<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>TweenJS</title>
<style type="text/css">
* {
margin: 0;
padding: 0;
}
#div1 {
width: 50px;
height: 50px;
background: red;
position: relative;
top: 0;
}
</style>
</head>
<body>
<div id="div1">
</div>
<!--
缓动函数(补间动画) ---- 过渡动画
1.第三方动画
2.实现:缓动公式 效果:控制物体在某个时间段内的运动速度.
缓动函数
1.linear: 匀速
2.Quad: 二次方缓动效果
3.Cubic: 三次方缓动效果
4.Quart: 四次方缓动效果
5.Quint: 五次方缓动效果
6.Sine: 正弦缓动效果
7.Expo: 指数缓动效果
8.Circ: 圆形缓动效果
9.Elastic: 指数衰减的正弦曲线缓动效果
10.Back: 超过三次方的缓动效果
11.Bounce: 指数衰减的反弹曲线缓动效果
除了linear, 每种缓动效果下还有三种效果
1.easeOut: 减速
2.easeIn: 加速
3.easeInOut: 先加速后减速
每个函数都有四个参数
1.t: 开始的步数(从0开始)
2.b: 开始量(开始的属性值)
3.c: 改变量(属性值的改变量 = 结束时的属性值 - 开始时的属性值)
4.d: 结束步数(总时间)
注意:当开始步数与结束步数相同时,整个动画执行结束.
注意!!!:只有当t与d相等才会结束运动,小于或超过都不会结束动画.
tween.js的使用步骤:
1.下载
2.引入tween.js
3.使用tween.js的语法:
Tween.缓动函数名.缓动效果名(t, b, c, d);
-->
<script src="JS/tween.js">
</script>
<script type="text/javascript">
var div1 = document.getElementById("div1");
//开始的步数 t
var t = 0;
//开始量 b
var b = 0;
//改变量 c
var end = 500;
var c = end - b;
//结束步数 d
var d = 500;
function move(){
t+= 5;
if(t == d){
clearInterval(timer);
}
div1.style.left = Tween.Linear(t, b, c, d) + "px";
}
var timer = setInterval(move, 1);
</script>
</body>
</html>
// JavaScript Document
var Tween = {
Linear: function(t,b,c,d){ return c*t/d + b; },
Quad: {
easeIn: function(t,b,c,d){
return c*(t/=d)*t + b;
},
easeOut: function(t,b,c,d){
return -c *(t/=d)*(t-2) + b;
},
easeInOut: function(t,b,c,d){
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
}
},
Cubic: {
easeIn: function(t,b,c,d){
return c*(t/=d)*t*t + b;
},
easeOut: function(t,b,c,d){
return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOut: function(t,b,c,d){
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
}
},
Quart: {
easeIn: function(t,b,c,d){
return c*(t/=d)*t*t*t + b;
},
easeOut: function(t,b,c,d){
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeInOut: function(t,b,c,d){
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
}
},
Quint: {
easeIn: function(t,b,c,d){
return c*(t/=d)*t*t*t*t + b;
},
easeOut: function(t,b,c,d){
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
easeInOut: function(t,b,c,d){
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
}
},
Sine: {
easeIn: function(t,b,c,d){
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOut: function(t,b,c,d){
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOut: function(t,b,c,d){
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
}
},
Expo: {
easeIn: function(t,b,c,d){
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOut: function(t,b,c,d){
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOut: function(t,b,c,d){
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
}
},
Circ: {
easeIn: function(t,b,c,d){
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
easeOut: function(t,b,c,d){
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
easeInOut: function(t,b,c,d){
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
}
},
Elastic: {
easeIn: function(t,b,c,d,a,p){
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
easeOut: function(t,b,c,d,a,p){
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
},
easeInOut: function(t,b,c,d,a,p){
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
}
},
Back: {
easeIn: function(t,b,c,d,s){
if (s == undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},
easeOut: function(t,b,c,d,s){
if (s == undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
easeInOut: function(t,b,c,d,s){
if (s == undefined) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
}
},
Bounce: {
easeIn: function(t,b,c,d){
return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
},
easeOut: function(t,b,c,d){
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},
easeInOut: function(t,b,c,d){
if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b;
else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
}
}
}