flex加载进度条

package com.kanq.tool.loader
{
	import flash.display.GradientType;
	import flash.display.Graphics;
	import flash.display.Loader;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.ProgressEvent;
	import flash.events.TimerEvent;
	import flash.filters.BitmapFilterQuality;
	import flash.filters.BlurFilter;
	import flash.geom.Matrix;
	import flash.text.TextField;
	import flash.utils.ByteArray;
	import flash.utils.Timer;
	
	import mx.controls.Image;
	import mx.events.FlexEvent;
	import mx.preloaders.IPreloaderDisplay;

	public class WelcomeProgressBar extends Sprite implements IPreloaderDisplay
	{
		[Embed(source="com/kanq/image/main/welcomeBackGroup.png", mimeType="application/octet-stream")]
		public var _loadingLogo:Class;

		private var dpbImageControl:Loader;
		private var _barSprite:Sprite;
		private var progressText:TextField;
		private var ProgressBarSpritIsAdded:Boolean=false;

		public function WelcomeProgressBar()
		{
			super();
		}

		// Specify the event listeners. 
		public function set preloader(preloader:Sprite):void
		{
			//Listen for 正在下载 
			preloader.addEventListener(ProgressEvent.PROGRESS, handleProgress);
			//Listen for 下载完成 
			preloader.addEventListener(Event.COMPLETE, handleComplete);
			//Listen for 正在初始化 
			preloader.addEventListener(FlexEvent.INIT_PROGRESS, handleInitProgress);
			//Listen for 初始化完成 
			preloader.addEventListener(FlexEvent.INIT_COMPLETE, handleInitComplete);
		}

		public function initialize():void
		{
			//添加logo图 
			dpbImageControl=new Loader();
			dpbImageControl.contentLoaderInfo.addEventListener(Event.COMPLETE, loader_completeHandler);
			dpbImageControl.loadBytes(new _loadingLogo() as ByteArray);
		}

		private function loader_completeHandler(event:Event):void
		{
			addChild(dpbImageControl);
			dpbImageControl.width=403;
			dpbImageControl.height=186;
			dpbImageControl.x=this.stage.stageWidth / 2 - dpbImageControl.width / 2;
			dpbImageControl.y=this.stage.stageHeight / 2 - dpbImageControl.height / 2;

			if (ProgressBarSpritIsAdded == false)
			{
				ProgressBarSpritIsAdded=true;
				addProgressBarSprit();
			}
		}

		// 
		private function addProgressBarSprit():void
		{
			//绘制背景渐变  0x058BBD
			var matrix:Matrix=new Matrix();
			matrix.createGradientBox(this.stage.stageWidth, this.stage.stageHeight, Math.PI / 2);
			var colors:Array=[0xE2EBF5, 0xFFFFFF];
			var alphas:Array=[1, 1];
			var ratios:Array=[0, 255];
			this.graphics.lineStyle();
			this.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix);
			this.graphics.drawRect(0, 0, this.stage.stageWidth, this.stage.stageHeight);
			this.graphics.endFill();

			//绘制中心白色发光 
			var _Sprite1:Sprite=new Sprite();
			addChild(_Sprite1);
			_Sprite1.graphics.beginFill(0xffffff, 0.45);
			_Sprite1.graphics.drawEllipse(this.stage.stageWidth / 2 - 130, this.stage.stageHeight / 2 - 90, 280, 100);
			_Sprite1.graphics.endFill();
			//滤镜实现发光边缘柔和            
			var blur:BlurFilter=new BlurFilter();
			blur.blurX=100;
			blur.blurY=50;
			blur.quality=BitmapFilterQuality.HIGH;
			_Sprite1.filters=[blur];

