using UnityEngine;
using System.Collections;
using System;
public class CharacterGenerator : MonoBehaviour {
private PlayerCharacter _toon;
private const int START_POINTS = 350;
private const int MIN_STARTING_ATTRIBUTE_VALUE = 10;
private const int STARTING_VALUE = 50;
private int pointsLeft;
private const int OFFSET = 5;
private const int LINE_HEIGHT = 20;
private const int STAT_LABEL_WIDTH = 100;
private const int BASEVALUE_LABEL_WIDTH = 30;
private const int BUTTON_WIDTH = 20;
private const int BUTTON_HEIGHT = 20;
private const int statStartingPos = 40;
public GUISkin mySkin;
public GameObject playerPrefab;
// Use this for initialization
void Start () {
GameObject pc = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity) as GameObject;
pc.name = "pc";
//_toon = new PlayerCharacter();
//_toon.Awake();
_toon = pc.GetComponent<PlayerCharacter>() as PlayerCharacter;
// Set default value to character's basic attribute
pointsLeft = START_POINTS;
for (int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
_toon.GetPrimaryAttribute(cnt).BaseValue = STARTING_VALUE;
pointsLeft -= (STARTING_VALUE - MIN_STARTING_ATTRIBUTE_VALUE);
}
_toon.StatUpdate();
}
// Update is called once per frame
void Update () {
}
// Below is a menu which adjust values of character
void OnGUI () {
GUI.skin = mySkin;
DisplayName();
DisplayPointsLeft();
DisplayAttributes();
DisplayVitals();
DisplaySkills();
if (_toon.Name == "" || pointsLeft > 0)
DisplayCreateLabel();
else
DisplayCreateButton();
}
private void DisplayName () {
GUI.Label(new Rect(10, 10, 50, 25), "Name:");
_toon.Name = GUI.TextField(new Rect(65, 10, 100, 25), _toon.Name);
}
private void DisplayAttributes () {
for (int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
GUI.Label(new Rect( OFFSET, // x
LINE_HEIGHT * cnt + statStartingPos, // y
STAT_LABEL_WIDTH, // width
LINE_HEIGHT // height
), ((AttributeName)cnt).ToString());
GUI.Label(new Rect( STAT_LABEL_WIDTH + OFFSET, // x
LINE_HEIGHT * cnt + statStartingPos, // y
BASEVALUE_LABEL_WIDTH, // width
LINE_HEIGHT // height
), _toon.GetPrimaryAttribute(cnt).AdjustedBaseValue.ToString());
if (GUI.Button(new Rect( STAT_LABEL_WIDTH + OFFSET + BASEVALUE_LABEL_WIDTH, // x
BUTTON_HEIGHT * cnt + statStartingPos, // y
BUTTON_WIDTH, // width
BUTTON_HEIGHT // height
), "-")) {
if (_toon.GetPrimaryAttribute(cnt).BaseValue > MIN_STARTING_ATTRIBUTE_VALUE) {
_toon.GetPrimaryAttribute(cnt).BaseValue--;
pointsLeft++;
_toon.StatUpdate();
}
}
if (GUI.Button(new Rect( STAT_LABEL_WIDTH + OFFSET + BASEVALUE_LABEL_WIDTH + BUTTON_WIDTH, // x
BUTTON_HEIGHT * cnt + statStartingPos, // y
BUTTON_WIDTH, // width
BUTTON_HEIGHT // height
), "+")) {
if (pointsLeft > 0) {
_toon.GetPrimaryAttribute(cnt).BaseValue++;
pointsLeft--;
_toon.StatUpdate();
}
}
}
}
private void DisplayVitals () {
for (int cnt = 0; cnt < Enum.GetValues(typeof(VitalName)).Length; cnt++) {
GUI.Label(new Rect( OFFSET, // x
LINE_HEIGHT * (cnt + 7) + statStartingPos, // y
STAT_LABEL_WIDTH, // width
LINE_HEIGHT // height
), ((VitalName)cnt).ToString());
GUI.Label(new Rect( STAT_LABEL_WIDTH + OFFSET, // x
LINE_HEIGHT * (cnt + 7) + statStartingPos, // y
BASEVALUE_LABEL_WIDTH, // width
LINE_HEIGHT // height
), _toon.GetVital(cnt).AdjustedBaseValue.ToString());
}
}
private void DisplaySkills () {
for (int cnt = 0; cnt < Enum.GetValues(typeof(SkillName)).Length; cnt++) {
GUI.Label(new Rect( STAT_LABEL_WIDTH + OFFSET + BASEVALUE_LABEL_WIDTH + BUTTON_WIDTH * 2 + OFFSET * 2, // x
LINE_HEIGHT * cnt + statStartingPos, // y
STAT_LABEL_WIDTH, // width
LINE_HEIGHT // height
), ((SkillName)cnt).ToString());
GUI.Label(new Rect( STAT_LABEL_WIDTH + OFFSET + BASEVALUE_LABEL_WIDTH + BUTTON_WIDTH * 2 + OFFSET * 2 + STAT_LABEL_WIDTH, // x
LINE_HEIGHT * cnt + statStartingPos, // y
BASEVALUE_LABEL_WIDTH, // width
LINE_HEIGHT // height
), _toon.GetSkill(cnt).AdjustedBaseValue.ToString());
}
}
private void DisplayPointsLeft () {
GUI.Label(new Rect(250, 10, 100, 25), "Points Left: " + pointsLeft.ToString());
}
private void DisplayCreateLabel () {
GUI.Label(new Rect( Screen.width / 2 - 50, // x
LINE_HEIGHT * 10 + statStartingPos, // y
100, // width
LINE_HEIGHT // height
), "Creating...", "Button");
}
private void DisplayCreateButton () {
if (GUI.Button(new Rect( Screen.width / 2 - 50, // x
LINE_HEIGHT * 10 + statStartingPos, // y
100, // width
LINE_HEIGHT // height
), "Create")) {
// Change the cur value of the vitals to the max modified value of that vital
UpdateCurVitalValues();
// Save the character data
GameObject.Find("__GameSettings").GetComponent<GameSettings>().SaveCharacterData();
Application.LoadLevel("Level1"); // "complete-10" is "Targetting Example" in video
}
}
private void UpdateCurVitalValues () {
for (int cnt = 0; cnt < Enum.GetValues(typeof(VitalName)).Length; cnt++) {
_toon.GetVital(cnt).CurValue = _toon.GetVital(cnt).AdjustedBaseValue;
}
}
}