开始正题,现在是俄罗斯方块时间,这个是在打印字的基础上制作的!

首先,话不多说,发现视图很好做,难道是我自己的幻觉,上视图的代码:

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package view;

import control.Control;

/**
 *
 * @author Janeness
 */
public class View extends javax.swing.JFrame {

    Control c;
    
    //如果构造器不是public修饰,那么就会出错,View就无法访问Control的构造器

    /**
     * Creates new form View
     */
    public View() {     //初始化创建的control对象,并启动线程开始运行
        initComponents();
        c = new Control(this);
         c.start();
    }

    /**
     * This method is called from within the constructor to initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is always
     * regenerated by the Form Editor.
     */
    @SuppressWarnings("unchecked")
    // <editor-fold defaultstate="collapsed" desc="Generated Code">                          
    private void initComponents() {

        jScrollPane1 = new javax.swing.JScrollPane();
        jTextArea1 = new javax.swing.JTextArea();
        jButton1 = new javax.swing.JButton();
        jButton2 = new javax.swing.JButton();
        jButton3 = new javax.swing.JButton();
        jButton4 = new javax.swing.JButton();
        jTextField1 = new javax.swing.JTextField();
        jButton5 = new javax.swing.JButton();

        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);

        jTextArea1.setColumns(20);
        jTextArea1.setRows(5);
        jTextArea1.addKeyListener(new java.awt.event.KeyAdapter() {
            public void keyPressed(java.awt.event.KeyEvent evt) {
                jTextArea1KeyPressed(evt);
            }
        });
        jScrollPane1.setViewportView(jTextArea1);

        jButton1.setText("向左");
        jButton1.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                goLeft(evt);
            }
        });

        jButton2.setText("向下");
        jButton2.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                goDown(evt);
            }
        });

        jButton3.setText("向右");
        jButton3.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                goRight(evt);
            }
        });

        jButton4.setText("变形");
        jButton4.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                Change(evt);
            }
        });

        jTextField1.setHorizontalAlignment(javax.swing.JTextField.RIGHT);
        jTextField1.setText("0");

        jButton5.setText("暂停");
        jButton5.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                pause(evt);
            }
        });

        javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
        getContentPane().setLayout(layout);
        layout.setHorizontalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 600, javax.swing.GroupLayout.PREFERRED_SIZE)
                .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
                    .addComponent(jButton1, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 118, Short.MAX_VALUE)
                    .addComponent(jButton5, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 118, Short.MAX_VALUE)
                    .addComponent(jButton2, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 118, Short.MAX_VALUE)
                    .addComponent(jButton3, javax.swing.GroupLayout.DEFAULT_SIZE, 118, Short.MAX_VALUE)
                    .addComponent(jButton4, javax.swing.GroupLayout.DEFAULT_SIZE, 118, Short.MAX_VALUE)
                    .addComponent(jTextField1, javax.swing.GroupLayout.DEFAULT_SIZE, 118, Short.MAX_VALUE))
                .addContainerGap())
        );
        layout.setVerticalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
                    .addGroup(layout.createSequentialGroup()
                        .addGap(35, 35, 35)
                        .addComponent(jButton1)
                        .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
                        .addComponent(jButton2)
                        .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
                        .addComponent(jButton3)
                        .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
                        .addComponent(jButton4)
                        .addGap(116, 116, 116)
                        .addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
                        .addGap(53, 53, 53)
                        .addComponent(jButton5))
                    .addComponent(jScrollPane1, javax.swing.GroupLayout.DEFAULT_SIZE, 567, Short.MAX_VALUE))
                .addContainerGap())
        );

        pack();
    }// </editor-fold>                        

    private void goLeft(java.awt.event.ActionEvent evt) {                        
        // TODO add your handling code here:
        c.goLeft();     //向左走,对应视图中的左按钮
    }                       

    private void goDown(java.awt.event.ActionEvent evt) {                        
        // TODO add your handling code here:
       c.goDown();      //向下走,对应视图中的下按钮
       
