Android的View绘制是从根节点(Activity是DecorView)开始,他是一个自上而下的过程。View的绘制经历三个过程:Measure、Layout、Draw。基本流程如下图:
performTraversals函数,具体的可以参考一下源代码:
- private void performTraversals() {
- final View host = mView;
- ...
- host.measure(childWidthMeasureSpec, childHeightMeasureSpec);
- ...
- host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
- ...
- draw(fullRedrawNeeded);
- }
1、Measure过程
Measure过程是计算视图大小,View中视图measure过程相关的方法主要有三个:
- public final void measure(int widthMeasureSpec, int heightMeasureSpec)
- protected final void setMeasuredDimension(int measuredWidth, int measuredHeight)
- protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
measure调用onMeasure,onMeasure调用setMeasureDimension,measure,setMeasureDimension是final类型,view的子类不需要重写,onMeasure在view的子类中重写。
measure函数:
- public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
- if ((mPrivateFlags & FORCE_LAYOUT) == FORCE_LAYOUT ||
- widthMeasureSpec != mOldWidthMeasureSpec ||
- heightMeasureSpec != mOldHeightMeasureSpec) {
- // first clears the measured dimension flag
- mPrivateFlags &= ~MEASURED_DIMENSION_SET;
- if (ViewDebug.TRACE_HIERARCHY) {
- ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_MEASURE);
- }
- // measure ourselves, this should set the measured dimension flag back
- onMeasure(widthMeasureSpec, heightMeasureSpec);
- // flag not set, setMeasuredDimension() was not invoked, we raise
- // an exception to warn the developer
- if ((mPrivateFlags & MEASURED_DIMENSION_SET) != MEASURED_DIMENSION_SET) {
- throw new IllegalStateException("onMeasure() did not set the"
- + " measured dimension by calling"
- + " setMeasuredDimension()");
- }
- mPrivateFlags |= LAYOUT_REQUIRED;
- }
- mOldWidthMeasureSpec = widthMeasureSpec;
- mOldHeightMeasureSpec = heightMeasureSpec;
- }
onMeasure函数:
- protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
- setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
- getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
- }
重写onMeasure时,要调用setMeasuredDimension或者super.onMeasure来设置自身的mMeasuredWidth和mMeasuredHeight,否则,就会抛出异常.
setMeasuredDimension函数,用来设置view的大小:
- protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
- mMeasuredWidth = measuredWidth;
- mMeasuredHeight = measuredHeight;
- mPrivateFlags |= MEASURED_DIMENSION_SET;
- }
再看一下onMeasure的getDefaultSize函数:
- public static int getDefaultSize(int size, int measureSpec) {
- int result = size;
- int specMode = MeasureSpec.getMode(measureSpec);
- int specSize = MeasureSpec.getSize(measureSpec);
- switch (specMode) {
- case MeasureSpec.UNSPECIFIED:
- result = size;
- break;
- case MeasureSpec.AT_MOST:
- case MeasureSpec.EXACTLY:
- result = specSize;
- break;
- }
- return result;
- }
这里用引入了 MeasureSpec类:
- public static class MeasureSpec {
- private static final int MODE_SHIFT = 30;
- private static final int MODE_MASK = 0x3 << MODE_SHIFT;
- public static final int UNSPECIFIED = 0 << MODE_SHIFT;
- public static final int EXACTLY = 1 << MODE_SHIFT;
- public static final int AT_MOST = 2 << MODE_SHIFT;
- public static int makeMeasureSpec(int size, int mode) {
- return size + mode;
- }
- public static int getMode(int measureSpec) {
- return (measureSpec & MODE_MASK);
- }
- public static int getSize(int measureSpec) {
- return (measureSpec & ~MODE_MASK);
- }
- }
MODE_MASK为30为长度的二进制数,前两位标示Mode,后面的标示Size。MeasureSpec有三种模式分别是UNSPECIFIED, EXACTLY和AT_MOST。
EXACTLY表示父视图希望子视图的大小应该是由specSize的值来决定的,系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。
AT_MOST表示子视图最多只能是specSize中指定的大小,开发人员应该尽可能小得去设置这个视图,并且保证不会超过specSize。系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。
UNSPECIFIED表示开发人员可以将视图按照自己的意愿设置成任意的大小,没有任何限制。这种情况比较少见,不太会用到。
widthMeasureSpec和heightMeasureSpec决定了Mode和Size的值,widthMeasureSpec和heightMeasureSpec来自父视图,这两个值都是由父视图经过计算后传递给子视图的,说明父视图会在一定程度上决定子视图的大小。但是最外层的根视图,它的widthMeasureSpec和heightMeasureSpec又是从哪里得到的呢?这就需要去分析ViewRoot中的源码了,观察performTraversals()方法可以发现如下代码:
- childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);
- childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);
