1:加载网络图片采用如下方法的时候。
bitmap = BitmapFactory.decodeStream(uc.getInputStream());
解决方法:先讲图像加载到本地
public static Bitmap loadBitmapFromLocal(String localPath, boolean isCache) { if(localPath == null){ return null; } File file = new File(localPath); // 如果缓存图片存在,则返回 if (file.exists()) { Log.d(TAG, "【本地】加载..." + localPath); if (BitmapManager.containsKey(localPath)) { return BitmapManager.get(localPath); } else { try { String path = file.getAbsolutePath(); Bitmap bmp = BitmapFactory.decodeFile(path); if (isCache && bmp != null) { BitmapManager.put(localPath, bmp); } return bmp; } catch (OutOfMemoryError err) { err.printStackTrace(); } } } return null;
解决方法:先讲图像加载到本地
然后
bmp = loadBitmapFromLocal(fileWholePath, false);附上源码
String fileName = linkUrl.substring((linkUrl.lastIndexOf("/")+1)); String fileWholePath = getCachePath(fileName); BufferedOutputStream fout = new BufferedOutputStream( new FileOutputStream(new File(fileWholePath))); InputStream in = uc.getInputStream(); byte[] data = new byte[1024 * 5]; int len = 0; while((len = in.read(data)) != -1){ fout.write(data, 0, len); } fout.flush(); //放倒while循环的外面 fout.close(); in.close();public static Bitmap loadBitmapFromLocal(String localPath, boolean isCache) { if(localPath == null){ return null; } File file = new File(localPath); // 如果缓存图片存在,则返回 if (file.exists()) { Log.d(TAG, "【本地】加载..." + localPath); if (BitmapManager.containsKey(localPath)) { return BitmapManager.get(localPath); } else { try { String path = file.getAbsolutePath(); Bitmap bmp = BitmapFactory.decodeFile(path); if (isCache && bmp != null) { BitmapManager.put(localPath, bmp); } return bmp; } catch (OutOfMemoryError err) { err.printStackTrace(); } } } return null;