    }                       

    private void goRight(java.awt.event.ActionEvent evt) {                         
        // TODO add your handling code here:
        c.goRight();         //向右走,对应视图中的右按钮
    }                        

    private void Change(java.awt.event.ActionEvent evt) {                        
        // TODO add your handling code here:
        c.change();     //改变方向,对应视图中的改变按钮
    }                       

    private void jTextArea1KeyPressed(java.awt.event.KeyEvent evt) {                                      
        // TODO add your handling code here:
//        System.out.println(evt.getKeyCode());
        //创建的键盘事件
        switch(evt.getKeyCode())
        {
            //键盘上下左右对应的keycode
            case  37:  c.goLeft();break;
            case  38:  c.change();break;
            case  39:  c.goRight();break;
            case  40:  c.goDown();break;
        }
    }                                     

    private void pause(java.awt.event.ActionEvent evt) {                       
            // TODO add your handling code here:
            c.changeState();    //对应暂停按钮,控制游戏的进度
    }                      

    /**
     * @param args the command line arguments
     */
    public static void main(String args[]) {
        /* Set the Nimbus look and feel */
        //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
        /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
         * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html 
         */
        try {
            for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
                if ("Nimbus".equals(info.getName())) {
                    javax.swing.UIManager.setLookAndFeel(info.getClassName());
                    break;
                }
            }
        } catch (ClassNotFoundException ex) {
            java.util.logging.Logger.getLogger(View.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (InstantiationException ex) {
            java.util.logging.Logger.getLogger(View.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (IllegalAccessException ex) {
            java.util.logging.Logger.getLogger(View.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (javax.swing.UnsupportedLookAndFeelException ex) {
            java.util.logging.Logger.getLogger(View.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        }
        //</editor-fold>

        /* Create and display the form */
        java.awt.EventQueue.invokeLater(new Runnable() {
            public void run() {
                new View().setVisible(true);
            }
        });
    }
    // Variables declaration - do not modify                     
    private javax.swing.JButton jButton1;
    public javax.swing.JButton jButton2;
    private javax.swing.JButton jButton3;
    private javax.swing.JButton jButton4;
    public javax.swing.JButton jButton5;
    public javax.swing.JScrollPane jScrollPane1;
    public javax.swing.JTextArea jTextArea1;
    public javax.swing.JTextField jTextField1;
    // End of variables declaration                   
}

然后该有的注释都在源代码中了,下面是control的代码:

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package control;

import model.Model;
import view.View;

/**
 *
 * @author Janeness
 */
public class Control extends Thread {

    View v;         //创建指定到view的对象
    Model m = new Model();      //创建model对象
    String count = "";          //创建字符串count用来统计分数
    public boolean isSleep = true;          //创建boolean对象来实现暂停和继续

    public Control(View view) {//把view作为形参传给control,来实现赋值
        v = view;       //把v对象指定到当前的view
        v.jTextArea1.setText(m.Out());      //在view中打印出整个框架结构
    }
    //上面的操作可以让control类调用model的功能和控制view传过来的控件

    // 指示线程是否修改标签上的内容
    public void changeState() {     //用来实现暂停和继续的互相转换
        isSleep = !isSleep;         //当为true的时候,就给isSleep对象赋值为false,反之则相反
         v.jButton5.setText("继续");        //当为false的时候,把暂停按钮的显示改为继续
    }

    @Override
    public void run() {
        while (m.flag) {    //当model中的flag为true的时候
            try {
                if (isSleep) {      //当isSleep对象为true的时候
                    m.goDownOne();      //向下走一步
                    v.jButton5.setText("暂停");     //这个时候暂停按钮显示为暂停
                    count=m.count+"";       //把model中的count的值转换成String类型
                    v.jTextArea1.setText(m.Out());      //在view中打印出整个框架结构
                    v.jTextField1.setText(count);       //在view显示出获得的分数
                    Thread.sleep(250);          //每走一步就休息0.25秒
                }
            } catch (InterruptedException ex) {
            }
        }
    }

    public boolean gameOver() {
        return m.flag;  //返回model中的flag的值
    }

    public void goDown() {      //向下走的方法,走之后再打印出来
        m.goDownOne();
        v.jTextArea1.setText(m.Out());
    }

    public void goLeft() {      //向左走的方法,同上
        m.goLeftOne();
        v.jTextArea1.setText(m.Out());
    }

    public void goRight() {     //向右走的方法,同上
        m.goRightOne();
        v.jTextArea1.setText(m.Out());
    }

    public void change() {      //变形的方法,每点一次,就逆时针转90度,同上
        m.changeOne();
        v.jTextArea1.setText(m.Out());
    }
}
接下来是model的代码:

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package model;

import java.util.Random;
import jimu.*;

