[OpenGL]计算机图形学实验02:多边形世界

/************************************************************************/
/*Test02:			Polygon world
/*Author:			Wang Haiyang
/*Date:				2012/11/20
/*Email:			wanghaiyang@139.me                                                           
/************************************************************************/

#define MAX_POLYGONS 8
#define MAX_VERTICES 10
#define EDITRANGE 30

#include <GL/glut.h>
#include <stdlib.h>
#include<iostream>
#include<fstream>
#include <iostream>
#include <string>
using namespace std;

void myMouse(int, int, int, int);
void myMotion(int, int);
void myDisplay();
void myReshape(int, int);
void color_menu(int);
void main_menu(int);
int pick_polygon(int x, int y);
void myInit();

//定义多边形的结构体类型
typedef struct polygon {
    int color;                                                //颜色索引
    bool used;                                            //如果多边形已经被定义则返回true
    int xmin, xmax, ymin, ymax;                //包围盒
    float xc, yc;                                            //多边形的中心
    int nvertices;                                        //顶点的数目
    int x[MAX_VERTICES];                        //顶点
    int y[MAX_VERTICES];                        //顶点
} polygon;

//定义标记变量
bool picking = false;                            //是否处于拾取状态
bool moving = false;                            //是否处于移动多边形的状态
int in_polygon = -1;                            //不在任何多边形的内部
int present_color = 0;                        //默认的颜色

int polygonCount = 0;                         //记录一共有多少个多边形

GLfloat  tempArrayX[MAX_VERTICES]={0};
GLfloat  tempArrayY[MAX_VERTICES]={0};
int tempCount = 0;                             //当前绘制的多边形的临时定点数目
bool tempDrawing = false;                      //当前是否在绘制多边形的判断

GLsizei wh = 500;                            //初始化窗口大小
GLsizei ww = 500;                            //初始化窗口大小
int draw_mode = 0;                            //绘制模式

bool editPointing = false;                    //当前是否在编辑顶点

GLfloat colors[8][3] = { { 0.0, 0.0, 0.0 }, { 1.0, 0.0, 0.0 },
{ 0.0, 1.0, 0.0 }, { 0.0, 0.0, 1.0 }, { 0.0, 1.0, 1.0 },
{ 1.0, 0.0, 1.0 }, { 1.0, 1.0, 0.0 }, { 1.0, 1.0, 1.0 } };

polygon polygons[MAX_POLYGONS];

void myReshape(int w, int h) {
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glViewport(0, 0, w, h);
    ww = w;
    wh = h;
}

void myInit() {
    glClearColor(0.1, 0.1, 0.5, 1.0);                        //清屏颜色颜色设置为蓝青色
    for (int i = 0; i < MAX_POLYGONS; i++) {
        polygons[i].used = false;                            //将所有多边形标记为未定义状态
    }
}

void myMouse(int btn, int state, int x, int y) {
    y = wh - y;

    //增加顶点
    if (btn == GLUT_LEFT_BUTTON && state == GLUT_DOWN && !picking && !moving&&tempDrawing) {
        moving = false;
        picking = false;

        cout<<"添加了一个顶点!"<<endl;
        cout<<"in_polygon:"<<in_polygon<<endl;

        if (polygons[in_polygon].nvertices == MAX_VERTICES) {
            cout << "超出最大顶点数" << endl;
        }else{
            tempArrayX[tempCount]=x;
            tempArrayY[tempCount]=y;
            tempCount++;
            glutPostRedisplay();
        }

        if (in_polygon >= 0) {
            if (polygons[in_polygon].nvertices == MAX_VERTICES) {
                cout << "超出最大顶点数" << endl;
            }
            else{
                int i = polygons[in_polygon].nvertices;
                polygons[in_polygon].x[i] = x;
                cout<<"添加了一个顶点!polygons[in_polygon].x[i] :"<<polygons[in_polygon].x[i] <<endl;
                polygons[in_polygon].y[i] = y;
                cout<<"添加了一个顶点!polygons[in_polygon].Y[i] :"<<polygons[in_polygon].y[i] <<endl;
                polygons[in_polygon].nvertices++;
            }
        }
    }
    if (btn == GLUT_LEFT_BUTTON && state == GLUT_DOWN && picking && !moving) {
        moving = false;
        picking = false;
        int j = pick_polygon(x, y);
        if (j >= 0) {
            polygons[j].used = false;
            polygonCount--;
            in_polygon = -1;
            glutPostRedisplay();
        }
    }
}

