Jcreater MotoJ2SDK的配置与使用心得

<script type="text/javascript"> google_ad_client = "pub-8800625213955058"; /* 336x280, 创建于 07-11-21 */ google_ad_slot = "0989131976"; google_ad_width = 336; google_ad_height = 280; // </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> 假设安装路径如下: JCreator D:/Program Files/Xinox Software/JCreator LE motoj2sdk D:/Motoj2sdk JDK D:/jdk1.3.1 注意:要先击活模拟环境,运行D:/MotoJ2SDK/generic/scripts/runConstructor.bat 选择手机型号,选择语言,选择normal, 再"创建"。 启动Jcreater之后我的配置如下: 第一步 选择 Configure->Options->JDK Profiles 注意:一定新建 profile and select “D:/jdk1.3.1” 将名字改为“J2ME 388” Add classes path “D:/Motoj2sdk/lib” Add documentation path “D:/Motoj2sdk/docs” 分别将后加的两行移到最上方. 第二步 选择 Configure->Options->JDK Tools 选择Complier 选中 and edit it. 将 parameters 变为 -classpath D:/motoj2sdk/lib $[JavaFiles] 第三步 选择 Configure->Options->Tools 点击“New”选择 DOS command 名字为“Preverifier” 将 arguments 换为 d:/Motoj2sdk/bin/preverifier.exe -classpath "d:/Motoj2sdk/lib" -d . . 将 initial directory 变为 “$[PrjDir]” 第4步 按上面的方法在New一个 DOS command 名字:“Run Emulator” 将 arguments 换成 “java -Djava.library.path=d:/MotoJ2SDK/lib -classpath "d:/MotoJ2SDK/bin/Emulator.jar";"d:/MotoJ2SDK/ConfigTool.jar" com.mot.tools.j2me.emulator.Emulator -classpath$[PrjDir];"d:/MotoJ2SDK/lib" -deviceFile d:/MotoJ2SDK/bin/resources/device.props javax.microedition.midlet.AppManager $[CurClass] -JSA 1 1” 将 initial directory 换成 “d:/Motoj2sdk/bin” ok!编辑工具配置完毕! 新建一个工程——选择Empty Project 再取一个名字 比如:test 则jcreater自动在你的工作目录中生成目录test 再new一个file选择java File 写好你的原代码,保存 如:test.java 在Project中 选add file 然后选中你刚才的test.java 注意:不要有package ; 编译——》tools中的Preverifier进行预先审核——》tools中的Run Emulator进行模拟 test.java 的例子:功能是捕捉键盘输入的ascII吗。 import javax.microedition.lcdui.*; import javax.microedition.midlet.*; public class test extends MIDlet implements CommandListener { /** * The screen for this MIDlet */ private KeyEventsDemoCanvas myCanvas; /** * Reference to current Display */ private Display myDisplay; /** * Command to make sure soft key is not a key event */ private Command okCommand = new Command("OK", Command.OK, 1); test() { myDisplay = Display.getDisplay(this); myCanvas = new KeyEventsDemoCanvas(); myCanvas.addCommand(okCommand); myCanvas.setCommandListener(this); } /** * Do nothing if a command is fired */ public void commandAction(Command c, Displayable s) { } /** * Start the MIDlet */ protected void startApp() throws MIDletStateChangeException { myDisplay.setCurrent(myCanvas); } /** * Pause the MIDlet */ protected void pauseApp() { } /** * Called by the framework before the application is unloaded */ protected void destroyApp(boolean unconditional) { } /** * The screen for this application */ class KeyEventsDemoCanvas extends Canvas { /** * Background color (i.e. the color of the screen) */ public final int BACKGROUND_COLOR = 0xFFFFFF; // white /** * Foreground color (i.e. the color of the rectangles) */ public final int FOREGROUND_COLOR = 0x000000; // black /** * Last key that was pressed */ private int lastKey; /** * Paint the screen */ public void paint(Graphics g) { /* * Clear the screen */ g.setColor(BACKGROUND_COLOR); g.fillRect(0, 0, getWidth(), getHeight()); /* * Paint the message */ g.setColor(FOREGROUND_COLOR); g.drawString("Press a key!", 0, 0, Graphics.TOP | Graphics.LEFT); if (lastKey != 0) { g.drawString("Key Code: " lastKey, 0, g.getFont().getHeight(), Graphics.TOP | Graphics.LEFT); try { g.drawString("Action: " getGameAction(lastKey), 0, 2 * g.getFont().getHeight(), Graphics.TOP | Graphics.LEFT); g.drawString("Key Name: " getKeyName(lastKey), 0, 3 * g.getFont().getHeight(), Graphics.TOP | Graphics.LEFT); } catch (Exception e) { // ignore since alphabet keys will throw this exception } } } /** * Handle key press */ public void keyPressed(int keyCode) { lastKey = keyCode; repaint(); } /** * Demonstrate keyRepeated events */ public void keyRepeated(int keyCode) { System.out.println("Key repeated " keyCode); } } }
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