Android 4.0 Launcher源码分析系列(三)

先画了个图来再来阐述一下WorkSpace的结构。如下图:
WorkSpace的结构

桌面的左右滑动功能主要是在PagedView类中实现的,而WorkSpace是PagedView类的子类,所以会继承PagedView中的方法。当我们的手指点击WorkSpace时,首先就会触发PageView中的onInterceptTouchEvent()方法,会根据相应的条件来判断是否对Touch事件进行拦截,如果onInterceptTouchEvent()方法返回为true,则会对Touch事件进行拦截,PageView类的onTouch方法会进行响应从而得到调用。如果返回false,就分两钟情况:(1)我们是点击在它的子控键上进行滑动时,比如我们是点击在桌面的图标上进行左右滑动的,workspace则会把Touch事件分发给它的子控件。(2)而如果仅仅是点击到桌面的空白出Touch事件就不会发生响应。

在我们手指第一次触摸到屏幕时,首先会对onInterceptTouchEvent中的事件进行判断,如果是按下事件(MotionEvent.ACTION_DOWN), 则会记录按下时的X坐标、Y坐标等等数据,同时改变现在Workspace的状态为滚动状态(OUCH_STATE_SCROLLING),这时会返回ture,把事件交给onTouchEvent函数来处理,onTouchEvent中同样会对事件类型进行判断,当事件方法为(otionEvent.ACTION_DOWN)的时候,就可以开始显示滚动的指示条了(就是Hotseat上显示第几屏的屏点)。当我们按着屏幕不放进行滑动的时候,又会在onInterceptTouchEvent进行事件拦截,但是现在的事件类型变为了 MotionEvent.ACTION_MOVE,因为是移动的操作,所以会在拦截的时候取消桌面长按的事件的响应,同时转到onTouchEvent中对ACTION_MOVE事件的响应中,判断我们移动了多少距离,使用scrollBy方法来对桌面进行移动,并刷新屏幕。最后我们放开手后会触发onTouchEvent中的MotionEvent.ACTION_UP事件,这时会根据滑动的情况来判断是朝左滑动还是朝右滑动,如果手指只滑动了屏幕宽度的少一半距离,则会弹回原来的页面,滑动多于屏幕宽度的一半则会进行翻页。同时要注意无论在什么情况下触发了WorkSpace滑动的事件,则系统会不断调用computeScroll()方法,我们重写这个方法同时在这个方法中调用刷新界面等操作。

滑动过程中所要注意的主要方法如下,具体见代码注释。

    //对Touch事件进行拦截   主要用于在拦截各种Touch事件时,设置mTouchState的各种状态 
    @Override 
    public boolean onInterceptTouchEvent(MotionEvent ev) { 
        /* 
         * This method JUST determines whether we want to intercept the motion. 
         * If we return true, onTouchEvent will be called and we do the actual 
         * scrolling there. 
         * 这个方法仅仅决定了我们是否愿意去对滑动事件进行拦截,如果返回为true,则会调用onTouchEvent我们将会在那里进行事件处理 
         */ 
        //对滑动的速率进行跟踪。 
     
        acquireVelocityTrackerAndAddMovement(ev); 
     
        // Skip touch handling if there are no pages to swipe 
        // 如果没有页面,则跳过操作。 
        if (getChildCount() <= 0) return super.onInterceptTouchEvent(ev); 
     
        /* 
         * Shortcut the most recurring case: the user is in the dragging 
         * state and he is moving his finger.  We want to intercept this 
         * motion. 
         * shortcut最常见的情况是:用户处于拖动的状态下,同时在移动它的手指,这时候我们需要拦截这个动作。 
         *  
         */ 
        final int action = ev.getAction(); 
        //如果是在MOVE的情况下,则进行Touch事件拦截 
        if ((action == MotionEvent.ACTION_MOVE) &&               
                (mTouchState == TOUCH_STATE_SCROLLING)) { 
            return true; 
        } 
     
        switch (action & MotionEvent.ACTION_MASK) { 
            case MotionEvent.ACTION_MOVE: { 
                /* 
                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check 
                 * whether the user has moved far enough from his original down touch. 
                 * 如果mIsBeingDragged==false ,否则快捷方式应该捕获到该事件,检查一下用户从它点击的地方位移是否足够 
                 */ 
                if (mActivePointerId != INVALID_POINTER) { 
                    //根据移动的距离判断是翻页还是移动一段位移,同时设置lastMotionX或者mTouchState这些值。同时取消桌面长按事件。 
                    determineScrollingStart(ev); 
                    break; 
                } 
                // if mActivePointerId is INVALID_POINTER, then we must have missed an ACTION_DOWN 
                // event. in that case, treat the first occurence of a move event as a ACTION_DOWN 
                // i.e. fall through to the next case (don't break) 
                // (We sometimes miss ACTION_DOWN events in Workspace because it ignores all events 
                // while it's small- this was causing a crash before we checked for INVALID_POINTER) 
                // 如果mActivePointerId 是 INVALID_POINTER,这时候我们应该已经错过了ACTION_DOWN事件。在这种情况下,把 
                // 第一次发生移动的事件当作ACTION——DOWN事件,直接进入下一个情况下。 
                // 我们有时候会错过workspace中的ACTION_DOWN事件,因为在workspace变小的时候会忽略掉所有的事件。                 
            } 
     