int pick_polygon(int x, int y) {
    for (int i=MAX_POLYGONS; i >=0; i--) {
        cout<<"polygons[i].used="<<polygons[i].used<<endl;

        if (polygons[i].used) {

            if ((x >= polygons[i].xmin) && (x <= polygons[i].xmax)
                && (y >= polygons[i].ymin) && (y <= polygons[i].ymax)) {
                    in_polygon = i;
                    moving = true;
                    return i;
            }
        }
    }
    cout << "不在多边形里面" << endl;
    return -1;
}

void myMotion(int x, int y) {
    float dx, dy;
    y = wh - y;
    int i, j;

    if(editPointing){
        for (int i = 0; i < MAX_POLYGONS; ++i) {
            if (polygons[i].used) {
                for (int j = 0; j < polygons[i].nvertices; ++j) {
                    if(x<polygons[i].x[j]+EDITRANGE&&x>polygons[i].x[j]-EDITRANGE
                       &&y<polygons[i].y[j]+EDITRANGE&&y>polygons[i].y[j]-EDITRANGE){
                        polygons[i].x[j]=x;
                        polygons[i].y[j]=y;
                    }
                }
            }
        }
        glutPostRedisplay();    
    }

    if(tempDrawing){
        tempArrayX[tempCount-1]=x;
        tempArrayY[tempCount-1]=y;

        glutPostRedisplay();    
    }

    if (moving) {
        j = pick_polygon(x, y);
        if (j < 0) {
            cout << "不在多边形里面" << endl;
            return;
        }

        dx = x - polygons[j].xc;
        dy = y - polygons[j].yc;
        for (i = 0; i < polygons[j].nvertices; i++) {
            polygons[j].x[i] += dx;
            polygons[j].y[i] += dy;
        }
        polygons[j].xc += dx;
        polygons[j].yc += dy;

        polygons[j].xmax += dx;
        polygons[j].xmin += dx;
        polygons[j].ymax += dy;
        polygons[j].ymin += dy;

        glutPostRedisplay();
    }
}

void color_menu(int index) {
    present_color = index;
    if (in_polygon >= 0) {
        polygons[in_polygon].color = index;
    }
}

void main_menu(int index) {
    int i= 0;
    switch (index) {
    case 1:                                    //    建立一个新的多边形
        {
            tempDrawing = true;
            tempCount = 0;
            moving = false;
            picking = false;
            editPointing=false;
            moving = false;
            for (i = 0; i < MAX_POLYGONS; i++) {
                if (polygons[i].used == false) {
                    break;
                }
            }

            if (i == MAX_POLYGONS) {
                cout << "已经达到最大值\n" << endl;
                exit(0);
            }
            cout << "i=" << i << endl;
            polygons[i].color = present_color;
            polygons[i].used = true;
            polygons[i].nvertices = 0;
            in_polygon = i;
            picking = false;
            break;
        }
    case 2:                                    //    结束多边形的定义并计算多边形的包围盒和它的中心位置
        tempDrawing = false;
        tempCount = 0;
        moving = false;
        picking = false;
        editPointing=false;