/**
 *
 * @author Janeness
 */
public class Model {

//    int x1 = 1;
//    
//    int y1 = 1;
    public final String s1 = "□";
    //这里是定义你需要的字符串,一个为空心方,一个是实心方
    public final String s2 = "■";
    public final int x = 30;
    //这里定义的是行数和列数,用来实现对应的字符的排列
    public final int y = 30;
    public String a[][] = new String[x][y];
    //这里就是正式定义数组,数组的大小就通过上面的x和y决定
    Random r = new Random();    //创建随机数对象
    int r1;     //定义一个整形来获取上面随机产生的数值
    public boolean flag;        //创建boolean类型的flag来控制游戏
    Jimu jimu;          //创建积木对象,可以父类引用子类对象,所以只创建一个
    DeleteJimu DJ;      //创建删除积木对象
    public int count=0;     //创建分数对象

    public Model() {    //利用model对游戏进行初始化
        setE();
        setB();
        setJiMu();
        DJ = new DeleteJimu(a); 
        flag = true;        //默认为true,才能开始跑起来
    }

    private void setE() {
        //这个是用来初始化所有的数组元素为空心方
        for (int j = 0; j < y; j++) {
            for (int i = 0; i < x; i++) {
                a[i][j] = s1;
                //和上面输出一样的循环,只不过这个是循环设值
            }
        }
    }

    private void setB() {
        //这个是用来设置边框,把四条边都变成实心方
        for (int i = 0; i < y; i++) {
            a[0][i] = s2;
            //所以下面的四条边都是设置成s2也就是实心方
            a[y - 1][i] = s2;
            a[i][y - 1] = s2;
            a[i][0] = s2;
        }
    }

    public void deleteJimu() {

        if(DJ.panduan()){   //如果在删除的判断有满行,就进行删除
            count=DJ.count;     //删除一行就进行分数就进行累加
            System.out.println("正在删除满行!");
        }else
        {   
            System.out.println("没有满行,继续游戏!");
        }

    }

    private void setJiMu() {
        switch (r1 = r.nextInt(6)) {    
            //随机出0-5六个数,来随机出现一种方块砖
            //下面的每种方块都在jimu包中有单独进行配置,就减少了model的累赘,显得比较的整洁
            //这里是父类调用子类对象
            case 0:
                jimu = new One(a);
                break;
            case 1:
                jimu = new Tian(a);
                break;
            case 2:
                jimu = new L(a);
                break;
            case 3:
                jimu = new Z(a);
                break;
            case 4:
                jimu = new FZ(a);
                break;
            case 5:
                jimu = new FL(a);
                break;
        }
    }

    public void changeOne() {
        //这里的改变,向下,向左,向右都是boolean类型返回值的方法
        //只要是为了输出不同的状态而做的,如果不需要,就乐意改成void类型的
        //控制改变方块的形状,如果积木的change方法,如果返回为true就改变,并显示积木改变
        if (jimu.change()) {
            System.out.println("积木改变了");
        } else {
            System.out.println("积木没法改变了");

        }
    }

    public void goDownOne() {       //向下走
        if (jimu.goDown()) {
//            System.out.println("积木改变了");
        } else {
            if (jimu.getY() <= 4) {     //判断游戏是否结束
                System.out.println("游戏结束!!!");
                flag = false;
            } else {
                setJiMu();
                deleteJimu();
//            System.out.println("积木没法改变了");
            }
        }
    }

    public void goLeftOne() {   //向左走
        if (jimu.goLeft()) {
//            System.out.println("积木改变了");
        } else {
            goDownOne();
//            System.out.println("积木没法改变了");

        }
    }

    public void goRightOne() {  //向右走
        if (jimu.goRight()) {
//            System.out.println("积木改变了");
        } else {

            goDownOne();
//            System.out.println("积木没法改变了");
        }
    }

    public String Out() {
        String str = "";
        //这里是输出这个数组,因为是一行一行的输出,所以x的循环再里面,先循环
        for (int j = 0; j < y; j++) {
            //这个是y的循环,在x循环完一次之后,y加1
            for (int i = 0; i < x; i++) {
                //在y每加1的时候,循环一整个x的元素
                str += a[i][j];
                //这是输出语句
            }
            str += "\n";
            //这是换行,用于输出完一行之后换行再输出下一行
        }
        return str;
    }
}
还有model需要用到积木包中的各个方块的类在下一篇博文中展示,因为实在太多了。。。

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