            case MotionEvent.ACTION_DOWN: { 
                final float x = ev.getX(); 
                final float y = ev.getY(); 
                // Remember location of down touch 
                // 记录按下的位置 
                mDownMotionX = x; 
                mLastMotionX = x; 
                mLastMotionY = y; 
                mLastMotionXRemainder = 0; 
                mTotalMotionX = 0; 
                //Return the pointer identifier associated with a particular pointer data index is this event.  
                //The identifier tells you the actual pointer number associated with the data,  
                //accounting for individual pointers going up and down since the start of the current gesture. 
                //返回和这个事件关联的触点数据id,计算单独点的id会上下浮动,因为手势的起始位置挥发声改变。 
                mActivePointerId = ev.getPointerId(0); 
                mAllowLongPress = true; 
     
                /* 
                 * If being flinged and user touches the screen, initiate drag; 
                 * otherwise don't.  mScroller.isFinished should be false when 
                 * being flinged. 
                 * 如果被拖动同时用户触摸到了屏幕,就开始初始化拖动,否则便不会。 
                 * 当拖动完成后mScroller.isFinished就应该设置为false. 
                 *  
                 */ 
                final int xDist = Math.abs(mScroller.getFinalX() - mScroller.getCurrX()); 
                 
                final boolean finishedScrolling = (mScroller.isFinished() || xDist < mTouchSlop); 
                if (finishedScrolling) { 
                    //标记为TOUCH_STATE_REST状态 
                    mTouchState = TOUCH_STATE_REST; 
                    //取消滚动动画 
                    mScroller.abortAnimation(); 
                } else { 
                    //状态为TOUCH_STATE_SCROLLING 
                    mTouchState = TOUCH_STATE_SCROLLING; 
                } 
     
                // check if this can be the beginning of a tap on the side of the pages 
                // to scroll the current page 
                // 检测此事件是不是开始于点击页面的边缘来对当前页面进行滚动。                 
                if (mTouchState != TOUCH_STATE_PREV_PAGE && mTouchState != TOUCH_STATE_NEXT_PAGE) { 
                    if (getChildCount() > 0) { 
                        //根据触点的点位来判断是否点击到上一页,从而更新相应的状态 
                        if (hitsPreviousPage(x, y)) { 
                            mTouchState = TOUCH_STATE_PREV_PAGE; 
                        } else if (hitsNextPage(x, y)) { 
                            mTouchState = TOUCH_STATE_NEXT_PAGE; 
                        } 
                    } 
                } 
                break; 
            } 
     
            case MotionEvent.ACTION_UP: 
            case MotionEvent.ACTION_CANCEL: 
                //触点不被相应时,所做的动作 
                mTouchState = TOUCH_STATE_REST; 
                mAllowLongPress = false; 
                mActivePointerId = INVALID_POINTER; 
                //释放速率跟踪 
                releaseVelocityTracker(); 
                break; 
     
            case MotionEvent.ACTION_POINTER_UP: 
                onSecondaryPointerUp(ev); 
                releaseVelocityTracker(); 
                break; 
        } 
     
        /* 
         * The only time we want to intercept motion events is if we are in the 
         * drag mode. 
         * 我们唯一会去对移动事件进行拦截的情况时我们在拖动模式下 
         */ 
        if(DEBUG) Log.d(TAG, "onInterceptTouchEvent "+(mTouchState != TOUCH_STATE_REST)); 
        //只要是mTouchState的状态不为TOUCH_STATE_REST,那么就进行事件拦截 
        return mTouchState != TOUCH_STATE_REST; 
    } 

onTouchEvent方法,详细见代码注释:
    @Override 
    public boolean onTouchEvent(MotionEvent ev) { 
        // Skip touch handling if there are no pages to swipe 
        // 如果没有子页面,就直接跳过 
        if (getChildCount() <= 0) return super.onTouchEvent(ev); 
     
        acquireVelocityTrackerAndAddMovement(ev); 
     
        final int action = ev.getAction(); 
     
        switch (action & MotionEvent.ACTION_MASK) { 
        case MotionEvent.ACTION_DOWN: 
            /* 
             * If being flinged and user touches, stop the fling. isFinished 
             * will be false if being flinged. 
             * 如果在滑动的过程中下用户又点击桌面,则取消滑动,从而响应当前的点击。 
             * 在滑动的isFinished将返回false. 
             */ 
            if (!mScroller.isFinished()) { 
                mScroller.abortAnimation(); 
            } 
     
