Android4.0 开启硬件加速后部分应用运行出错。
出现异常:
12-20 15:18:19.543: E/AndroidRuntime(26301): FATAL EXCEPTION: main
12-20 15:18:19.543: E/AndroidRuntime(26301): java.lang.UnsupportedOperationException
12-20 15:18:19.543: E/AndroidRuntime(26301): at android.view.GLES20Canvas.clipPath(GLES20Canvas.java:429)
12-20 15:18:19.543: E/AndroidRuntime(26301): at cn.hpc.ui.MyView.drawArea(MyView.java:66)
关闭硬件加速则运行正常。
原因在这里
http://developer.android.com/guide/topics/graphics/hardware-accel.html
Hardware Acceleration
Beginning in Android 3.0 (API level 11), the Android 2D rendering pipeline is designed to better support hardware acceleration.
从Android 3.0(API Level 11)开始,Android的2D渲染管线可以更好的支持硬件加速。硬件加速使用GPU进行View上的绘制操作。
... ...
Unsupported Drawing Operations
不支持的绘图方法:
- Canvas
- Paint
- Xfermodes
问题找到,
解决方法:
有4种控件硬件加速的方法。
1 Application level
In your Android manifest file, add the following attribute to the<application>
tag to enable hardware acceleration for your entire application:
在应用程序AndroidManifest.xml文件中,为application标签添加如下的属性即可为整个应用程序true开启、false关闭硬件加速
<application android:hardwareAccelerated="false" ...>
2 Activity level
<application android:hardwareAccelerated="true"> <activity ... /> <activity android:hardwareAccelerated="false" /> </application>
3 Window level
If you need even more fine-grained control, you can enable hardware acceleration for a given window with the following code:
getWindow().setFlags( WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
Note: You currently cannot disable hardware acceleration at the window level.
4 View level
You can disable hardware acceleration for an individual view at runtime with the following code:
myView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);