VC调节系统音量(win10/win7)

#include <windows.h> 
#include <mmdeviceapi.h> 
#include <endpointvolume.h>
#include <audioclient.h>


//设置音量
bool SetVolum(int volume)
{
HRESULT hr;
IMMDeviceEnumerator* pDeviceEnumerator=0;
IMMDevice* pDevice=0;
IAudioEndpointVolume* pAudioEndpointVolume=0;
IAudioClient* pAudioClient=0;

try
{
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator),NULL,CLSCTX_ALL,__uuidof(IMMDeviceEnumerator),(void**)&pDeviceEnumerator);
if (FAILED(hr)) throw "CoCreateInstance";
hr = pDeviceEnumerator->GetDefaultAudioEndpoint(eRender,eMultimedia,&pDevice);
if (FAILED(hr)) throw "GetDefaultAudioEndpoint";
hr = pDevice->Activate(__uuidof(IAudioEndpointVolume),CLSCTX_ALL,NULL,(void**)&pAudioEndpointVolume);
if (FAILED(hr)) throw "pDevice->Active";
hr = pDevice->Activate(__uuidof(IAudioClient),CLSCTX_ALL,NULL,(void**)&pAudioClient);
if (FAILED(hr)) throw "pDevice->Active";

float fVolume;
fVolume = level/100.0f;
hr = pAudioEndpointVolume->SetMasterVolumeLevelScalar(fVolume,&GUID_NULL);
if (FAILED(hr)) throw "SetMasterVolumeLevelScalar";

pAudioClient->Release();
pAudioEndpointVolume->Release();
pDevice->Release();
pDeviceEnumerator->Release();
return true;
}

catch(...)
{
if (pAudioClient) pAudioClient->Release();
if (pAudioEndpointVolume) pAudioEndpointVolume->Release();
if (pDevice) pDevice->Release();
if (pDeviceEnumerator) pDeviceEnumerator->Release();
}

return false;
}


//获取音量
int GetVolume()
{
HRESULT hr;
IMMDeviceEnumerator* pDeviceEnumerator=0;
IMMDevice* pDevice=0;
IAudioEndpointVolume* pAudioEndpointVolume=0;
IAudioClient* pAudioClient=0;

try
{
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator),NULL,CLSCTX_ALL,__uuidof(IMMDeviceEnumerator),(void**)&pDeviceEnumerator);
if (FAILED(hr)) throw "CoCreateInstance";
hr = pDeviceEnumerator->GetDefaultAudioEndpoint(eRender,eMultimedia,&pDevice);
if (FAILED(hr)) throw "GetDefaultAudioEndpoint";
hr = pDevice->Activate(__uuidof(IAudioEndpointVolume),CLSCTX_ALL,NULL,(void**)&pAudioEndpointVolume);
if (FAILED(hr)) throw "pDevice->Active";
hr = pDevice->Activate(__uuidof(IAudioClient),CLSCTX_ALL,NULL,(void**)&pAudioClient);
if (FAILED(hr)) throw "pDevice->Active";

float fVolume;

hr = pAudioEndpointVolume->GetMasterVolumeLevelScalar(&fVolume);
if (FAILED(hr)) throw "SetMasterVolumeLevelScalar";

pAudioClient->Release();
pAudioEndpointVolume->Release();
pDevice->Release();
pDeviceEnumerator->Release();

int nVolume = (int)(fVolume*100+1); 
if (nVolume >100)
{
nVolume =100;
}
}
catch(...)
{
if (pAudioClient) pAudioClient->Release();
if (pAudioEndpointVolume) pAudioEndpointVolume->Release();
if (pDevice) pDevice->Release();
if (pDeviceEnumerator) pDeviceEnumerator->Release();
}

return nVolume;
}

 

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