这个魔塔游戏之前使用cocos2d-iphone 1.0做的,有些用cocos2d-iphone 2.0做
的同学就晕了这第一部分的为啥跟我的不一样呢,今天呢我就说一下如何用2.0
做这个游戏,只有第一部分的不一样,后面的部分不变。
其实,这里同样是先把HelloWorldLayer删除掉然后添加Scenemanager和
Menu两个文件,Menu部分代码不变。
Scenemanager.h代码:
#import<GameKit/GameKit.h>
#import"cocos2d.h"
@interface Scenemanager :CCLayer <GKAchievementViewControllerDelegate,GKLeaderboardViewControllerDelegate>
{
}
+(CCScene *) goMenu;
+(CCScene*) goPlay;
@end
#import "Scenemanager.h"
#import "AppDelegate.h"
#import "Menu.h"
#pragma mark - HelloWorldLayer
@implementation Scenemanager
+(CCScene *) goMenu
{
CCScene *scene = [CCScene node];
Menu *layer = [Menu node];
[scene addChild: layer];
return scene;
}
+(CCScene*)goPlay
{
}
- (void) dealloc
{
[super dealloc];
}
#pragma mark GameKit delegate
-(void) achievementViewControllerDidFinish:(GKAchievementViewController *)viewController
{
AppController *app = (AppController*) [[UIApplication sharedApplication] delegate];
[[app navController] dismissModalViewControllerAnimated:YES];
}
-(void) leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)viewController
{
AppController *app = (AppController*) [[UIApplication sharedApplication] delegate];
[[app navController] dismissModalViewControllerAnimated:YES];
}
@end
接下来把IntroLayer中的“HelloWorldLayer”换成"Scenemanager",然后在把
改成
就好了,之后按照教程写就好了