源码目录
[root@izwz93atpalb56zydy9bpyz test_sqrt]# tree
.
├── CMakeLists.txt
├── include
│ └── b.h
├── Makefile
└── src
├── b.c
└── main.c
2 directories, 5 files
[root@izwz93atpalb56zydy9bpyz test_sqrt]#
include/b.h
#ifndef B_FILE_HEADER_INC
#define B_FIEL_HEADER_INC
#include<math.h>
double cal_sqrt(double value);
#endif
src/b.c
#include "../include/b.h"
double cal_sqrt(double value)
{
return sqrt(value);
}
src/main.c
#include "../include/b.h"
#include <stdio.h>
int main(int argc, char** argv)
{
double a = 49.0;
double b = 0.0;
printf("input a:%f\n",a);
b = cal_sqrt(a);
printf("sqrt result:%f\n",b);
return 0;
}
cmake配置文件
#1.cmake verson,指定cmake版本
cmake_minimum_required(VERSION 3.2)
#2.project name,指定项目的名称,一般和项目的文件夹名称对应
PROJECT(test_sqrt)
#3.head file path,头文件目录
INCLUDE_DIRECTORIES(
include
)
#4.source directory,源文件目录
AUX_SOURCE_DIRECTORY(src DIR_SRCS)
#5.set environment variable,设置环境变量,编译用到的源文件全部都要放到这里,否则编译能够通过,但是执行的时候会出现各种问题,比如"symbol lookup error xxxxx , undefined symbol"
SET(TEST_MATH
${DIR_SRCS}
)
#6.add executable file,添加要编译的可执行文件
ADD_EXECUTABLE(${PROJECT_NAME} ${TEST_MATH})
#7.add link library,添加可执行文件所需要的库,比如我们用到了libm.so(命名规则:lib+name+.so),就添加该库的名称
TARGET_LINK_LIBRARIES(${PROJECT_NAME} m)
编译
mkdir build
cd build
cmake3 ..
make
运行
[root@izwz93atpalb56zydy9bpyz build]# ./test_sqrt
input a:49.000000
sqrt result:7.000000
[root@izwz93atpalb56zydy9bpyz build]
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