DesignPattern学习-----Observer

Observer直译为中文为观察者。所以此模式又称为观察者模式(废话。)不过一直很疑惑,我感觉这个名字起得不好,给人误解很大,特别是初学者。我想大部分人的想法应该和我一样,我第一次看到观察者模式就会想到,观察者观察者,那么肯定观察者是主体了。其实不然。被观察者才是主体。
就小孩睡觉这个例子,如果按观察者的想法,那就观察嘛!!!怎么观察,小孩在睡觉,我就在那观察,他眼一睁,啊,要喝奶了。赶紧去泡奶粉。。。。这个显然就不正常。傻子才这么干。。。。
实际上是你该干嘛就干嘛去,小孩醒了,一哭要喝奶了,你就去泡奶吧。
所以我认为观察者模式叫Call模式或者Call-Response模式更恰当。
下面看程序,模拟找工作。。。。雇主通知他要招聘的雇员,雇员得到通知后做出响应。
先是两个接口,Employer和Employee。

package pig.pattern.Observer;

/**
* Created by IntelliJ IDEA.
* User: Administrator
* Date: 2008-8-28
* Time: 14:31:33
* To change this template use File | Settings | File Templates.
*/
public interface Employer {
void agree_call();
void agree(Employee employee); //相当于swing里的add***Listener()
}



package pig.pattern.Observer;

/**
* Created by IntelliJ IDEA.
* User: Administrator
* Date: 2008-8-28
* Time: 14:32:14
* To change this template use File | Settings | File Templates.
*/
public interface Employee {
void response(EmployEvent event);
//这个相当于ActiongListener里面的actionPerformed(ActionEvent event)
}

再来相应的实现类

package pig.pattern.Observer;

import java.util.List;
import java.util.ArrayList;

/**
* Created by IntelliJ IDEA.
* User: Administrator
* Date: 2008-8-28
* Time: 14:32:51
* To change this template use File | Settings | File Templates.
*/
public class Employer_1 implements Employer{
private List<Employee> employees = new ArrayList<Employee>();
private EmployEvent event;

public void agree(Employee employee){
employees.add(employee);
}

public void agree_call() {
event = new EmployEvent();
event.setEmployer_name(this.getClass().getSimpleName());
for(Employee e : employees){
e.response(event);
}
}
}


package pig.pattern.Observer;

/**
* Created by IntelliJ IDEA.
* User: Administrator
* Date: 2008-8-28
* Time: 14:49:22
* To change this template use File | Settings | File Templates.
*/
public class Employee_1 implements Employee{
public void response(EmployEvent event) {
System.out.println("Oh,I'm lucky.I'm employed by " + event.getEmployer_name());
}
}


package pig.pattern.Observer;

/**
* Created by IntelliJ IDEA.
* User: Administrator
* Date: 2008-8-28
* Time: 14:49:22
* To change this template use File | Settings | File Templates.
*/
public class Employee_2 implements Employee{
public void response(EmployEvent event) {
System.out.println("Yeah,I'm employed by " + event.getEmployer_name());
}
}


再来事件类

package pig.pattern.Observer;

/**
* Created by IntelliJ IDEA.
* User: Administrator
* Date: 2008-8-28
* Time: 14:39:48
* To change this template use File | Settings | File Templates.
*/
public class EmployEvent {
private String employer_name;

public String getEmployer_name() {
return employer_name;
}

public void setEmployer_name(String employer_name) {
this.employer_name = employer_name;
}
}

最后测试一下。

package pig.pattern.Observer;

/**
* Created by IntelliJ IDEA.
* User: Administrator
* Date: 2008-8-28
* Time: 14:51:00
* To change this template use File | Settings | File Templates.
*/
public class Test {
public static void main(String[] args){
Employer e_1 = new Employer_1();
e_1.agree(new Employee_1());
e_1.agree(new Employee_2());
e_1.agree_call();
}
}

Employer在众多的简历里面挑选出自己满意的,然后agree到自己的通知列中(list),全部都确认后,然后一起去call所有的这些应聘者,各个应聘者做出不同的反应。EmployEvent就相当于通知书一样,里面保存了Employer的名称,不然你怎么知道你是被哪个Employer聘了?
这还是说明,[color=red]观察者(Employee)并不是主体,被观察者(Employer)才是主体[/color]。如果Employee是主体,那是不是你投完简历以后就天天跟着那个Employer,他一天不做出决定,你就一天不停了?
至于用到哪儿,根据代码应该就能猜得出来。一个对象的改变会影响其他对象的响应,而且对象个数不确定。
很粗糙的代码,只想说别被名字唬到了。。。。
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