xUtils3的下载方法很方便提供了下载进度,首先,我们需要用代码注册一个广播接受者,用于接收下载进度,然后在xUtils3的下载方法里发送进度广播即可。
广播接收者:
private ProgressReceiver progressReceiver;
/**
* 用于通知游戏下载进度的广播接收者
*/
private class ProgressReceiver extends BroadcastReceiver {
@Override
public void onReceive(Context context, Intent intent) {
/*if (TextUtils.equals(intent.getAction(), "progress")) {
}*/
// 辨别正在下载的游戏是不是当前界面展示的游戏
String downloadingGameId = intent.getStringExtra("gameId");
if (TextUtils.equals(gameId, downloadingGameId)) {
if (mpb_download_progress.getVisibility() != View.VISIBLE) {
mpb_download_progress.setVisibility(View.VISIBLE);
}
// 进度
int progress = intent.getIntExtra("progress", 0);
mpb_download_progress.setProgress(progress);
if (progress == 100) {
// 下载完成
mpb_download_progress.setVisibility(View.GONE);
view_step_to_two.setVisibility(View.VISIBLE);
btn_open_game.setEnabled(true);
btn_open_game.setTextColor(getResources().getColor(R.color.white));
//下载完成
onDownloadFinished();
}
}
}
}
注册:
progressReceiver = new ProgressReceiver();
IntentFilter progressFilter = new IntentFilter("progress");
registerReceiver(progressReceiver, progressFilter);
销毁:
if (progressReceiver != null) {
unregisterReceiver(progressReceiver);
}
下载方法:
private final Executor executor = new PriorityExecutor(2, true);
/**
* 下载游戏,这个方法在Activity销毁之后仍会继续执行
*/
private void downloadGame() {
if (TextUtils.isEmpty(gameUrl)) {
ToastUtils.showShort(mActivity, "游戏下载地址为空");
return;
}
if (!TextUtils.isEmpty(gameLocalPath)) {
org.xutils.http.RequestParams params = new org.xutils.http.RequestParams(gameUrl);
params.setAutoRename(true);
params.setAutoResume(true);
params.setAutoResume(true);
params.setAutoRename(false);
params.setSaveFilePath(gameLocalPath);
params.setExecutor(executor);
params.setCancelFast(true);
x.http().get(params, new Callback.ProgressCallback<File>() {
@Override
public void onWaiting() {
}
@Override
public void onStarted() {
}
@Override
public void onLoading(long total, long current, boolean isDownloading) {
// 下载进度
Intent intent = new Intent("progress");
intent.putExtra("progress", (int)(current*100/total));
intent.putExtra("gameId", gameId);
sendBroadcast(intent);
}
@Override
public void onSuccess(File result) {
}
@Override
public void onError(Throwable ex, boolean isOnCallback) {
}
@Override
public void onCancelled(CancelledException cex) {
}
@Override
public void onFinished() {
}
});
}
}