            // Remember where the motion event started 
            mDownMotionX = mLastMotionX = ev.getX(); 
            mLastMotionXRemainder = 0; 
            mTotalMotionX = 0; 
            mActivePointerId = ev.getPointerId(0); 
            //主要用来显示滚动条,表明要开始滚动了,这里可以进行调整,滚动条时逐渐显示还是立刻显示。 
            if (mTouchState == TOUCH_STATE_SCROLLING) { 
                pageBeginMoving(); 
            } 
            break; 
     
        case MotionEvent.ACTION_MOVE: 
            if (mTouchState == TOUCH_STATE_SCROLLING) { 
                // Scroll to follow the motion event 
                final int pointerIndex = ev.findPointerIndex(mActivePointerId); 
                final float x = ev.getX(pointerIndex); 
                final float deltaX = mLastMotionX + mLastMotionXRemainder - x; 
                //总共移动的距离 
                mTotalMotionX += Math.abs(deltaX); 
     
                // Only scroll and update mLastMotionX if we have moved some discrete amount.  We 
                // keep the remainder because we are actually testing if we've moved from the last 
                // scrolled position (which is discrete). 
                // 如果我们移动了一小段距离,我们则移动和更新mLastMotionX 。我们保存Remainder变量是因为会检测我们 
     
                //是否是从最后的滚动点位移动的。                
                if (Math.abs(deltaX) >= 1.0f) { 
                    mTouchX += deltaX; 
                    mSmoothingTime = System.nanoTime() / NANOTIME_DIV; 
                    if (!mDeferScrollUpdate) { 
                        scrollBy((int) deltaX, 0); 
                        if (DEBUG) Log.d(TAG, "onTouchEvent().Scrolling: " + deltaX); 
                    } else { 
                        invalidate(); 
                    } 
                    mLastMotionX = x; 
                    mLastMotionXRemainder = deltaX - (int) deltaX; 
                } else { 
                //Trigger the scrollbars to draw. When invoked this method starts an animation to fade the  
                //scrollbars out after a default delay. If a subclass provides animated scrolling,  
                //the start delay should equal the duration of the scrolling animation. 
                //触发scrollbar进行绘制。 使用这个方法来启动一个动画来使scrollbars经过一段时间淡出。如果子类提供了滚动的动画,则 
                //延迟的时间等于动画滚动的时间。 
                    awakenScrollBars(); 
                } 
            } else { 
                determineScrollingStart(ev); 
            } 
            break; 
     
        case MotionEvent.ACTION_UP: 
            if (mTouchState == TOUCH_STATE_SCROLLING) { 
                final int activePointerId = mActivePointerId; 
                final int pointerIndex = ev.findPointerIndex(activePointerId); 
                final float x = ev.getX(pointerIndex); 
                final VelocityTracker velocityTracker = mVelocityTracker; 
                velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); 
                int velocityX = (int) velocityTracker.getXVelocity(activePointerId); 
                final int deltaX = (int) (x - mDownMotionX); 
                final int pageWidth = getScaledMeasuredWidth(getPageAt(mCurrentPage)); 
                // 屏幕的宽度*0.4f 
                boolean isSignificantMove = Math.abs(deltaX) > pageWidth * 
                        SIGNIFICANT_MOVE_THRESHOLD; 
                final int snapVelocity = mSnapVelocity; 
     
                mTotalMotionX += Math.abs(mLastMotionX + mLastMotionXRemainder - x); 
     
                boolean isFling = mTotalMotionX > MIN_LENGTH_FOR_FLING && 
                        Math.abs(velocityX) > snapVelocity; 
     