        if (in_polygon >= 0) {
            polygons[in_polygon].xmax = polygons[in_polygon].xmin =
                polygons[in_polygon].x[0];
            polygons[in_polygon].ymax = polygons[in_polygon].ymin =
                polygons[in_polygon].y[0];
            polygons[in_polygon].xc = polygons[in_polygon].x[0];
            polygons[in_polygon].yc = polygons[in_polygon].y[0];
            for (int i = 1; i < polygons[in_polygon].nvertices; i++) {
                if (polygons[in_polygon].x[i] < polygons[in_polygon].xmin) {
                    polygons[in_polygon].xmin = polygons[in_polygon].x[i];
                } else if (polygons[in_polygon].x[i]
                > polygons[in_polygon].xmax) {
                    polygons[in_polygon].xmax = polygons[in_polygon].x[i];
                }
                if (polygons[in_polygon].y[i] < polygons[in_polygon].ymin) {
                    polygons[in_polygon].ymin = polygons[in_polygon].y[i];
                } else if (polygons[in_polygon].y[i]
                > polygons[in_polygon].ymax) {
                    polygons[in_polygon].ymax = polygons[in_polygon].y[i];
                }
                polygons[in_polygon].xc += polygons[in_polygon].x[i];
                polygons[in_polygon].yc += polygons[in_polygon].y[i];
                cout<<"polygons[in_polygon].x"<<i<<":"<<polygons[in_polygon].x[i]<<endl;
                cout<<"polygons[in_polygon].y"<<i<<":"<<polygons[in_polygon].y[i]<<endl;
            }
            polygons[in_polygon].xc = polygons[in_polygon].xc
                / polygons[in_polygon].nvertices;
            polygons[in_polygon].yc = polygons[in_polygon].yc
                / polygons[in_polygon].nvertices;
        }
        in_polygon = -1;
        polygonCount++;
        glutPostRedisplay();
        break;

    case 3:                                    //    设立拾取模式
        tempDrawing = false;
        tempCount = 0;
        moving = false;
        picking = true;
        editPointing=false;
        break;

    case 4:                            //是否移动
        tempDrawing = false;
        tempCount = 0;
        moving = true;
        picking = false;
        editPointing=false;
        break;

    case 5:                        //存储文件
        {
            tempDrawing = false;
            tempCount = 0;
            moving = false;
            picking = false;
            editPointing=false;
            in_polygon=-1;

            std::ofstream file("Polygon.dat",std::ios::ate|std::ios::binary);
            if(!file)
            {
                std::cout<<"文件打开失败!";
                abort();//等同于exit
            }
            //写文件
            for(int i=0;i<MAX_POLYGONS;i++){
                cout<<"polygons["<<i<<"].used"<<polygons[i].used<<endl;
                if(polygons[i].used){
                    cout<<"我写了一个!!"<<endl;
                    file.write((char*) &polygons[i],sizeof(polygons[i]));
                    cout<<"&polygons[i],sizeof(polygons[i])"<<&polygons[i]<<"size"<<sizeof(polygons[i])<<endl;
                }
            }
            //关闭文件
            file.close();
            break;
        }
    case 6:                            //读取文件
        {
            in_polygon=-1;
            tempDrawing = false;
            tempCount = 0;
            moving = false;
            picking = false;
            editPointing=false;

            std::ifstream rfile("Polygon.dat",std::ios::binary);
            //打开文件
            //std::ofstream file("Polygon.dat",std::ios::ate|std::ios::binary);
            if(!rfile)
            {
                std::cout<<"文件打开失败!";
                return ;//等同于exit
            }

            //读文件
            for(int i=0;i<MAX_POLYGONS;i++)
            {
                cout<<"polygons["<<i<<"].used"<<polygons[i].used<<endl;
                rfile.read((char*) &polygons[i],sizeof(polygons[i]));
                cout<<"polygons["<<i<<"].used"<<polygons[i].used<<endl;
            }

            glutPostRedisplay();
            //关闭文件
            rfile.close();
            break;
        }
    case 7:
        in_polygon=-1;
        tempDrawing = false;
        tempCount = 0;
        moving = false;
        picking = false;
        editPointing = true ;
        break;
    }

