效果图:
素材:
代码:
<!doctype html>
<html>
<head>
<title></title>
<meta charset = "utf-8"/>
</head>
<style type="text/css">
#map{
position:relative;
left:50px;
top:50px;
width:500px;
height:400px;
background-image:url(images/bg.jpg);
}
</style>
<script type="text/javascript">
//
//需求:
//1、首先要有地图(蛇的场所),
//2、有蛇()
//3、食物
//地图的数据
//地图的初始值;
var mapWidth;// mapWidth要是unitSize的整数倍
var mapHeight;// mapWidth要是unitSize的整数倍
//蛇的数据
//定义一个数组,数组里保存这蛇身体每一节的坐标;
var bodyArr = [];//第一个元素是蛇头;
//身体每一节的尺寸
var unitSize=30;
//蛇的初始长度;
var initLength=6;
//蛇的当前方向
var direction="右";
//蛇的速度;
var speed = 100;
//改变方向后,是否走过一节;
var isGoStep=false;
var snakeTimer=null;
//食物的数据
var food = {
left:-100,
top:-100
};
//初始化函数(初始化的意思就是程序一开始运行时,相关的变量以及外观的初始状态)
function init(){
//1、初始地图
mapWidth = 600;// mapWidth要是unitSize的整数倍
mapHeight = 300;// mapWidth要是unitSize的整数倍;
with(document.getElementById("map")){
style.width = mapWidth+"px";
style.height = mapHeight+"px";
style.backgroundImage="url(images/bg.jpg)";
}
//2、初始蛇
unitSize=30;
initLength=4;
direction="右";
speed = 500;
//希望蛇初始是横向的;
//头是数组的第一个元素;[{90,0},{60,0},{30,0},{0,0}]
//初始化的是数组的内容
for(var i=0;i<initLength;i++){
var unit = {left:(initLength-i-1)*unitSize,top:0}; //把数组第一个元素作为头;
bodyArr.push(unit);
}
//初始化外观
var map = document.getElementById("map");
//1)、头
var bodyDiv = document.createElement("div");//产生身体的一个单元
bodyDiv.id="bodyUnit1"; //蛇头的id为bodyUnit1
bodyDiv.style.cssText="position:absolute;left:"+bodyArr[0].left+"px;top:"+bodyArr[0].top+"px;width:"+unitSize+"px;height:"+unitSize+"px;";
bodyDiv.style.backgroundImage="url(images/head.png)";
map.appendChild(bodyDiv);
//身体除头以外的其它节
for(var i=1;i<bodyArr.length;i++){
var bodyDiv = document.createElement("div");//产生身体的一个单元
bodyDiv.id="bodyUnit"+(i+1); //蛇头的id为bodyUnit1//[{60,0},{40,0},{20,0},{0,0}]
bodyDiv.style.cssText="position:absolute;left:"+bodyArr[i].left+"px;top:"+bodyArr[i].top+"px;width:"+unitSize+"px;height:"+unitSize+"px";
bodyDiv.style.backgroundImage="url(images/body.png)";
map.appendChild(bodyDiv);
}
direction="右";
}
//走一步(改变蛇身体上每一节的坐标)
function goStep(){
//1、先改变数组的数据
//1)、把数组中除了蛇头以外的其它节进行修改;
for(var i=bodyArr.length-1;i>0;i--){ //
bodyArr[i].left = bodyArr[i-1].left;
bodyArr[i].top = bodyArr[i-1].top;
}
//2)、改变蛇头;(考虑方向)
with(bodyArr[0]){
switch(direction){
case "左":left=left-unitSize; break;
case "上":top =top-unitSize; break;
case "右":left=left+unitSize; break;
case "下":top =top+unitSize; break;
default:;
}
}
isGoStep=true;
var head = bodyArr[0];
//3、判断蛇头是否和食物的坐标重合;
if(head.left==food.left && head.top==food.top){
//吃;
eat();
}
//4、判断蛇头和边界以及自身是否有重合,如果有,则gameover
//出边界
if(head.left<0 || head.left>mapWidth-unitSize || head.top<0 || head.top>mapHeight-unitSize){
gameover();
return;
}
//和身体的其它节比较
for(var i=1;i<bodyArr.length;i++){
if(head.left==bodyArr[i].left && head.top==bodyArr[i].top){
gameover();
return;
}
}
//2、改变外观
for(var i=0;i<bodyArr.length;i++){
document.getElementById("bodyUnit"+(i+1)).style.left = bodyArr[i].left+"px";
document.getElementById("bodyUnit"+(i+1)).style.top = bodyArr[i].top+"px";
}
}
//游戏结束
function gameover(){
//1、停定时器;
if(snakeTimer!=null){
clearInterval(snakeTimer);