                // In the case that the page is moved far to one direction and then is flung 
                // in the opposite direction, we use a threshold to determine whether we should 
                // just return to the starting page, or if we should skip one further. 
                // 这钟情况是页面朝一个方向移动了一段距离,然后又弹回去了。我们使用一个阀值来判断是进行翻页还是返回到初始页面         
                boolean returnToOriginalPage = false; 
                if (Math.abs(deltaX) > pageWidth * RETURN_TO_ORIGINAL_PAGE_THRESHOLD && 
                        Math.signum(velocityX) != Math.signum(deltaX) && isFling) { 
                    returnToOriginalPage = true; 
                } 
     
                int finalPage; 
                // We give flings precedence over large moves, which is why we short-circuit our 
                // test for a large move if a fling has been registered. That is, a large 
                // move to the left and fling to the right will register as a fling to the right. 
                //朝右移动 
                if (((isSignificantMove && deltaX > 0 && !isFling) || 
                        (isFling && velocityX > 0)) && mCurrentPage > 0) { 
                    finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage - 1; 
                    snapToPageWithVelocity(finalPage, velocityX); 
                //朝左移动 
                } else if (((isSignificantMove && deltaX < 0 && !isFling) || 
                        (isFling && velocityX < 0)) && 
                        mCurrentPage < getChildCount() - 1) { 
                    finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage + 1; 
                    snapToPageWithVelocity(finalPage, velocityX); 
                //寻找离屏幕中心最近的页面移动 
                } else { 
                    snapToDestination(); 
                } 
            } 
             //直接移动到前一页 
             else if (mTouchState == TOUCH_STATE_PREV_PAGE) { 
                // at this point we have not moved beyond the touch slop 
                // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so 
                // we can just page 
                int nextPage = Math.max(0, mCurrentPage - 1); 
                if (nextPage != mCurrentPage) { 
                    snapToPage(nextPage); 
                } else { 
                    snapToDestination(); 
                } 
            } 
             //直接移动到下一页 
             else if (mTouchState == TOUCH_STATE_NEXT_PAGE) { 
                // at this point we have not moved beyond the touch slop 
                // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so 
                // we can just page 
                int nextPage = Math.min(getChildCount() - 1, mCurrentPage + 1); 
                if (nextPage != mCurrentPage) { 
                    snapToPage(nextPage); 
                } else { 
                    snapToDestination(); 
                } 
            } else { 
                onUnhandledTap(ev); 
            } 
            mTouchState = TOUCH_STATE_REST; 
            mActivePointerId = INVALID_POINTER; 
            releaseVelocityTracker(); 
            break; 
         //对事件不响应 
        case MotionEvent.ACTION_CANCEL: 
            if (mTouchState == TOUCH_STATE_SCROLLING) { 
                snapToDestination(); 
            } 
            mTouchState = TOUCH_STATE_REST; 
            mActivePointerId = INVALID_POINTER; 
            releaseVelocityTracker(); 
            break; 
     
        case MotionEvent.ACTION_POINTER_UP: 
            onSecondaryPointerUp(ev); 
            break; 
        } 
     
        return true; 
    } 

最后有个小知识点要搞清楚,不少网友都问到过我。就是scrollTo和scrollBy的区别。我们查看View类的源代码如下所示,mScrollX记录的是当前View针对屏幕坐标在水平方向上的偏移量,而mScrollY则是记录的时当前View针对屏幕在竖值方向上的偏移量。

从以下代码我们可以得知,scrollTo就是把View移动到屏幕的X和Y位置,也就是绝对位置。而scrollBy其实就是调用的 scrollTo,但是参数是当前mScrollX和mScrollY加上X和Y的位置,所以ScrollBy调用的是相对于mScrollX和mScrollY的位置。我们在上面的代码中可以看到当我们手指不放移动屏幕时,就会调用scrollBy来移动一段相对的距离。而当我们手指松开后,会调用 mScroller.startScroll(mUnboundedScrollX, 0, delta, 0, duration); 来产生一段动画来移动到相应的页面,在这个过程中系统回不断调用computeScroll(),我们再使用scrollTo来把View移动到当前Scroller所在的绝对位置。

    /** 
       * Set the scrolled position of your view. This will cause a call to 
       * {@link #onScrollChanged(int, int, int, int)} and the view will be 
       * invalidated. 
       * @param x the x position to scroll to 
       * @param y the y position to scroll to 
       */ 
      public void scrollTo(int x, int y) { 
          if (mScrollX != x || mScrollY != y) { 
              int oldX = mScrollX; 
              int oldY = mScrollY; 
              mScrollX = x; 
              mScrollY = y; 
              invalidateParentCaches(); 
              onScrollChanged(mScrollX, mScrollY, oldX, oldY); 
              if (!awakenScrollBars()) { 
                  invalidate(true); 
              } 
          } 
      } 
      /** 
       * Move the scrolled position of your view. This will cause a call to 
       * {@link #onScrollChanged(int, int, int, int)} and the view will be 
       * invalidated. 
       * @param x the amount of pixels to scroll by horizontally 
       * @param y the amount of pixels to scroll by vertically 
       */ 
      public void scrollBy(int x, int y) { 
          scrollTo(mScrollX + x, mScrollY + y); 
      } 



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