Winform实现滚动字幕

写了个winform滚动字幕的(可以由下往上滚,由左往右滚,由右往左滚(其中可以慢慢的滚,类似LED滚动屏幕))

 

写了一个类以便调用

public class LableMgr
    {
        int roll_speed = 10; // 间隔(毫秒)
        int roll_step = 24; //(左滚) 步长
        int roll_topstep = 10; // (上滚)步长
        Font roll_font = new Font("黑体", 38, FontStyle.Bold);//字体
        Color roll_color = Color.Red;//字颜色
        int roll_left;//字距左边的距离
        int roll_top;//字距上方的距离
        Timer t_roll = new Timer();
        Size roll_TxtSize = Size.Empty;//字大小
        string roll_Text = null;//字内容
        Label labl = new Label();
        Image RollBackground = Image.FromFile(string.Format(@"{0}/Top.jpg", Application.StartupPath));
        string rolltype;//滚动方式
        Timer t_next = new Timer();//滚动间隔
        int next_time = 3000;//间隔时间
        string[] rollTxts;//滚动内容
        int roll_index = 0;//索引
        int ROLL_SPLIT = 10;//距下次距离

        Graphics GhF = null;
        public LableMgr(Label lb, string[] rollText, Graphics Gh, string rollType)
        {
            this.GhF = Gh;
            this.labl = lb;
            this.rolltype = rollType;
            this.rollTxts = rollText;
            switch (rolltype)
            {
                case "leftlong":
                    InitRoll(rollText[roll_index]);
                    break;
                case "right":
                    InitRoll(rollText[roll_index]);
                    break;
                case "top":
                    InitRoll(rollText[roll_index]);
                    break;
                case "leftstep":
                    InitLeftRoll(rollText);
                    break;
                default:
                    InitRoll(rollText[roll_index]);
                    break;
            }
        }

        private void InitLeftRoll(string[] content)
        {
            for (int i = 0; i < content.Length; i++)
            {
                roll_Text += content[i] + " ";
            }
            roll_left = RollBackground.Width;
            t_roll.Start();
            t_roll.Interval = 2;
            t_roll.Tick += new EventHandler(t_roll_Tick);
        }

        private void InitRoll(string rollText)
        {
            switch (rolltype)
            {
                case "leftlong":
                    roll_left = RollBackground.Width;
                    break;
                case "right":
                    roll_left = 0;
                    break;
            }
            roll_top = RollBackground.Height;
            roll_Text = rollText;
            //启动
            t_roll.Interval = roll_speed;
            t_roll.Tick += new EventHandler(t_roll_Tick);
            t_roll.Start();

            t_next.Interval = next_time;
            t_next.Tick += new EventHandler(t_next_Tick);
            t_next.Start();
        }

        void t_next_Tick(object sender, EventArgs e)
        {
            switch (rolltype)
            {
                case "leftlong":
                    this.roll_left = RollBackground.Width;
                    roll_index++;
                    if (roll_index == rollTxts.Count())
                    {
                        roll_index = 0;
                    }
                    this.roll_Text = this.rollTxts[roll_index];
                    break;
                case "leftstep":
                    this.roll_left = RollBackground.Width;
                    break;
                case "right":
                    this.roll_left = 0;
                    roll_index++;
                    if (roll_index == rollTxts.Count())
                    {
                        roll_index = 0;
                    }
                    this.roll_Text = this.rollTxts[roll_index];
                    break;
                case "top":
                    this.roll_top = RollBackground.Height;
                    roll_index++;
                    if (roll_index == rollTxts.Count())
                    {
                        roll_index = 0;
                    }
                    this.roll_Text = this.rollTxts[roll_index];
                    break;
            }
            this.t_roll.Start();
        }

        void t_roll_Tick(object sender, EventArgs e)
        {
            switch (rolltype)
            {
                case "top":
                    roll_top -= roll_topstep;//移动一个步长
                    if (roll_top <= 0)//如果移动到顶部
                    {
                        roll_top = 0;
                        this.DrawRoll();
                        t_roll.Stop();
                    }
                    break;
                case "leftlong":
                    roll_left -= roll_step;//移动一个步长
                    if (roll_left <= 0)//如果移动到最左侧
                    {
                        roll_left = 0;
                        this.DrawRoll();
                    }
                    break;
                case "leftstep":
                    roll_left -= 2;
                    Size proposedSize = new Size(int.MaxValue, int.MaxValue);

