实现的功能为,输入节点名称的字符串数组,就能自动生成流程节点。因为项目上遇到该需求,找了很多实例都不能很好的满足其可维护性,所以自己动手写一个。
本人的非常支持“不要重复发明轮子”的观点,项目的稳定性为最重要的,只有在实在没有成熟的实例控件可以用时才自己动手“发明”。
先贴一下代码:
public class LoanNodesView extends View{
private DisplayMetrics metrics;
private String[] nodes;
private String[] times;
private int currentNode;
private Paint paint1=new Paint();
private Paint paint2=new Paint();
//数字画笔
private TextPaint textPaint=new TextPaint();
//文字画笔
private TextPaint textPaint2=new TextPaint();
//时间画笔
private TextPaint textPaint3=new TextPaint();
float width;
float circle1;
float circle2;
float density;
float screen_scaled_density;
public LoanNodesView(Context context, AttributeSet attrs) {
super(context, attrs);
DisplayMetrics metric = new DisplayMetrics();
((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(metric);
float screenWidth = metric.widthPixels; // 屏幕宽度(像素)
int screenHeight = metric.heightPixels; // 屏幕高度(像素)
density = metric.density; // 屏幕密度(0.75 / 1.0 / 1.5)
int densityDpi = metric.densityDpi; // 屏幕密度DPI(120 / 160 / 240)
this.width=densityDpi;
paint1.setColor(Color.parseColor("#33000088"));
paint2.setColor(Color.parseColor("#ff228ce2"));
textPaint2.setColor(Color.BLACK);
textPaint2.setTextAlign(Paint.Align.CENTER);
textPaint2.setTextSize(12*density);
textPaint3.setColor(Color.BLACK);
textPaint3.setTextAlign(Paint.Align.CENTER);
textPaint3.setTextSize(9*density);
}
public LoanNodesView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public void setNodes(String[] nodes,int currentNode){
this.nodes=nodes;
this.currentNode=currentNode;
invalidate();
}
public void setTimes(String[] times){
this.times=times;
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int totalheight=getMeasuredHeight();
int totalwidth=getWidth();
width=totalwidth/6;
circle1=width/4;
circle2=width/6;
if(nodes!=null) {
for (int i = 0; i < nodes.length; i++) {
//画圆圈
if (i < currentNode) {
drawNodes(canvas, i);
} else {
drawGrayNodes(canvas, i);
}
//划线
if (i < currentNode-1) {drawLine(canvas, i, 1);}
else if(i==currentNode-1&&i<nodes.length-1){drawLine(canvas,i,2);}
else if(i<nodes.length-1){drawLine(canvas,i,3);}
//写字
if(i<currentNode) {
drawText(canvas, i);
}else{
drawGrayText(canvas,i);
}
//写时间
if(times!=null) {
drawTime(canvas, i);
}
}
}
}
public void drawTime(Canvas canvas,int i){
if(i<times.length&×[i]!=null&×[i].contains(" ")) {
canvas.drawText(times[i].split(" ")[0], width / 2 + i * width, width / 2 + 40*density, textPaint3);
canvas.drawText(times[i].split(" ")[1],width / 2 + i * width, width / 2 + 48*density, textPaint3);
}
}
private void drawGrayNodes(Canvas canvas,int i){
paint2.setColor(Color.GRAY);
RectF rectF2=new RectF(width/2-circle2+width*i,width/2-circle2,width/2+circle2+width*i,width/2+circle2);
canvas.drawOval(rectF2, paint2);
textPaint.setTextAlign(Paint.Align.CENTER);
textPaint.setTextSize(width/5);
textPaint.setColor(Color.BLACK);
textPaint.setStrokeCap(Paint.Cap.SQUARE);
canvas.drawText(i+1+"",width/2+width*i,width/2+4*density,textPaint);
}
private void drawNodes(Canvas canvas,int i){
paint1.setColor(Color.parseColor("#33000088"));
RectF rectF=new RectF(width/2-circle1+width*i,width/2-circle1,width/2+circle1+width*i,width/2+circle1);
canvas.drawOval(rectF, paint1);
paint2.setColor(Color.parseColor("#ff228ce2"));
RectF rectF2=new RectF(width/2-circle2+width*i,width/2-circle2,width/2+circle2+width*i,width/2+circle2);
canvas.drawOval(rectF2, paint2);
textPaint.setTextAlign(Paint.Align.CENTER);
textPaint.setTextSize(10*density);
textPaint.setColor(Color.WHITE);
textPaint.setStrokeCap(Paint.Cap.SQUARE);
canvas.drawText(i + 1 + "", width / 2 + width * i, width / 2 + 4*density, textPaint);
}
//type 1 2 3为三种线: 短、左短右长 长
private void drawLine(Canvas canvas,int i,int type){
paint1.setStrokeWidth(3*density);
switch (type){
case 1:
canvas.drawLine(width / 2 + circle1 + i * width, width / 2,
width / 2 - circle1 + (i + 1) * width, width / 2, paint1);
break;
case 2:
canvas.drawLine(width / 2 + circle1 + i * width, width / 2,
width / 2 - circle2 + (i + 1) * width, width / 2, paint1);
break;
case 3:
canvas.drawLine(width / 2 + circle2 + i * width, width / 2,
width / 2 - circle2 + (i + 1) * width, width / 2, paint1);
break;
}
}
private void drawText(Canvas canvas,int i){
textPaint2.setColor(Color.parseColor("#ff228ce2"));
canvas.drawText(nodes[i], width / 2 + i * width, width / 2 + 30*density, textPaint2);
}
private void drawGrayText(Canvas canvas,int i){
textPaint2.setColor(Color.BLACK);
canvas.drawText(nodes[i],width/2+i*width,width/2+30*density,textPaint2);
}
}
在使用的时候就非常简单了,类似于一般的View,通过findViewById(int)方法获取该控件的实例之后,
setNodes(String[] nodes,int currentNode)、
setTimes(String[] times)方法,会根据传入的字符串数组nodes和times的长度,生成节点。
在绘制View的过程中,考虑不同分辨率屏幕的绘制。