[转]C# 画圆角矩形

本文转自:http://www.cnblogs.com/xujh/archive/2008/05/12/717433.html

protected void Page_Load( object sender,EventArgse)
ExpandedBlockStart.gifContractedBlock.gif
{
Bitmapbm
=newBitmap(800,600);
Graphicsg
=Graphics.FromImage(bm);
g.FillRectangle(Brushes.White,
newRectangle(0,0,800,600));
FillRoundRectangle(g,Brushes.Plum,
newRectangle(100,100,100,100),8);
DrawRoundRectangle(g,Pens.Yellow,
newRectangle(100,100,100,100),8);
bm.Save(Response.OutputStream,ImageFormat.Jpeg);
g.Dispose();
bm.Dispose();
}

public static void DrawRoundRectangle(Graphicsg,Penpen,Rectanglerect, int cornerRadius)
ExpandedBlockStart.gifContractedBlock.gif
{
using(GraphicsPathpath=CreateRoundedRectanglePath(rect,cornerRadius))
ExpandedSubBlockStart.gifContractedSubBlock.gif
{
g.DrawPath(pen,path);
}

}

public static void FillRoundRectangle(Graphicsg,Brushbrush,Rectanglerect, int cornerRadius)
ExpandedBlockStart.gifContractedBlock.gif
{
using(GraphicsPathpath=CreateRoundedRectanglePath(rect,cornerRadius))
ExpandedSubBlockStart.gifContractedSubBlock.gif
{
g.FillPath(brush,path);
}

}

internal static GraphicsPathCreateRoundedRectanglePath(Rectanglerect, int cornerRadius)
ExpandedBlockStart.gifContractedBlock.gif
{
GraphicsPathroundedRect
=newGraphicsPath();
roundedRect.AddArc(rect.X,rect.Y,cornerRadius
*2,cornerRadius*2,180,90);
roundedRect.AddLine(rect.X
+cornerRadius,rect.Y,rect.Right-cornerRadius*2,rect.Y);
roundedRect.AddArc(rect.X
+rect.Width-cornerRadius*2,rect.Y,cornerRadius*2,cornerRadius*2,270,90);
roundedRect.AddLine(rect.Right,rect.Y
+cornerRadius*2,rect.Right,rect.Y+rect.Height-cornerRadius*2);
roundedRect.AddArc(rect.X
+rect.Width-cornerRadius*2,rect.Y+rect.Height-cornerRadius*2,cornerRadius*2,cornerRadius*2,0,90);
roundedRect.AddLine(rect.Right
-cornerRadius*2,rect.Bottom,rect.X+cornerRadius*2,rect.Bottom);
roundedRect.AddArc(rect.X,rect.Bottom
-cornerRadius*2,cornerRadius*2,cornerRadius*2,90,90);
roundedRect.AddLine(rect.X,rect.Bottom
-cornerRadius*2,rect.X,rect.Y+cornerRadius*2);
roundedRect.CloseFigure();
returnroundedRect;
}
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