package org.andengine.examples;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.Entity;
import org.andengine.entity.primitive.Rectangle;
import org.andengine.entity.scene.IOnSceneTouchListener;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.util.FPSLogger;
import org.andengine.entity.util.ScreenCapture;
import org.andengine.entity.util.ScreenCapture.IScreenCaptureCallback;
import org.andengine.input.touch.TouchEvent;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.FileUtils;
import android.widget.Toast;
public class RectangleExample extends SimpleBaseGameActivity {
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
@Override
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
public void onCreateResources() {
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
final ScreenCapture screenCapture = new ScreenCapture();
scene.attachChild(screenCapture);
scene.setOnSceneTouchListener(new IOnSceneTouchListener() {
@Override
public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
if(pSceneTouchEvent.isActionDown()) {
screenCapture.capture(180, 60, 360, 360, FileUtils.getAbsolutePathOnExternalStorage(RectangleExample.this, "Screen_" + System.currentTimeMillis() + ".png"), new IScreenCaptureCallback() {
@Override
public void onScreenCaptured(final String pFilePath) {
RectangleExample.this.runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(RectangleExample.this, "Screenshot: " + pFilePath + " taken!", Toast.LENGTH_SHORT).show();
}
});
}
@Override
public void onScreenCaptureFailed(final String pFilePath, final Exception pException) {
RectangleExample.this.runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(RectangleExample.this, "FAILED capturing Screenshot: " + pFilePath + " !", Toast.LENGTH_SHORT).show();
}
});
}
});
}
return true;
}
});
scene.setBackground(new Background(0, 0, 0));
/* Create the rectangles. */
final Rectangle rect1 = this.makeColoredRectangle(-180, -180, 1, 0, 0);
final Rectangle rect2 = this.makeColoredRectangle(0, -180, 0, 1, 0);
final Rectangle rect3 = this.makeColoredRectangle(0, 0, 0, 0, 1);
final Rectangle rect4 = this.makeColoredRectangle(-180, 0, 1, 1, 0);
final Entity rectangleGroup = new Entity(CAMERA_WIDTH / 2, CAMERA_HEIGHT / 2);
rectangleGroup.attachChild(rect1);
rectangleGroup.attachChild(rect2);
rectangleGroup.attachChild(rect3);
rectangleGroup.attachChild(rect4);
scene.attachChild(rectangleGroup);
return scene;
}
private Rectangle makeColoredRectangle(final float pX, final float pY, final float pRed, final float pGreen, final float pBlue) {
final Rectangle coloredRect = new Rectangle(pX, pY, 180, 180, this.getVertexBufferObjectManager());
coloredRect.setColor(pRed, pGreen, pBlue);
return coloredRect;
}
}
这是AndEngine提供的第二个程序,在屏幕上画出四个颜色不同的矩形,相对上一个画线的程序还增加了一个截屏的功能。
截屏的实现比较简单,screenCapture作为实体加入Engine中,目的是在调用capture函数是,使用对象中持有的ScreenGrabber工具进行截图,并保存图片。因为代码中没有创建目录,需要修改一下ScreenCapture中保存图片的代码:
private static void saveCapture(final Bitmap pBitmap, final String pFilePath) throws FileNotFoundException {
FileOutputStream out = null;
try {
File pFile = new File(pFilePath);
if (!pFile.getParentFile().exists())
{
if (!pFile.getParentFile().mkdirs())
{
throw new FileNotFoundException("Dir creat fail. ");
}
}
out = new FileOutputStream(pFile);
pBitmap.compress(CompressFormat.PNG, 100, out);
} catch (final FileNotFoundException e) {
StreamUtils.flushCloseStream(out);
Debug.e("Error saving file to: " + pFilePath, e);
throw e;
}
}
点击屏幕显示截图成功,但是不要高兴太早,你会发现截屏的图片是一片漆黑,想了一下实现原理,通过OpenGL将屏幕读取出来,代码为:
GLES20.glReadPixels(pGrabX, 0, pGrabWidth, pGrabY + pGrabHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, sourceBuffer);
他执行的时机应该是所有图像已经绘制完成的时候,所有在RectangleExample中将截屏的Entity—scene.attachChild(screenCapture);放在最后,程序正常运行。
再看一下我们这回的主角Rectangle,他不但有Line中Shape所具有的功能,还实现IAreaShape接口:
public interface IAreaShape extends IShape {
//拥有了宽和高
public float getWidth();
public float getHeight();
//拥有了缩放后的宽和高
public float getWidthScaled();
public float getHeightScaled();
public void setHeight(final float pHeight);
public void setWidth(final float pWidth);
public void setSize(final float pWidth, final float pHeight);
}
在缓存方面使用了HighPerformanceRectangleVertexBufferObject(高性能矩形顶点缓存对象),缓存数据mBufferData中包含了四个顶点坐标和颜色数据。与Line一样使用的都是GLES20.GL_TRIANGLE_STRIP的连接方法,扩展阅读“OpenGL ES 绘图基础”。