面向对象之调狗用法

package com.gml;

import javax.swing.*;

public class Dog {
    //属性
    private String name = "阿顺";//昵称
    private int health = 100;//健康值
    private int love = 100;//亲密度
    private String strain = "牛马犬";//品种

    public String getName(){
        return name;
    }
    public void setName(String name){
        this.name = name;
    }

    public int getHealth(){
        return health;
    }
    public void setHealth(int health){
        if(health>100||health<0) {
            this.health = 60;
            System.out.println("健康值应该在0和100之间,默认值为60");
        }else{
                this.health = health;
        }
    }
    public int getLove(){
        return love;
    }
    public void setLove(int love){
        this.love =love;
    }
    public String getStrain(){
        return strain;
    }
    public void setStrain(String strain){
        this.strain = strain;
    }

    public static void main(String[] args) {
        Dog dog = new Dog();//创建对象
        dog.setHealth(90);
        System.out.println(dog.getName()+" "+dog);
        System.out.println(dog.getHealth()+" "+dog);
        System.out.println(dog.getLove()+" "+dog);
        System.out.println(dog.getStrain()+" "+dog);
    }
}
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