OC IOS SHA1加密算法

- (NSString*)sha1WithStr :(NSString*)string
{
    NSString * test =string;
    const char *cstr = [test   cStringUsingEncoding:NSUTF8StringEncoding];
    NSData *data = [NSData dataWithBytes:cstr length:test.length];

    uint8_t digest[CC_SHA1_DIGEST_LENGTH];

    CC_SHA1(data.bytes, (int)data.length, digest);

    NSMutableString* output = [NSMutableString stringWithCapacity:CC_SHA1_DIGEST_LENGTH * 2];

    for(int i = 0; i < CC_SHA1_DIGEST_LENGTH; i++)
        [output appendFormat:@"%02x", digest[i]];

    return output;
}
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// Objective-C code for Douglas-Peucker algorithm #import "DouglasPeucker.h" @implementation DouglasPeucker + (NSArray *)douglasPeucker:(NSArray *)points epsilon:(double)epsilon { NSUInteger count = [points count]; if (count < 3) { return points; } // Find the point with the maximum distance double dmax = 0.0; NSUInteger index = 0; NSUInteger end = count - 1; for (NSUInteger i = 1; i < end; i++) { double d = [self perpendicularDistance:[points objectAtIndex:i] start:[points objectAtIndex:0] end:[points objectAtIndex:end]]; if (d > dmax) { index = i; dmax = d; } } // If max distance is greater than epsilon, recursively simplify NSMutableArray *result = [NSMutableArray array]; if (dmax > epsilon) { NSArray *recResults1 = [self douglasPeucker:[points subarrayWithRange:NSMakeRange(0, index + 1)] epsilon:epsilon]; NSArray *recResults2 = [self douglasPeucker:[points subarrayWithRange:NSMakeRange(index, count - index)] epsilon:epsilon]; [result addObjectsFromArray:recResults1]; [result removeLastObject]; [result addObjectsFromArray:recResults2]; } else { [result addObject:[points objectAtIndex:0]]; [result addObject:[points objectAtIndex:end]]; } return result; } + (double)perpendicularDistance:(CLLocationCoordinate2D)point start:(CLLocationCoordinate2D)start end:(CLLocationCoordinate2D)end { double x = point.longitude; double y = point.latitude; double x1 = start.longitude; double y1 = start.latitude; double x2 = end.longitude; double y2 = end.latitude; double A = x - x1; double B = y - y1; double C = x2 - x1; double D = y2 - y1; double dot = A * C + B * D; double len_sq = C * C + D * D; double param = dot / len_sq; double xx, yy; if (param < 0) { xx = x1; yy = y1; } else if (param > 1) { xx = x2; yy = y2; } else { xx = x1 + param * C; yy = y1 + param * D; } double dx = x - xx; double dy = y - yy; return sqrt(dx * dx + dy * dy); } @end

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