFieldValues(newMtl); } int main(int, char **argv) { // Initialize Inventor and Win HWND myWindow = SoWin::init(argv[0]); // Build the render area in the applications main window SoWinRenderArea *myRenderArea = new SoWinRenderArea(myWindow); myRenderArea->setSize(SbVec2s(200, 200)); // Build the Material Editor in its own window SoWinMaterialEditor *myEditor = new SoWinMaterialEditor; // Create a scene graph SoSeparator *root = new SoSeparator; SoPerspectiveCamera *myCamera = new SoPerspectiveCamera; SoMaterial *myMaterial = new SoMaterial; root->ref(); myCamera->position.setValue(0.212482f, -0.881014f, 2.5f); myCamera->heightAngle = (float)(M_PI/4.0f); root->addChild(myCamera); root->addChild(new SoDirectionalLight); root->addChild(myMaterial); // Read the geometry from a file and add to the scene SoInput myInput; if (!myInput.openFile("../data/dogDish.iv")) exit(1); SoSeparator *geomObject = SoDB::readAll(&myInput); if (geomObject == NULL) exit(1); root->addChild(geomObject); // Add a callback for when the material changes myEditor->addMaterialChangedCallback(myMaterialEditorCB, myMaterial); // Set the scene graph myRenderArea->setSceneGraph(root); // Show the main window and the Material Editor myRenderArea->setTitle("Editor Callback"); myRenderArea->show(); SoWin::show(myWindow); myEditor->show(); // Loop forever SoWin::mainLoop(); return 0; }