}

void myDisplay() {
    cout<<"myDisplay!"<<endl;
    glClear(GL_COLOR_BUFFER_BIT);

    for (int i = 0; i < MAX_POLYGONS; ++i) {
        if (polygons[i].used&&(i!=in_polygon||moving)) {
            cout<<"polygons[i].used="<<polygons[i].used<<endl;
            glColor3fv(colors[polygons[i].color]);
            cout<<colors[polygons[i].color]<<endl;
            glBegin(GL_POLYGON);
            for (int j = 0; j < polygons[i].nvertices; ++j) {
                glVertex2i(polygons[i].x[j], polygons[i].y[j]);
                cout<<"X:"<<polygons[i].x[j]<< "Y:"<<polygons[i].y[j]<<endl;
            }
            glEnd();
        }
    }

    if(tempDrawing){
        glColor3fv(colors[present_color]);
        glBegin(GL_LINE_STRIP);
        for (int j = 0; j <tempCount; ++j) {
            glVertex2f(tempArrayX[j],tempArrayY[j]);
        }
        glEnd();
    }

    glFlush();
}

int main(int argc, char **argv) {

    int c_menu;
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowPosition(400, 100);
    glutInitWindowSize(500, 500);
    glutCreateWindow("Polygon Test");
    glutDisplayFunc(myDisplay);
    myInit();
    c_menu = glutCreateMenu(color_menu);

    glutAddMenuEntry("黑色", 0);
    glutAddMenuEntry("红色", 1);
    glutAddMenuEntry("绿色", 2);
    glutAddMenuEntry("蓝色", 3);
    glutAddMenuEntry("青色", 4);
    glutAddMenuEntry("紫色", 5);
    glutAddMenuEntry("黄色", 6);
    glutAddMenuEntry("白色", 7);

    glutCreateMenu(main_menu);
    glutAddMenuEntry("新建多边形", 1);
    glutAddMenuEntry("结束新建", 2);
    glutAddMenuEntry("删除", 3);
    glutAddMenuEntry("移动", 4);
    glutAddMenuEntry("存档本地文件", 5);//将四边形数据存储到本地文件的选项
    glutAddMenuEntry("读取本地文件", 6);    
    glutAddMenuEntry("编辑顶点", 7);
    glutAddSubMenu("颜色", c_menu);
    cout <<"c_menu="<< c_menu << endl;
    glutAttachMenu(GLUT_RIGHT_BUTTON);
    glutReshapeFunc(myReshape);
    glutMouseFunc(myMouse);
    glutMotionFunc(myMotion);

    glutMainLoop();
}







实验OpenGL+GLUT开发平台搭建 5 小实验1: 开发环境设置 5 小实验2: 控制窗口位置和大小 6 小实验3:默认的可视化范围 6 小实验4:自定义可视化范围 7 小实验5: 几何对象变形的原因 8 小实验6: 视口坐标系及视口定义 8 小实验7:动态调整长宽比例,保证几何对象不变形 9 实验二 动画和交互 10 小实验1: 单缓冲动画技术 10 小实验2: 双缓冲动画技术 11 小实验3:键盘控制 13 小实验4:鼠标控制【试着单击鼠标左键或者右键,试着按下鼠标左键后再移动】 14 实验三 几何变换、观察变换、三维对象 16 小实验1:二维几何变换 16 小实验2:建模观察(MODELVIEW)矩阵堆栈 17 小实验3:正平行投影1 19 小实验4:正平行投影2 19 小实验5:正平行投影3 20 小实验6:透射投影1 21 小实验6:透射投影2 22 小实验7:三维对象 24 实验四 光照模型和纹理映射 26 小实验1:光照模型1----OpenGL简单光照效果的关键步骤。 26 小实验2:光照模型2----光源位置的问题 28 小实验3:光照模型3----光源位置的问题 31 小实验4:光照模型4----光源位置的问题 33 小实验5:光照模型5----光源位置的问题 35 小实验6:光照模型6----光源位置的问题 38 小实验7:光照模型7----光源位置的动态变化 40 小实验8:光照模型8----光源位置的动态变化 43 小实验9:光照模型9---光源位置的动态变化 45 小实验10:光照模型10---聚光灯效果模拟 48 小实验11:光照模型11---多光源效果模拟 50 小实验12:光照效果和雾效果的结合 53 小实验13:纹理映射初步—掌握OpenGL纹理映射的一般步骤 56 小实验13:纹理映射—纹理坐标的自动生成(基于参数的曲面映射) 59 小实验14:纹理映射—纹理坐标的自动生成(基于参考面距离) 61
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