                    int roltext = TextRenderer.MeasureText(roll_Text, roll_font, proposedSize, TextFormatFlags.ModifyString).Width;//字符串长度
                    int nextroll = ROLL_SPLIT + roltext + RollBackground.Width;
                    if (roll_left <= (-TextRenderer.MeasureText(roll_Text, roll_font).Width - ROLL_SPLIT))
                    {
                        roll_left = 0;
                        this.DrawRoll();
                    }
                    break;
                case "right":
                    roll_left += roll_step;//移动一个步长
                    Size pSize = new Size(int.MaxValue, int.MaxValue);
                    if (roll_left >= Convert.ToInt32(RollBackground.Width - TextRenderer.MeasureText(roll_Text, roll_font, pSize, TextFormatFlags.ModifyString).Width * 0.75))//如果移动到最右侧
                    {
                        roll_left = Convert.ToInt32(RollBackground.Width - TextRenderer.MeasureText(roll_Text, roll_font, pSize, TextFormatFlags.ModifyString).Width * 0.75);
                        this.DrawRoll();
                        t_roll.Stop();
                    }
                    break;
            }
            this.DrawRoll();
        }
        private void DrawRoll()
        {
            Image bt = RollBackground.Clone() as Image;
            Graphics gh = Graphics.FromImage(bt);
            gh.Clear(Color.Black);
            switch (rolltype)
            {
                case "top":
                    gh.DrawString(roll_Text, roll_font, new SolidBrush(roll_color), 0, roll_top + 20);
                    break;
                case "leftlong":
                    gh.DrawString(roll_Text, roll_font, new SolidBrush(roll_color), roll_left, RollBackground.Height / 3);
                    break;
                case "leftstep":
                    gh.DrawString(roll_Text, roll_font, new SolidBrush(roll_color), roll_left, RollBackground.Height / 3);
                    gh.DrawString(roll_Text, roll_font, new SolidBrush(roll_color), roll_left + TextRenderer.MeasureText(roll_Text, roll_font).Width + ROLL_SPLIT, RollBackground.Height / 3);
                    break;
                case "right":
                    gh.DrawString(roll_Text, roll_font, new SolidBrush(roll_color), roll_left, RollBackground.Height / 3);
                    break;
            }
            DrawOnForm(bt, 0, 0, RollBackground.Width, RollBackground.Height);
            if (DateTime.Now.TimeOfDay.TotalMinutes % 5 == 0)
                GC.Collect();

        }
        protected void DrawOnForm(Image img, int x, int y, int width, int height)
        {
            GhF.DrawImage(img, x, y, width, height);  
        }
    }

 

前台调用时只需

 Graphics GhForm = this.CreateGraphics();
            string[] conte = new string[] {"发放额阿文网网服务发豆腐干地方!","麦当劳全份额发发送是面升级了!", "新打额钻石小鸟开!", "12378901234567!" };//要滚动的内容
            Form fo = new Form();
            Label lb = new Label();
            string rolltype = "right";//滚动方式
            LableMgr lmg = new LableMgr(lb, conte, GhForm, rolltype);

 

 

望大家看完指教!

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要在C# Winform实现文字滚动效果,可以使用Label控件和Timer控件。首先,创建一个Label控件用于显示滚动的文字,然后添加一个Timer控件用于控制滚动速度。在Timer的Tick事件中,通过改变Label控件的Left属性的值来实现文字的滚动效果。具体的实现步骤如下: 1. 创建一个Winform项目,命名为Ex01_31,窗体默认为Form1。 2. 在窗体上添加一个Label控件用于显示消息,添加一个Button控件用于控制消息的运动,添加一个Timer控件用于控制滚动速度。 3. 在代码中,编写以下主要程序代码: ```csharp private void timer1_Tick(object sender, EventArgs e) { label1.Left -= 2; if (label1.Right < 0) { label1.Left = this.Width; } } private void button1_Click(object sender, EventArgs e) { timer1.Enabled = true; //开始滚动 } private void button2_Click(object sender, EventArgs e) { timer1.Enabled = false; //停止滚动 } ``` 这段代码中,timer1_Tick事件中的代码用于控制文字的滚动速度。每次Timer触发Tick事件时,将Label控件的Left属性减去2,实现文字向左滚动的效果。当Label控件的Right属性小于0时,将Label控件的Left属性设置为窗体的宽度,使文字重新回到初始位置。button1_Click事件用于启动滚动,button2_Click事件用于停止滚动。 这样,当单击【演示】按钮时,文字就会开始滚动。单击【暂停】按钮可以停止滚动。 参考资料: \[1\] 引用\[1\] \[2\] 引用\[2\] \[3\] 引用\[3\] #### 引用[.reference_title] - *1* *2* [C# winform-窗体中的滚动字幕【案例+源码】](https://blog.csdn.net/m0_65636467/article/details/127869709)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] - *3* [winform实现文字滚动](https://blog.csdn.net/qq_39569480/article/details/127571034)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]
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