可以看到,这里调用了getRootMeasureSpec()方法去获取widthMeasureSpec和heightMeasureSpec的值,注意方法中传入的参数,其中lp.width和lp.height在创建ViewGroup实例的时候就被赋值了,它们都等于MATCH_PARENT。然后看下getRootMeasureSpec()方法中的代码,如下所示:
- private int getRootMeasureSpec(int windowSize, int rootDimension) {
- int measureSpec;
- switch (rootDimension) {
- case ViewGroup.LayoutParams.MATCH_PARENT:
- measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
- break;
- case ViewGroup.LayoutParams.WRAP_CONTENT:
- measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
- break;
- default:
- measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
- break;
- }
- return measureSpec;
- }
可以看到,这里使用了MeasureSpec.makeMeasureSpec()方法来组装一个MeasureSpec,当rootDimension参数等于MATCH_PARENT的时候,MeasureSpec的specMode就等于EXACTLY,当rootDimension等于WRAP_CONTENT的时候,MeasureSpec的specMode就等于AT_MOST。并且MATCH_PARENT和WRAP_CONTENT时的specSize都是等于windowSize的,也就意味着根视图总是会充满全屏的。
Measure是一个复杂的过程,因为一个布局中一般都会包含多个子视图,每个视图都需要经历一次measure过程。ViewGroup中定义了一个measureChildren()方法来去测量子视图的大小,如下所示:
- protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
- final int size = mChildrenCount;
- final View[] children = mChildren;
- for (int i = 0; i < size; ++i) {
- final View child = children[i];
- if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
- measureChild(child, widthMeasureSpec, heightMeasureSpec);
- }
- }
- }
这里会去遍历当前布局下的所有子视图,然后逐个调用measureChild()方法来测量相应子视图的大小:
- protected void measureChild(View child, int parentWidthMeasureSpec,
- int parentHeightMeasureSpec) {
- final LayoutParams lp = child.getLayoutParams();
- final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
- mPaddingLeft + mPaddingRight, lp.width);
- final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
- mPaddingTop + mPaddingBottom, lp.height);
- child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
- }
从这里我们可以看到视图的大小是由父视图和子视图共同决定的。子布局里面的android:layout_width和android:layout_height只是期望值,父View大小最终是由DecorView决定。父视图提供尺寸大小的一个能力,子视图最终尺寸与父视图能力、子视图期望的关系如下:
父视图能力尺寸 | 子视图期望尺寸 | 子视图最终允许尺寸 |
EXACTLY + Size1 | EXACTLY + Size2 | EXACTLY + Size2 |
EXACTLY + Size1 | fill_parent/match_parent | EXACTLY+Size1 |
EXACTLY + Size1 | wrap_content | AT_MOST+Size1 |
AT_MOST+Size1 | EXACTLY + Size2 | EXACTLY+Size2 |
AT_MOST+Size1 | fill_parent/match_parent | AT_MOST+Size1 |
AT_MOST+Size1 | wrap_content | AT_MOST+Size1 |
UNSPECIFIED+Size1 | EXACTLY + Size2 | EXACTLY + Size2 |
UNSPECIFIED+Size1 | fill_parent/match_parent | UNSPECIFIED+0 |
UNSPECIFIED+Size1 | wrap_content | UNSPECIFIED+0 |
关于视图的measure过程可以阅读以下LinearLayout源码,这样可以更清楚的了解过程。
2、Layout过程
measure过程确定视图的大小,而layout过程确定视图的位置。loyout是从view的layout方法开始的:
- public void layout(int l, int t, int r, int b) {
- int oldL = mLeft;
- int oldT = mTop;
- int oldB = mBottom;
- int oldR = mRight;
- boolean changed = setFrame(l, t, r, b);
- if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
- onLayout(changed, l, t, r, b);
- mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
- ListenerInfo li = mListenerInfo;
- if (li != null && li.mOnLayoutChangeListeners != null) {
- ArrayList<OnLayoutChangeListener> listenersCopy =
- (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
- int numListeners = listenersCopy.size();
- for (int i = 0; i < numListeners; ++i) {
- listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
- }
- }
- }
- mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
- }
函数中参数l、t、r、b是指view的左、上、右、底的位置,这几个参数是父视图传入的,而根视图中参数是由 performTraversals()方法传入的。
- host.layout(0, 0, host.mMeasuredWidth, host.mMeasuredHeight);
layout中调用了onLayout方法,在view中onLayout方法是一个空函数,他需要其子类实现。
- protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
- }
我们关注一下LinearLayout:
- @Override
- protected void onLayout(boolean changed, int l, int t, int r, int b) {
- if (mOrientation == VERTICAL) {
- layoutVertical();
- } else {
- layoutHorizontal();
- }
- }
- void layoutVertical() {
- final int paddingLeft = mPaddingLeft;
- int childTop;
- int childLeft;
- // Where right end of child should go
- final int width = mRight - mLeft;
