看到这个效果,一开始是想一定是用canvas啦,可以建一个蒙版,然后使用擦除就搞定了,但试了一下不行,如果擦除的速度快就会出现一个个不连续的块;
正确的方式是使用绘制线,但将线绘制在蒙版上也不是我们的目的,我们需要的是和蒙版做差值运算,这样才能有擦除的效果;还有一个问题,我们是通过多条线连接来实现的,默认线的连接是不平滑的,这时我们需要设置一个属性:context2D.lineJoin = "round",下面是具体的编码:
<!DOCTYPE HTML>
<html>
<head>
<meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no, width=device-width, minimal-ui">
<script type="text/javascript" src="http://libs.baidu.com/jquery/1.9.0/jquery.js"></script>
</head>
<body>
<canvas id="canvas">
<p>Your browserdoes not support the canvas element!</p>
</canvas>
<image id="image" src="http://img0.bdstatic.com/img/image/shouye/mnqz-9561341778.jpg"></image>
</body>
</html>
<style type="text/css">
body {
margin: 0;
padding: 0;
}
canvas {
position: absolute;
-webkit-transition: all 0.8s;
}
.canvas_hide {
opacity: 0;
}
</style>
<script type="text/javascript">
var canvas =document.getElementById("canvas");
var context2D =canvas.getContext("2d");
var array_paint = [];
var height = document.documentElement.clientHeight,
width = document.documentElement.clientWidth;
// 绘制蒙版
function draw(height, width) {
context2D.clearRect(0,0, canvas.width, canvas.height);
context2D.globalAlpha = 0.8
context2D.fillStyle ="#FF0000";
context2D.fillRect(0, 0, width, height);
context2D.fill();
}
// 绘制线
function paint () {
// 在源图像外显示目标图像。只有源图像外的目标图像部分会被显示,源图像是透明的。也就是取余
context2D.globalCompositeOperation = 'destination-out';
context2D.globalAlpha = 1;
context2D.strokeStyle ="#ffffff";
context2D.lineWidth = 20;
context2D.lineJoin = "round"; // 当两条线条交汇时,创建圆形边角
for(var i=0; i < array_paint.length; i++)//循环数组
{
context2D.beginPath();
if(array_paint[i] && i){//当是拖动而且i!=0时,从上一个点开始画线。
context2D.moveTo(array_paint[i-1][0], array_paint[i-1][1]);
}else{
context2D.moveTo(array_paint[i][0], array_paint[i][1]);
}
context2D.lineTo(array_paint[i][0], array_paint[i][1]);
context2D.closePath();
context2D.stroke();
}
}
// 计算擦除的百分比
function getTransparentPercent(ctx, width, height) {
// 通过判断每个像素点来计算百分比
var imgData = ctx.getImageData(0, 0, width, height),
pixles = imgData.data,
transPixs = [];
for (var i = 0, j = pixles.length; i < j; i += 4) {
var a = pixles[i + 3];
if (a < 128) {
transPixs.push(i);
}
}
return (transPixs.length / (pixles.length / 4) * 100).toFixed(2);
};
$(document).ready(function () {
$('#image').css({
height: height+'px',
width: width+'px'
})
$('canvas').attr({
height: height+'px',
width: width+'px'
})
draw(height, width);
$('canvas')
.on('touchmove', function (event) {
event.preventDefault();
var x = event.originalEvent.targetTouches[0].clientX,
y = event.originalEvent.targetTouches[0].clientY;
array_paint.push([x, y]);
paint();
})
.on('touchend', function () {
array_paint = [];
var percent = getTransparentPercent(context2D, width, height);
console.log(percent);
if(percent > 20){
$('canvas').addClass('canvas_hide');
}
});
})
</script>