UITapGestureRecognizer手势之单击、长按与双击

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

 // UITapGestureRecognizer手势之单击
        let rect = CGRect(x: 32, y: 80, width: 256, height: 256)
        let imageView = UIImageView(frame: rect)//创建相应尺寸的图像视图对象

        let image = UIImage(named:"cat")
        imageView.image = image//使用加载的图片,创建一个图像视图

        imageView.isUserInteractionEnabled = true //开启图像视图对象的交互功能
        self.view.addSubview(imageView)
        let guesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.singleTap))//创建一个手势检测器,这是一个抽象类,他定义了所有手势的基本行为,并拥有6个子类,来检测发生在设备中的各种手势
        imageView.addGestureRecognizer(guesture)//将创建的手势,指定给图像视图

        
        
        UITapGestureRecognizer手势之长按
        let rect = CGRect(x: 32, y: 80, width: 256, height: 256)
        let imageView = UIImageView(frame: rect)

        let image = UIImage(named: "cat")
        imageView.image = image

        imageView.isUserInteractionEnabled = true
        self.view.addSubview(imageView)
        let guesture = UILongPressGestureRecognizer(target: self, action: #selector(ViewController.longPress(_ :)))
        imageView.addGestureRecognizer(guesture)
        
        
        
        UITapGestureRecognizer手势之双击
        let rect = CGRect(x: 32, y: 80, width: 256, height: 256)
        let imageView = UIImageView(frame: rect)

        let image = UIImage(named: "cat")
        imageView.image = image

        imageView.isUserInteractionEnabled = true
        self.view.addSubview(imageView)
        let guesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.doubleTap))
        guesture.numberOfTapsRequired = 2
        guesture.numberOfTouchesRequired = 1
        imageView.addGestureRecognizer(guesture)

        
        
        
        
    }

        @objc func singleTap()//创建一个方法 用于接收手势事件
    {
        //当接收到手势事件后,弹出一个提示窗口
        let alertView = UIAlertController(title: "Information", message: "Single Tap", preferredStyle: UIAlertController.Style.alert)
        //创建一个按钮,作为提示窗口中的(确定按钮),当用户点击该按钮时,将关闭提示窗口
       let OKAction = UIAlertAction(title: "OK", style: .default, handler: {_ in

       })
        alertView.addAction(OKAction)//将确定按钮,添加到提示窗口中
        self.present(alertView, animated: true,completion: nil)//在当前视图控制器中,展示提示窗口
    }
    
@objc func longPress(_ gusture: UILongPressGestureRecognizer)
    {
        if(gusture.state == UIGestureRecognizer.State.began)
        {
            let alertView = UIAlertController(title: "Information", message: "Long Press", preferredStyle: UIAlertController.Style.alert)
            let OKAction = UIAlertAction(title: "OK", style: .default, handler: {_ in

            })
            alertView.addAction(OKAction)
            self.present(alertView,animated: true, completion: nil)
        }
    }

    
    
@objc func doubleTap()
    {
        let alertView = UIAlertController(title: "Information", message: "Double Tap", preferredStyle: UIAlertController.Style.alert)
        let OKAction = UIAlertAction(title: "OK", style: .default, handler: {_ in

        })
        alertView.addAction(OKAction)
        self.present(alertView,animated: true,completion: nil)
    }
    
}

 

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