- int childRight = width - mPaddingRight;
- // Space available for child
- int childSpace = width - paddingLeft - mPaddingRight;
- final int count = getVirtualChildCount();
- final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
- final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
- switch (majorGravity) {
- case Gravity.BOTTOM:
- // mTotalLength contains the padding already
- childTop = mPaddingTop + mBottom - mTop - mTotalLength;
- break;
- // mTotalLength contains the padding already
- case Gravity.CENTER_VERTICAL:
- childTop = mPaddingTop + (mBottom - mTop - mTotalLength) / 2;
- break;
- case Gravity.TOP:
- default:
- childTop = mPaddingTop;
- break;
- }
- for (int i = 0; i < count; i++) {
- final View child = getVirtualChildAt(i);
- if (child == null) {
- childTop += measureNullChild(i);
- } else if (child.getVisibility() != GONE) {
- final int childWidth = child.getMeasuredWidth();
- final int childHeight = child.getMeasuredHeight();
- final LinearLayout.LayoutParams lp =
- (LinearLayout.LayoutParams) child.getLayoutParams();
- int gravity = lp.gravity;
- if (gravity < 0) {
- gravity = minorGravity;
- }
- final int layoutDirection = getLayoutDirection();
- final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
- switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
- case Gravity.CENTER_HORIZONTAL:
- childLeft = paddingLeft + ((childSpace - childWidth) / 2)
- + lp.leftMargin - lp.rightMargin;
- break;
- case Gravity.RIGHT:
- childLeft = childRight - childWidth - lp.rightMargin;
- break;
- case Gravity.LEFT:
- default:
- childLeft = paddingLeft + lp.leftMargin;
- break;
- }
- if (hasDividerBeforeChildAt(i)) {
- childTop += mDividerHeight;
- }
- childTop += lp.topMargin;
- setChildFrame(child, childLeft, childTop + getLocationOffset(child),
- childWidth, childHeight);
- childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);
- i += getChildrenSkipCount(child, i);
- }
- }
- }
layout设置了view的位置,还设置了子视图位置, layoutHorizontal()方法中调用了setChildFrame方法:
- private void setChildFrame(View child, int left, int top, int width, int height) {
- child.layout(left, top, left + width, top + height);
- }
从上面看出,layout也是一个自上而下的过程,先设置父视图位置,在循环子视图,父视图位置一定程度上决定了子视图位置。
3、Draw过程
draw过程调用顺序在measure()和layout()之后,同样的,performTraversals()发起的draw过程最终会调用到mView的draw()函数,这里的mView对于Activity来说就是PhoneWindow.DecorView。看一下view类的draw方法:
- public void draw(Canvas canvas) {
- final int privateFlags = mPrivateFlags;
- final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
- (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
- mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
- /*
- * Draw traversal performs several drawing steps which must be executed
- * in the appropriate order:
- *
- * 1. Draw the background
- * 2. If necessary, save the canvas' layers to prepare for fading
- * 3. Draw view's content
- * 4. Draw children
- * 5. If necessary, draw the fading edges and restore layers
- * 6. Draw decorations (scrollbars for instance)
- */
- // Step 1, draw the background, if needed
- int saveCount;
- if (!dirtyOpaque) {
- final Drawable background = mBackground;
- if (background != null) {
- final int scrollX = mScrollX;
- final int scrollY = mScrollY;
- if (mBackgroundSizeChanged) {
- background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);
- mBackgroundSizeChanged = false;
- }
- if ((scrollX | scrollY) == 0) {
- background.draw(canvas);
- } else {
- canvas.translate(scrollX, scrollY);
- background.draw(canvas);
- canvas.translate(-scrollX, -scrollY);
- }
- }
- }
- // skip step 2 & 5 if possible (common case)
- final int viewFlags = mViewFlags;
- boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
- boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
- if (!verticalEdges && !horizontalEdges) {
- // Step 3, draw the content
- if (!dirtyOpaque) onDraw(canvas);
- // Step 4, draw the children
- dispatchDraw(canvas);
- // Step 6, draw decorations (scrollbars)
- onDrawScrollBars(canvas);
- // we're done...