			//------------------------------------------------- 

			//绘制进度条背景 
			var _Sprite2:Sprite=new Sprite();
			addChild(_Sprite2);
			_Sprite2.graphics.lineStyle(1, 0xCCCCCC);
			//_Sprite2.graphics.beginFill(0xFFFFFF);
			_Sprite2.graphics.beginFill(0xc2d2dd);
			_Sprite2.graphics.drawRoundRect((this.stage.stageWidth / 2 - 152), (this.stage.stageHeight / 2 - 10), 304, 20,20,20);
			_Sprite2.graphics.endFill();

			//------------------------------------------------- 

			//加载进度条Sprite 
			_barSprite=new Sprite();
			addChild(_barSprite);
			_barSprite.x=this.stage.stageWidth / 2 - 150;
			_barSprite.y=this.stage.stageHeight / 2 - 8;

			//------------------------------------------------- 

			//加载进度条文字 
			progressText=new TextField();
			addChild(progressText);
			progressText.textColor=0x333333;
			progressText.width=330;
			progressText.height=18;
			progressText.x=this.stage.stageWidth / 2 - 152;
			progressText.y=this.stage.stageHeight / 2 + 10;
		}

		//刷新进度条 
		private function drawProgressBar(bytesLoaded:Number, bytesTotal:Number):void
		{
			if (_barSprite != null && progressText != null)
			{
				var g:Graphics=_barSprite.graphics;
				g.clear();  

				var matrix:Matrix=new Matrix();
				matrix.createGradientBox(300 * (bytesLoaded / bytesTotal), 16, Math.PI / 2);
				var colors:Array=[0xfcfdfe, 0xf1b05c];
				var alphas:Array=[1, 1];
				var ratios:Array=[0, 255];
				g.lineStyle();
				g.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix);
				g.drawRoundRect(0,0,300 * (bytesLoaded / bytesTotal),16,20,20);
				g.endFill();


			}
		}

		//正在下载的进度 
		private function handleProgress(event:ProgressEvent):void
		{
			if (progressText != null)
			{
				var proc:uint=event.bytesLoaded / event.bytesTotal * 100;
				progressText.text="下载进度 : "+proc+"%"+"  已下载 " + event.bytesLoaded + " byte , 总大小 " + event.bytesTotal + " byte";
			}
			drawProgressBar(event.bytesLoaded, event.bytesTotal);
		}

		private function handleComplete(event:Event):void
		{
			if (progressText != null)
			{
				progressText.text="下载完成.";
			}
			drawProgressBar(1, 1);
		}

		private function handleInitProgress(event:Event):void
		{
			if (progressText != null)
			{
				progressText.text="正在初始化...";
			}
			drawProgressBar(1, 1);
		}

		private function handleInitComplete(event:Event):void
		{
			if (progressText != null)
			{
				progressText.text="初始化完成.";
			}
			drawProgressBar(1, 1);

			//0.03秒后抛出完成事件 
			var timer:Timer=new Timer(300, 1);
			timer.addEventListener(TimerEvent.TIMER, dispatchComplete);
			timer.start();
		}

		private function dispatchComplete(event:TimerEvent):void
		{
			dispatchEvent(new Event(Event.COMPLETE));
		}

		public function get backgroundColor():uint
		{
			return 0;
		}

		public function set backgroundColor(value:uint):void
		{
		}

		public function get backgroundAlpha():Number
		{
			return 0;
		}

		public function set backgroundAlpha(value:Number):void
		{
		}

		public function get backgroundImage():Object
		{
			return undefined;
		}

		public function set backgroundImage(value:Object):void
		{
		}

		public function get backgroundSize():String
		{
			return "";
		}

		public function set backgroundSize(value:String):void
		{
		}

		public function get stageWidth():Number
		{
			return 500;
		}

		public function set stageWidth(value:Number):void
		{
		}

		public function get stageHeight():Number
		{
			return 375;
		}

		public function set stageHeight(value:Number):void
		{
		}
	}
}

 

直接上代码。 别的也不说了,拿去看吧~

使用方法 :  preloader="com.kanq.tool.loader.WelcomeProgressBar" 

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