基本三角函数的计算:
角的正弦值 = 对边/斜边
角的余弦值 = 邻边/斜边
角的正切值 = 对边/邻边
角度制与弧度制的相互转换:
弧度 = 角度*Math.PI/180
角度 = 弧度*180/Math.PI
向鼠标旋转(或向某点旋转):
//substitute mouseX, mouseY with the x, y point to rotate to
dx = mouseX - sprite.x;
dy = mouseY - sprite.y;
sprite.rotation = Math.atan2(dy, dx)*180/Math.PI;
创建波形:
//assign value to x, y or other property of sprite or movie clip, use as drawing coordinates, etc.
public function onEnterFrame(event:Event)
{
value = center + Math.sin(angle)*range;
angle += speed;
}
创建圆形:
//assign position to x and y of sprite or movie clip,use as drawing coordinates, etc.
public function onEnterFrame(event:Event)
{
xposition = centerX + Math.cos(angle)*radius;
yposition = centerY + Math.sin(angle)*radius;
angle += speed;
}
创建椭圆:
//assign position to x and y of sprite or movie clip, use as drawing coordinates, etc.
public function onEnterFrame(event:Event)
{
xposition = centerX + Math.cos(angle)*radiusX;
yposition = centerY + Math.sin(angle)*radiusY;
angle += speed;
}
计算两点间距离:
// points are x1, y1 and x2, y2
// can be sprite / movie clip positions, mouse coordinates, etc.
dx = x2 - x1;
dy = y2 - y1;
dist = Math.sqrt(dx*dx + dy*dy);