- return;
- }
- /*
- * Here we do the full fledged routine...
- * (this is an uncommon case where speed matters less,
- * this is why we repeat some of the tests that have been
- * done above)
- */
- boolean drawTop = false;
- boolean drawBottom = false;
- boolean drawLeft = false;
- boolean drawRight = false;
- float topFadeStrength = 0.0f;
- float bottomFadeStrength = 0.0f;
- float leftFadeStrength = 0.0f;
- float rightFadeStrength = 0.0f;
- // Step 2, save the canvas' layers
- int paddingLeft = mPaddingLeft;
- final boolean offsetRequired = isPaddingOffsetRequired();
- if (offsetRequired) {
- paddingLeft += getLeftPaddingOffset();
- }
- int left = mScrollX + paddingLeft;
- int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
- int top = mScrollY + getFadeTop(offsetRequired);
- int bottom = top + getFadeHeight(offsetRequired);
- if (offsetRequired) {
- right += getRightPaddingOffset();
- bottom += getBottomPaddingOffset();
- }
- final ScrollabilityCache scrollabilityCache = mScrollCache;
- final float fadeHeight = scrollabilityCache.fadingEdgeLength;
- int length = (int) fadeHeight;
- // clip the fade length if top and bottom fades overlap
- // overlapping fades produce odd-looking artifacts
- if (verticalEdges && (top + length > bottom - length)) {
- length = (bottom - top) / 2;
- }
- // also clip horizontal fades if necessary
- if (horizontalEdges && (left + length > right - length)) {
- length = (right - left) / 2;
- }
- if (verticalEdges) {
- topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
- drawTop = topFadeStrength * fadeHeight > 1.0f;
- bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
- drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
- }
- if (horizontalEdges) {
- leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
- drawLeft = leftFadeStrength * fadeHeight > 1.0f;
- rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
- drawRight = rightFadeStrength * fadeHeight > 1.0f;
- }
- saveCount = canvas.getSaveCount();
- int solidColor = getSolidColor();
- if (solidColor == 0) {
- final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;
- if (drawTop) {
- canvas.saveLayer(left, top, right, top + length, null, flags);
- }
- if (drawBottom) {
- canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
- }
- if (drawLeft) {
- canvas.saveLayer(left, top, left + length, bottom, null, flags);
- }
- if (drawRight) {
- canvas.saveLayer(right - length, top, right, bottom, null, flags);
- }
- } else {
- scrollabilityCache.setFadeColor(solidColor);
- }
- // Step 3, draw the content
- if (!dirtyOpaque) onDraw(canvas);
- // Step 4, draw the children
- dispatchDraw(canvas);
- // Step 5, draw the fade effect and restore layers
- final Paint p = scrollabilityCache.paint;
- final Matrix matrix = scrollabilityCache.matrix;
- final Shader fade = scrollabilityCache.shader;
- if (drawTop) {
- matrix.setScale(1, fadeHeight * topFadeStrength);
- matrix.postTranslate(left, top);
- fade.setLocalMatrix(matrix);
- canvas.drawRect(left, top, right, top + length, p);
- }
- if (drawBottom) {
- matrix.setScale(1, fadeHeight * bottomFadeStrength);
- matrix.postRotate(180);
- matrix.postTranslate(left, bottom);
- fade.setLocalMatrix(matrix);
- canvas.drawRect(left, bottom - length, right, bottom, p);
- }
- if (drawLeft) {
- matrix.setScale(1, fadeHeight * leftFadeStrength);
- matrix.postRotate(-90);
- matrix.postTranslate(left, top);
- fade.setLocalMatrix(matrix);
- canvas.drawRect(left, top, left + length, bottom, p);
- }
- if (drawRight) {
- matrix.setScale(1, fadeHeight * rightFadeStrength);
- matrix.postRotate(90);
- matrix.postTranslate(right, top);
- fade.setLocalMatrix(matrix);
- canvas.drawRect(right - length, top, right, bottom, p);
- }
- canvas.restoreToCount(saveCount);
- // Step 6, draw decorations (scrollbars)
- onDrawScrollBars(canvas);
- }
draw方法分成了6个步骤:
- /*
- * Draw traversal performs several drawing steps which must be executed
- * in the appropriate order:
- *
- * 1. Draw the background
