Android UI Paint实战-刮刮卡

android刮刮卡实现

啥都不说了,直接上代码

public class XfermodeEraserView extends View {
    private Paint  mPaint;
    private Bitmap mDstBmp, mSrcBmp, mTxtBmp;
    private Path mPath;
    public XfermodeEraserView(Context context) {
        this(context, null);
    }
    public XfermodeEraserView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }
    public XfermodeEraserView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    private void init() {
        //初始化画笔
        mPaint = new Paint();
        mPaint.setColor(Color.RED);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeWidth(80);
        //禁用硬件加速
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        //初始化图片对象
        mTxtBmp = BitmapFactory.decodeResource(getResources(), R.drawable.result);
        mSrcBmp = BitmapFactory.decodeResource(getResources(), R.drawable.eraser);
        mDstBmp = Bitmap.createBitmap(mSrcBmp.getWidth(), mSrcBmp.getHeight(), Bitmap.Config.ARGB_8888);
        //路径(贝塞尔曲线)
        mPath = new Path();
    }
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //绘制刮奖结果
        canvas.drawBitmap(mTxtBmp, 0, 0, mPaint);
        //使用离屏绘制
        int layerID = canvas.saveLayer(0, 0, getWidth(), getHeight(), mPaint, Canvas.ALL_SAVE_FLAG);
        //先将路径绘制到 bitmap上
        Canvas dstCanvas = new Canvas(mDstBmp);
        dstCanvas.drawPath(mPath, mPaint);
        //绘制 目标图像
        canvas.drawBitmap(mDstBmp, 0, 0, mPaint);
        //设置 模式 为 SRC_OUT, 擦橡皮区域为交集区域需要清掉像素
        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
        //绘制源图像
        canvas.drawBitmap(mSrcBmp, 0, 0, mPaint);
        mPaint.setXfermode(null);
        canvas.restoreToCount(layerID);
    }
    private float mEventX, mEventY;
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        super.onTouchEvent(event);
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mEventX = event.getX();
                mEventY = event.getY();
                mPath.moveTo(mEventX, mEventY);
                break;
            case MotionEvent.ACTION_MOVE:
                float endX = (event.getX() - mEventX) / 2 + mEventX;
                float endY = (event.getY() - mEventY) / 2 + mEventY;
                //画二阶贝塞尔曲线
                mPath.quadTo(mEventX, mEventY, endX, endY);
                mEventX = event.getX();
                mEventY = event.getY();
                break;
        }
        invalidate();
        return true; //消费事件
    }
}
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