hdc = BeginPaint(hWnd, &ps); assert(Draw()); FT_GlyphSlot &pBm = m_face->glyph; //output by console { printf("\n"); for (int j = 0; j < pBm->bitmap.rows; j++) { printf("\n"); for (int i = 0; i < pBm->bitmap.width; i++) printf("%2x", pBm->bitmap.buffer[j * pBm->bitmap.width + i]); } } //output by gdi+ { Bitmap *pBitmap = NULL; LPBYTE pBuffer = NULL; int stride = (pBm->bitmap.pitch + 3) / 4 * 4; if (stride != pBm->bitmap.pitch) { pBuffer = new BYTE[stride * pBm->bitmap.rows]; memset(pBuffer, 0, stride * pBm->bitmap.rows); for (int i = 0; i < pBm->bitmap.rows; i++) for (int j = 0; j < pBm->bitmap.width; j++) pBuffer[i * stride + j] = pBm->bitmap.buffer[i * pBm->bitmap.width + j]; } else { pBuffer = pBm->bitmap.buffer; } pBitmap = new Bitmap(pBm->bitmap.width, pBm->bitmap.rows, stride, PixelFormat8bppIndexed, pBuffer); ColorPalette *pPalette = (ColorPalette*)malloc(sizeof(ColorPalette) + 255 * sizeof(ARGB)); pPalette->Count = 256; pPalette->Flags = PaletteFlagsGrayScale; ARGB* pColor = &pPalette->Entries[0]; for (int i = 0; i < 256; i++) pColor[i] = Color::MakeARGB(i, 0x00, 0x00, 0x00); assert(pBitmap->GetLastStatus() == Ok); pBitmap->SetPalette(pPalette); assert(pBitmap->GetLastStatus() == Ok); Graphics graphics(hdc); graphics.DrawImage(pBitmap, 300, 300); free(pPalette); delete pBitmap; //draw with gdi { BITMAPINFO* pBmi = (BITMAPINFO*)malloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD) * 255); memset(pBmi, 0, sizeof(BITMAPINFO)); BITMAPINFOHEADER &bmh = pBmi->bmiHeader; bmh.biSize = sizeof(BITMAPINFOHEADER); bmh.biBitCount = 8; bmh.biCompression = BI_RGB; bmh.biPlanes = 1; RGBQUAD* palette = &pBmi->bmiColors[0]; for (int i = 0; i < 256; ++i) { RGBQUAD rgb = {0}; rgb.rgbRed = ~i; rgb.rgbGreen = ~i; rgb.rgbBlue = ~i; palette[i] = rgb; } bmh.biWidth = stride; bmh.biHeight = - pBm->bitmap.rows; StretchDIBits(hdc, 200, 200, stride, pBm->bitmap.rows, 0, 0, stride, pBm->bitmap.rows, pBuffer, pBmi, DIB_RGB_COLORS, SRCCOPY); if (pBmi) free(pBmi); if (pBuffer != pBm->bitmap.buffer) delete [] pBuffer; /*bmh.biWidth = pBm->bitmap.width; bmh.biHeight = - pBm->bitmap.rows; StretchDIBits(hdc, 200, 200, pBm->bitmap.width, pBm->bitmap.rows, 0, 0, pBm->bitmap.width, pBm->bitmap.rows, pBm->bitmap.buffer, pBmi, DIB_PAL_COLORS, SRCCOPY);*/ } } EndPaint(hWnd, &ps);
freetype - render freetype glyph on windows
最新推荐文章于 2023-10-15 23:37:33 发布