}
//2、询问是否继续游戏
if(confirm("亲,你怎么想不开呢?还要再来一局吗?")){
//1、清扫战场;
clearGame();
//2、重新开始游戏
startGame();
}else{
window.close();
}
}
//清除地图上的一切的一切
function clearGame(){
//清空数组
bodyArr.length=0;
var map = document.getElementById("map");
map.innerHTML="";
}
//吃食物;
function eat(){
//1、产生食物的新的坐标
generateFoodLocation();//产生食物的坐标;
var foodDiv = document.getElementById("foodId");
foodDiv.style.cssText="position:absolute;left:"+food.left+"px;top:"+food.top+"px;width:"+unitSize+"px;height:"+unitSize+"px;background-image:url(images/food.png)";
//2、蛇长长
//1)、给数组里添加一个元素
var newUnit={left:-100,top:-100};//
bodyArr.push(newUnit);
//2)、外观增加一个div(这是蛇身体新的一节)
var bodyDiv = document.createElement("div");//产生身体的一个单元
bodyDiv.id="bodyUnit"+bodyArr.length; //蛇头的id为bodyUnit1
bodyDiv.style.cssText="position:absolute;left:"+newUnit.left+"px;top:"+newUnit.top+"px;width:"+unitSize+"px;height:"+unitSize+"px";
bodyDiv.style.backgroundImage="url(images/body.png)";
map.appendChild(bodyDiv);
}
//一直走
function go(){
snakeTimer=setInterval("goStep()",speed);
}
//改变方向;
function changeDirection(code){
switch(code){
case 37:if(direction!="右" && isGoStep){direction="左";isGoStep=false;}break;
case 38:if(direction!="下" && isGoStep){direction="上";isGoStep=false;}break;
case 39:if(direction!="左" && isGoStep){direction="右";isGoStep=false;}break;
case 40:if(direction!="上" && isGoStep){direction="下";isGoStep=false;}break;
default:;
}
}
//产生食物的坐标
function generateFoodLocation(){
do{
//1、随机产生一个坐标(产生的坐标要是 unitSize=20 倍数,即0,20,40,60……
// left最大是地图宽度mapWidth(800)-unitSize)
// top最大是地图高度mapHeight(400)-unitSize)
food.left = parseInt(Math.random()*(mapWidth/unitSize))*unitSize;
food.top = parseInt(Math.random()*(mapHeight/unitSize))*unitSize;
var isRepeat=false;
for(var i=0;i<bodyArr.length;i++){
if(bodyArr[i].left==food.left && bodyArr[i].top==food.top){
isRepeat=true;
break;
}
}
if(food.left<0 || food.top<0 ||food.left>=mapWidth ||food.top>=mapHeight){
isRepeat = true;
}
console.log(food.left+","+food.top);
}while(isRepeat==true);
if(food.left<0 || food.top<0 ||food.left>=mapWidth ||food.top>=mapHeight){
//console.log(food.left+","+food.top);
clearInterval(snakeTimer);
console.log("isRepeat="+isRepeat);
}
}
//产生食物
function generateFood(){
generateFoodLocation();
//2、显示一个div
var foodDiv = document.createElement("div");
foodDiv.id="foodId";
foodDiv.style.cssText="position:absolute;left:"+food.left+"px;top:"+food.top+"px;width:"+unitSize+"px;height:"+unitSize+"px;background-image:url(images/food.png)";
document.getElementById("map").appendChild(foodDiv);
}
function startGame(){
//1、初始化
init();//初始化;
//2、让蛇开始走动
go();
//3、产生食物
generateFood();
}
window.οnlοad=function(){
if(document.all){
document.body.onkeydown = function(){
changeDirection(event.keyCode);
}
}else{
document.body.onkeydown = function(evt){
changeDirection(evt.keyCode);
}
}
//startGame();
}
function pauseGame(){
clearInterval(snakeTimer);
}
function continueGame(){
//go();
startGame();
}
</script>
<body >
<input type="button" value="暂停" οnclick="pauseGame()" />
<input type="button" value="继续" οnclick="continueGame()" />
<div id="map">
</div>
</body>
</html>