- * 2. If necessary, save the canvas' layers to prepare for fading
- * 3. Draw view's content
- * 4. Draw children
- * 5. If necessary, draw the fading edges and restore layers
- * 6. Draw decorations (scrollbars for instance)
- */
第三部, Draw view's content步骤调用了onDraw方法,子类中实现onDraw方法。
第四步,Draw children步骤使用的dispatchDraw方法,这个方法在ViewGroup中有实现。
View或ViewGroup的子类不用再重载ViewGroup中该方法,因为它已经有了默认而且标准的view系统流程。dispatchDraw()内部for循环调用drawChild()分别绘制每一个子视图,而drawChild()内部又会调用draw()函数完成子视图的内部绘制工作。
- /**
- * {@inheritDoc}
- */
- @Override
- protected void dispatchDraw(Canvas canvas) {
- final int count = mChildrenCount;
- final View[] children = mChildren;
- int flags = mGroupFlags;
- if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
- final boolean cache = (mGroupFlags & FLAG_ANIMATION_CACHE) == FLAG_ANIMATION_CACHE;
- final boolean buildCache = !isHardwareAccelerated();
- for (int i = 0; i < count; i++) {
- final View child = children[i];
- if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
- final LayoutParams params = child.getLayoutParams();
- attachLayoutAnimationParameters(child, params, i, count);
- bindLayoutAnimation(child);
- if (cache) {
- child.setDrawingCacheEnabled(true);
- if (buildCache) {
- child.buildDrawingCache(true);
- }
- }
- }
- }
- final LayoutAnimationController controller = mLayoutAnimationController;
- if (controller.willOverlap()) {
- mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
- }
- controller.start();
- mGroupFlags &= ~FLAG_RUN_ANIMATION;
- mGroupFlags &= ~FLAG_ANIMATION_DONE;
- if (cache) {
- mGroupFlags |= FLAG_CHILDREN_DRAWN_WITH_CACHE;
- }
- if (mAnimationListener != null) {
- mAnimationListener.onAnimationStart(controller.getAnimation());
- }
- }
- int saveCount = 0;
- final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
- if (clipToPadding) {
- saveCount = canvas.save();
- canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
- mScrollX + mRight - mLeft - mPaddingRight,
- mScrollY + mBottom - mTop - mPaddingBottom);
- }
- // We will draw our child's animation, let's reset the flag
- mPrivateFlags &= ~PFLAG_DRAW_ANIMATION;
- mGroupFlags &= ~FLAG_INVALIDATE_REQUIRED;
- boolean more = false;
- final long drawingTime = getDrawingTime();
- if ((flags & FLAG_USE_CHILD_DRAWING_ORDER) == 0) {
- for (int i = 0; i < count; i++) {
- final View child = children[i];
- if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
- more |= drawChild(canvas, child, drawingTime);
- }
- }
- } else {
- for (int i = 0; i < count; i++) {
- final View child = children[getChildDrawingOrder(count, i)];
- if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
- more |= drawChild(canvas, child, drawingTime);
- }
- }
- }
- // Draw any disappearing views that have animations
- if (mDisappearingChildren != null) {
- final ArrayList<View> disappearingChildren = mDisappearingChildren;
- final int disappearingCount = disappearingChildren.size() - 1;
- // Go backwards -- we may delete as animations finish
- for (int i = disappearingCount; i >= 0; i--) {
- final View child = disappearingChildren.get(i);
- more |= drawChild(canvas, child, drawingTime);
- }
- }
- if (debugDraw()) {
- onDebugDraw(canvas);
- }
- if (clipToPadding) {
- canvas.restoreToCount(saveCount);
- }
- // mGroupFlags might have been updated by drawChild()
- flags = mGroupFlags;
- if ((flags & FLAG_INVALIDATE_REQUIRED) == FLAG_INVALIDATE_REQUIRED) {
- invalidate(true);
- }
- if ((flags & FLAG_ANIMATION_DONE) == 0 && (flags & FLAG_NOTIFY_ANIMATION_LISTENER) == 0 &&
- mLayoutAnimationController.isDone() && !more) {
- // We want to erase the drawing cache and notify the listener after the
- // next frame is drawn because one extra invalidate() is caused by
- // drawChild() after the animation is over
- mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER;
- final Runnable end = new Runnable() {
- public void run() {
- notifyAnimationListener();
- }
- };
- post(end);
- }
- }
参考:
http://developer.android.com/guide/topics/ui/how-android-draws.html
http://www.2cto.com/kf/201312/267855.html