在终端中逐步执行以下命令,即可完成基本编译环境的设置。
安装基本编译环境:
sudo apt-get install build-essential
安装Opengl工具箱:
sudo apt-get install freeglut3-dev
cube.cpp
/* Rotating cube with color interpolation */
/* Demonstration of use of homogeneous coordinate
transformations and simple data structure for representing
cube from Chapter 4 */
/*Both normals and colors are assigned to the vertices */
/*Cube is centered at origin so (unnormalized) normals
are the same as the vertex values */
#include <stdlib.h>
//#include <GL/gl.h>
//#include <GL/glu.h>
#include <GL/glut.h>
GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},
{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0},
{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};
GLfloat normals[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},
{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0},
{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};
GLfloat colors[][3] = {{0.0,0.0,0.0},{1.0,0.0,0.0},
{1.0,1.0,0.0}, {0.0,1.0,0.0}, {0.0,0.0,1.0},
{1.0,0.0,1.0}, {1.0,1.0,1.0}, {0.0,1.0,1.0}};
void polygon(int a, int b, int c , int d)
{
/* draw a polygon via list of vertices */
glBegin(GL_POLYGON);
glColor3fv(colors[a]);
glNormal3fv(normals[a]);
glVertex3fv(vertices[a]);
glColor3fv(colors[b]);
glNormal3fv(normals[b]);
glVertex3fv(vertices[b]);
glColor3fv(colors[c]);
glNormal3fv(normals[c]);
glVertex3fv(vertices[c]);
glColor3fv(colors[d]);
glNormal3fv(normals[d]);
glVertex3fv(vertices[d]);
glEnd();
}
void colorcube(void)
{
/* map vertices to faces */
polygon(0,3,2,1);
polygon(2,3,7,6);
polygon(0,4,7,3);
polygon(1,2,6,5);
polygon(4,5,6,7);
polygon(0,1,5,4);
}
static GLfloat theta[] = {0.0,0.0,0.0};
static GLint axis = 2;
void display(void)
{
/* display callback, clear frame buffer and z buffer,
rotate cube and draw, swap buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glRotatef(theta[0], 1.0, 0.0, 0.0);
glRotatef(theta[1], 0.0, 1.0, 0.0);
glRotatef(theta[2], 0.0, 0.0, 1.0);
colorcube();
glFlush();
glutSwapBuffers();
}
void spinCube()
{
/* Idle callback, spin cube 2 degrees about selected axis */
theta[axis] += 2.0;
if( theta[axis] > 360.0 ) theta[axis] -= 360.0;
display();
}
void mouse(int btn, int state, int x, int y)
{
/* mouse callback, selects an axis about which to rotate */
if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0;
if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1;
if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2;
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
else
glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
}
int
main(int argc, char **argv)
{
glutInit(&argc, argv);
/* need both double buffering and z buffer */
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("colorcube");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutIdleFunc(spinCube);
glutMouseFunc(mouse);
glEnable(GL_DEPTH_TEST); /* Enable hidden--surface--removal */
glutMainLoop();
return 0;
}
makefile
CC = gcc
CFLAGS = -g
INCLUDE = -I. -I/usr/include/ -I/usr/include/X11/ -I/usr/local/include/GL -I/usr/local/src/glut-3.6/include/
LDFLAGS = -L. -L/usr/lib -L/usr/lib/X11 -L/usr/local/lib
LDLIBS = -lglut -lGL -lGLU -lpthread -lm
SRCS = \
cube.cpp
OBJS = \
cube.o
.c.o:
$(CC) $(DEFS) $(INCLUDE) $(CFLAGS) -c $<
all: cubes
cubes: $(OBJS)
$(CC) $(CFLAGS) $(INCLUDE) $(OBJS) $(LDFLAGS) $(LDLIBS) -o $@
clean:
rm -f *.o core cubes
命令如下:
root@lihacker-laptop:~/Desktop# make
g++ -c -o cube.o cube.cpp
gcc -g -I. -I/usr/include/ -I/usr/include/X11/ -I/usr/local/include/GL -I/usr/local/src/glut-3.6/include/ cube.o -L. -L/usr/lib -L/usr/lib/X11 -L/usr/local/lib -lglut -lGL -lGLU -lpthread -lm -o cubes
root@lihacker-laptop:~/Desktop# ./cubes
OpenGL Warning: Failed to connect to host. Make sure 3D acceleration is enabled for this VM.
root@lihacker-laptop:~/Desktop#