flex画箭头

package customer
{
import flash.geom.Point;

import mx.core.UIComponent;

public class MyTriangle extends UIComponent
{
public function MyTriangle()
{
super();
}

//箭头的大小
public var Radius:int=6;
public var FromPoint:Point;
public var ToPoint:Point;
//线性的颜色
public var LineColor:uint=0x000000;
//是否需要画箭头
public var NeedArrow:Boolean=true;

private function GetAngle():int
{
var tmpx:int=ToPoint.x-FromPoint.x ;
var tmpy:int=FromPoint.y -ToPoint.y ;
var angle:int= Math.atan2(tmpy,tmpx)*(180/Math.PI);//这是什么意思呢???
return angle;
}

//绘制线
public function Draw():void
{
this.graphics.clear();
this.graphics.lineStyle(1,LineColor,1);
this.graphics.moveTo(FromPoint.x,FromPoint.y);
this.graphics.lineTo(ToPoint.x,ToPoint.y);

if(NeedArrow)
{
var angle:int =GetAngle();
var centerX:int=ToPoint.x-Radius * Math.cos(angle *(Math.PI/180)) ;
var centerY:int=ToPoint.y+Radius * Math.sin(angle *(Math.PI/180)) ;
var topX:int=ToPoint.x ;
var topY:int=ToPoint.y ;

var leftX:int=centerX + Radius * Math.cos((angle +120) *(Math.PI/180)) ;
var leftY:int=centerY - Radius * Math.sin((angle +120) *(Math.PI/180)) ;

var rightX:int=centerX + Radius * Math.cos((angle +240) *(Math.PI/180)) ;
var rightY:int=centerY - Radius * Math.sin((angle +240) *(Math.PI/180)) ;

this.graphics.beginFill(LineColor,1);

this.graphics.lineStyle(1,LineColor,1);

this.graphics.moveTo(topX,topY);
this.graphics.lineTo(leftX,leftY);

this.graphics.lineTo(centerX,centerY);

this.graphics.lineTo(rightX,rightY);
this.graphics.lineTo(topX,topY);

this.graphics.endFill();
}
}

}
}

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"
creationComplete="init();" backgroundGradientAlphas="[1.0, 1.0]" backgroundGradientColors="[#FCFCFC, #FCFCFC]">
<mx:Script>
<![CDATA[
/*1.画一条线,这个很简单。
2.画箭头,这步比较麻烦,因为画箭头的时候,线需要旋转,箭头也需要跟着旋转,这样就需要动态的计算坐标。
* */

import mx.controls.Alert;
import customer.MyTriangle;

var begin:Boolean=false;
var tmp:MyTriangle;
var fromPoint:Point;


private function mouseDownHandler(e:MouseEvent) : void
{
begin=true;
fromPoint=new Point(mouseX,mouseY);
tmp=new MyTriangle();
tmp.Radius=4;
tmp.NeedArrow=true;
myCanvas.addChild(tmp);
}

private function mouseMoveHandler(e:MouseEvent):void
{
if(begin)
{
var toPoint:Point=new Point(mouseX,mouseY);
tmp.FromPoint=fromPoint;
tmp.ToPoint=toPoint;
tmp.Draw();
}
}

private function mouseOverHandler(e:MouseEvent):void
{
begin=false;
}

]]>
</mx:Script>
<mx:Canvas x="0" y="0" width="100%" id="myCanvas" height="100%"
mouseUp="mouseOverHandler(event)" mouseDown="mouseDownHandler(event)" mouseMove="mouseMoveHandler(event);">
</mx:Canvas>

</mx:Application>
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值