看object类的实现就行了。
首先映入眼帘的是它们:
protected:
/// count of references
unsigned int _reference;
/// count of autorelease
unsigned int _autoReleaseCount;
然后我们先看下_reference都在哪里被引用:
就是两个函数retain和release在修改它。
/**
* Retains the ownership.
*
* This increases the object's reference count.
*
* @see release, autorelease
* @js NA
*/
inline void retain()
{
CCASSERT(_reference > 0, "reference count should greater than 0");
++_reference;
}
/**
* Release the ownership immediately.
*
* This decrements the object's reference count.
*
* If the reference count reaches 0 after the descrement, this object is
* destructed.
*
* @see retain, autorelease
* @js NA
*/
inline void release()
{
CCASSERT(_reference > 0, "reference count should greater than 0");
--_reference;
if (_reference == 0)
delete this;
}
API提供的注释说的很清楚,retain增加引用,release减少,当减为0就释放,这种引用计数的方法到处可见,比如windows里对资源的管理。
但_autoReleaseCount怎么用的呢?
我们发现它是protected的,吐槽,改为【private的,用setter/getter比较友好。
这个东东是代码到处可见的addObejct里面会改变滴:
void AutoreleasePool::addObject(Object* object)
{
_managedObjectArray->addObject(object);
CCASSERT(object->_reference > 1, "reference count should be greater than 1");
++(object->_autoReleaseCount);
object->release(); // no ref count, in this case autorelease pool added.
}
看到上一篇文章的clone吗,就会调到这里:
Array* Array::clone() const
{
Array* ret = new Array();
ret->autorelease();
autorelease里面:
Object* Object::autorelease()
{
PoolManager::sharedPoolManager()->addObject(this);
return this;
}
void PoolManager::addObject(Object* object)
{
getCurReleasePool()->addObject(object);
}
void AutoreleasePool::addObject(Object* object)
{
_managedObjectArray->addObject(object);
CCASSERT(object->_reference > 1, "reference count should be greater than 1");
++(object->_autoReleaseCount);
object->release(); // no ref count, in this case autorelease pool added.
}
注意object在构造的时候
Object::Object()
: _luaID(0)
, _reference(1) // when the object is created, the reference count of it is 1
, _autoReleaseCount(0)
{
static unsigned int uObjectCount = 0;
_ID = ++uObjectCount;
}
两个引用是不一样的,程序里会适当地调用retain,不然在autorelease会释放一次,这要保证reference>0不然要被释放掉。
嗯,赶脚好麻烦,估计这部分要被干掉,用C++11自带的智能指针。