Dev C++ 中socket编程

Dev C++ 中socket编程
2010年06月07日
  
一直没有用vc++来写程序,嫌太大的同时也嫌麻烦。很喜欢dev c++这个编译器,唯一的缺点就是图像化界面的支持,要配置起来很难。
  在Dev中,写socket程序,大家要有两点注意的:
  1,新建project 是win32 console,然后再project的属性linker里面添加D:/Dev- Cpp/lib/libws2_32.a这个动态库。
  如果没有,则会出现连接错误。
  2,#include Winsock2.h 这个头文件就0k。
  这里有两个简单的udp的socket的server和client代码,实现了message的传送的打印。
  ----------------------------------------------------------server.c------------------------------------------------
  #include
  #include
  #include
  int main (int agrc,char*argv[])
  {
  SOCKET socket1;
  WSADATA wsaData;
  int ErrorCode;
  if(WSAStartup(MAKEWORD(2,1),&wsaData))// windows socket dll;
  {
  printf("Winsock initiate failed!!\n");
  WSACleanup();
  return 0;
  }
  printf("Winsock start...\n");
  const char* ip="127.0.0.1";
  struct sockaddr_in server;
  int len = sizeof(server);
  server.sin_family = AF_INET;
  server.sin_port = htons(12345); //the port need listened
  server.sin_addr.s_addr = inet_addr(ip);
  socket1 = socket(AF_INET,SOCK_DGRAM,0);
  while (1)
  {
  char buffer[1024] = "\0";
  printf("input message\n");
  scanf("%s",buffer);
  //printf("%s",buffer);
  if(strcmp(buffer,"bye")==0)
  {
  printf("exit,bye!!\n");
  Sleep(100);
  closesocket(socket1);
  break;
  }
  if(sendto(socket1,buffer,sizeof(buffer),0,(struct sockaddr*)&server,len)!=SOCKET_ERROR)
  {
  printf("sending...");
  Sleep(100);
  if(recvfrom(socket1,buffer,sizeof(buffer),0,(struct sockaddr*)&server,&len) != SOCKET_ERROR)
  printf("recevie from server: %s\n",buffer);
  }
  }
  closesocket(socket1);
  system("pause");
  return 0;
  }
  ----------------------------------------------------client.c---------------------------------------------------
  #include
  #include
  #include
  int main (int agrc,char*argv[])
  {
  SOCKET socket1;
  WSADATA wsaData;
  int ErrorCode;
  if(WSAStartup(MAKEWORD(2,1),&wsaData))// windows socket dll;
  {
  printf("Winsock initiate failed!!\n");
  WSACleanup();
  return 0;
  }
  printf("Winsock start...\n");
  struct sockaddr_in local;
  struct sockaddr_in client;
  int len = sizeof(client);
  local.sin_family = AF_INET;
  local.sin_port = htons(12345); //the port need listened
  local.sin_addr.s_addr = INADDR_ANY; //localhost
  socket1 = socket(AF_INET,SOCK_DGRAM,0);
  bind(socket1,(struct sockaddr*)&local,sizeof(local));
  while (1)
  {
  char buffer[1024] = "\0";
  printf("waiting message from the clients...\n");
  if(recvfrom(socket1,buffer,sizeof(buffer),0,(struct sockaddr*)&client,&len) != SOCKET_ERROR)
  {
  printf("recevie message: [%s]---%s\n",inet_ntoa(client.sin_addr),buffer);
  //send sth to the client
  sendto(socket1,buffer,sizeof(buffer),0,(struct sockaddr*)&client,len);
  }
  }
  closesocket(socket1);
  system("pause");
  return 0;
  }
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