Blue Print

做事情一定要有规划 恩 比计划高级一点点


接下来比较重要的是VMWARE和JPMC的机会 准备的方向也大致朝着这方面走
JPMC我觉得关键在于online test一定要把SCJP的题目操练个几遍
VMWARE说白了就是要把自己听上去很美的story完善起来 经得起推敲

1.打印的几分资料全部搞定
2.Hadoop了解
3.所有SCJP的材料都做完 exe文件好好使用
4.heruko上的个人rails应用搭起来
5.回顾下数据库的技术体系和技巧
6.tuning system和database,performance的衡量标准和工具,测试方法
7.继续编story争取CV上每句话背后都有100句的story来充实
8.完善github和stackexchang的profile

blablabla
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
VMProtect使用说明 一. 接口说明 //开始保护处标记(对应于功能设置:反调试、内存保护等等) VMProtectBegin(const char *); //开始虚拟化代码处标记(包括保护设置) VMProtectBeginVirtualization(const char *); //开始变异代码处标记(包括保护设置) VMProtectBeginMutation(const char *); //开始虚拟+代码变异标记处 VMProtectBeginUltra(const char *); VMProtectBeginVirtualizationLockByKey(const char *); VMProtectBeginUltraLockByKey(const char *); //保护结束处标记 VMProtectEnd(void); //检测调试 BOOL VMProtectIsDebuggerPresent(BOOL); //检测虚拟机 BOOL VMProtectIsVirtualMachinePresent(void); //映像文件CRC校验 BOOL VMProtectIsValidImageCRC(void); //解密被保护的名为字符串A char * VMProtectDecryptStringA(const char *value); //解密被保护的名为字符串W wchar_t * VMProtectDecryptStringW(const wchar_t *value); 二. 使用方法 1. 保护函数必须有始有终出现 VMProtectBegin、 VMProtectBeginVirtualization、 VMProtectBeginMutation、 VMProtectBeginUltra 必须有相对应的VMProtectEnd结束。 比如: void FunName() { VMProtectBegin(“FunName”); //最好用函数名,否则会出现重名冲突 ..... VMProtectEnd(); } 2. 保护的单元是函数,而不是整个EXE代码 比如: //不保护 void fun1(char* msg) { char* szmsg = "fun1 none vm"; OutputDebugString( szmsg ); } //虚拟化保护 int fun2( int x, int y ) { int n = x + y; VMProtectBeginVirtualization("fun2"); OutputDebugString( "x+y= %d" ); VMProtectEnd(); return n; } //虚拟化和变异保护 void fun3() { VMProtectBeginUltra("fun3"); fun1("fun3 call fun1"); VMProtectEnd(); fun2( 2, 4 ); } 3. 保护嵌套情况 void main() { char* szMsg = "proxxb vm sapmle!"; //不被保护 VMProtectBegin("main"); //被保护 OutputDebugString( "vm protect test." ); //被保护 fun1(szMsg); //函数内部自己去保护 fun2( 2, 4 ); //函数内部自己去保护 fun1(szMsg); //函数内部自己去保护 fun3(); //不被保护 VMProtectEnd(); getchar(); //不被保护 } 4. 字符串保护 应使用VMProtectDecryptStringA或VMProtectDecryptStringW函数保护名为字符串,被保护后,明晚字符串不再出现在内存,除非被解密的那一刻! char* Decrypt( char* key, char* buffer, long length ) { VMProtectBeginUltra("Decrypt"); .... VMProtectEnd(); } 调用方法: Decryp
润色:In the recent years, the world is constantly stricken by various terrifying natural or man-made disasters, all of which calls on our attention to the global sustainable development, defined as the overall coordinating development of nature, society and economy, to meet the current needs without at the cost of the future.\\ Back in 2015, UN Assembly has stipulated the 2030 Agenda for Sustainable Development to address the problem including 17 goals which can be further classified into 5 categories: \textbf{fundamental necessities pursuit} (GOAL 1, 2), \textbf{sustainable social development} (GOAL 3, 4, 5, 6, 7), \textbf{sustainable economic development} (GOAL 8, 9, 10, 11, 12),\textbf{ sustainable ecological development} (GOAL 13, 14, 15) and \textbf{human symbiont pursuit} (GOAL 16, 17). In the article, we mainly discuss the relationships between the SDGs, the priority ranking of SDGs, base on which future implications are given including predicted blue print, ideal achievements and potential goals. Finally the influence of external factors on the structure is researched. In consideration of the priority of each SDG, the point weight is given to each SDG itself, and the edge weight is given to the degree of correlation between SDGs (that is, the degree of influence), to represent the degree of contribution of each SDG to the human-wellbeing. By final calculation, Goal 5,2,1 rank the top3.\\ In future implication, the sliding window model is employed. The predicted blue-print in 10 years is given qualitively and quantitively, and for the ideal achievements we find that fundamental necessities pursuit has a huge impact on the other goals, while human symbiont pursuit influence gradually and sustainable economic development has a general impact too.
02-21
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值