线程池

Java 线程池

线程的创建是需要在JVM中开辟虚拟机栈、本地方法栈、程序计数器等线程私有的内存空间,在销毁时则需要回收这些资源,频繁地创建和销毁线程会浪费大量的系统资源,增加并发风险。线程池来管理线程的开销能很好地预防风险,同时可以更加充分合理地协调利用CPU、内存、网络、I/O等系统资源。

线程池 ThreadPoolExecutor

全参数构造器如下:

 public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.acc = System.getSecurityManager() == null ?
                null :
                AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

从上述代码得出,线程池核心参数有corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory, handler; 每个参数的含义并不相同,并且有着至关重要的工作职责。

参数介绍

corePoolSize:在线程池中保持活动状态的核心线程数量,最小值是0;
maximumPoolSize:线程池能容忍的最大线程数;
keepAliveTime:空闲线程等待工作的超时时间;大于corePoolSize的空闲线程超过该时间会被回收,allowCoreThreadTimeOut为true时核心线程数也会被回收;
unit:超时时间的单位;
workQueue:线程池中保留任务并移交给工作线程的队列;
threadFactory:线程池中创建新的线程工厂;
RejectedExecutionHandler:在执行饱和或关闭时调用的拒绝策略执行;
线程池执行线程的过程描述代码如下(查看各参数如何工作):

 public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }
    
    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

1、判断执行线程是否为空,为空的情况就直接抛出空指针;
2、判断线程池当前工作线程是否小于coreSize,是则增加工作线程;
增加工作线程的过程:
1.如果当前线程池的运行状态是shutdown,并且当前任务为空,工作队列也为空,则创建过工作线程失败;
2.循环增加工作线程数量,如果当前工作线程大于活跃线程数,添加失败,否则直到添加成功跳出循环;
3.创建工作线程,通过线程工厂去创建工作线程;
4.工作线程创建成功直接start,失败则将工作线程数量恢复;
3、判断当前线程池是否处于运行状态并且工作队列能够继续添加线程,能则添加工作线程至队列;
4、如果等待队列也满了,则线程池的数量是否大于最大线程,不大于则开启工作线程,大于或等于则根据拒绝策略进行拒绝;

构造器解析

线程池提供了4个构造器进行线程池的初始化;
1、7个参数,6个参数有两个构造器,分别提供了ThreadFactory、RejectedExecutionHandler默认值,5个参数

public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {...}

public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              RejectedExecutionHandler handler) {...}

public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory) {...}
                              
ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue){...}                              

也就是说在创建线程池过程中,真实核心的参数有5个,可调控的参数有7个。
BlockingQueue(阻塞队列):JDK自身就有很多,像ArrayBlockingQueue、LinkedBlockingQueue等其他队列信息。
ThreadFactory(线程工厂):主要功能就是创建Thread 线程的,所有Thread信息都可在这个工厂类去实现,JDK提供了默认的DefaultThreadFactory;
RejectedExecutionHandler(拒绝执行策略):ThreadPoolExecutor自己内部提供了4个策略分别是CallerRunsPolicy(调用任务的run方法绕过线程池直接执行)、AbortPolicy(丢弃任务并抛出RejectExecutionException 异常)、DiscardPolicy(丢弃任务,但是不抛出异常)、DiscardOldestPolicy(抛弃队列中等待最久的任务,然后把当前任务加入队列中),默认使用AbortPolicy;

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