Android特效View之二之 闪闪发光Shimmer字体特效
Facebook开源了一款加载效果工具Shimmer,可以实现字体的闪闪发光效果,效果如下
链接地址在这里https://github.com/facebook/Shimmer,不过是针对iOS开发实现的,看了下没看懂(还没搞过object-c,囧ZR),所以随手搜了Shimmer android,居然真有人做了,在这里https://github.com/RomainPiel/Shimmer-android,下面是效果图
实现的核心部分是使用线性渐变LinearGradient,然后绘图的时候不断将渐变平移来达到闪动的效果,平移量的控制使用了属性动画,想了一下这部分也可以自己来控制,下面就来做个简单改造:
- public class MyTextView extends TextView {
- private LinearGradient mLinearGradient;
- private Matrix mGradientMatrix;
- private Paint mPaint;
- private int mViewWidth = 0;
- private int mTranslate = 0;
- private boolean mAnimating = true;
- public MyTextView(Context context, AttributeSet attrs) {
- super(context, attrs);
- }
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh) {
- super.onSizeChanged(w, h, oldw, oldh);
- if (mViewWidth == 0) {
- mViewWidth = getMeasuredWidth();
- if (mViewWidth > 0) {
- mPaint = getPaint();
- mLinearGradient = new LinearGradient(-mViewWidth, 0, 0, 0,
- new int[] { 0x33ffffff, 0xffffffff, 0x33ffffff },
- new float[] { 0, 0.5f, 1 }, Shader.TileMode.CLAMP);
- mPaint.setShader(mLinearGradient);
- mGradientMatrix = new Matrix();
- }
- }
- }
- @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- if (mAnimating && mGradientMatrix != null) {
- mTranslate += mViewWidth / 10;
- if (mTranslate > 2 * mViewWidth) {
- mTranslate = -mViewWidth;
- }
- mGradientMatrix.setTranslate(mTranslate, 0);
- mLinearGradient.setLocalMatrix(mGradientMatrix);
- postInvalidateDelayed(50);
- }
- }
- }
继承一个TextView,因为渐变的平移需要view的宽度,所以在onSizeChanged里将各个需要的元素初始化,在linearGradient里定义了渐变的颜色和颜色的变化位置,然后设置给绘图使用的paint。onDraw()方法里控制偏移量的计算,这里每次移动宽度的1/10,postInvalidateDelay()里设置每一帧绘制的时间,也就是控制闪动的快慢。效果如下
评论里建议的从中间到两边的效果
从中间到两边需要对称的变换,这里是将中间的光斑逐渐扩大覆盖到整个文字,还是使用LinearGradient,只是动作从平移变成了缩放。一开始想到的是两个光斑从中间开始分别左右移动,但因为绘制的时候使用一个paint,在paint里设置相应的shader,用这种思路实现两边对称的变换,试了一下没有达到好的效果,暂时还没想到更好的办法,欢迎给出各种建议。下面修改的代码
- public class MyTextView extends TextView {
- private LinearGradient mLinearGradient;
- private Matrix mGradientMatrix;
- private Paint mPaint;
- private int mViewWidth = 0;
- private float mScale = 0.1f;
- private boolean mAnimating = true;
- public MyTextView(Context context, AttributeSet attrs) {
- super(context, attrs);
- }
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh) {
- super.onSizeChanged(w, h, oldw, oldh);
- if (mViewWidth == 0) {
- mViewWidth = getMeasuredWidth();
- if (mViewWidth > 0) {
- mPaint = getPaint();
- mLinearGradient = new LinearGradient(0, 0, mViewWidth, 0,
- new int[] { 0x33ffffff, 0xffffffff, 0x33ffffff },
- new float[] { 0.0f, 0.5f, 1.0f }, Shader.TileMode.CLAMP);
- mPaint.setShader(mLinearGradient);
- mGradientMatrix = new Matrix();
- }
- }
- }
- @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- if (mAnimating && mGradientMatrix != null) {
- mScale += 0.1f;
- if (mScale > 1.2f) {
- mScale = 0.1f;
- }
- mGradientMatrix.setScale(mScale, mScale, mViewWidth / 2, 0);
- mLinearGradient.setLocalMatrix(mGradientMatrix);
- postInvalidateDelayed(100);
- }
- }
- }
示例下载:http://download.csdn.net/detail/xu_fu/7254849
2015.03.10 更新:
Facebook在Android上也实现了Shimmer效果,可以针对所有的View,地址:http://facebook.github.io/shimmer-android/